Komori
Toei Animation (4816) · InitiativeAdvanced

Expansion of Event Programs and Character Shows

First written in FY2017-Q1. 16 of 38 entries say "Advanced", first in FY2019. Latest entry: 2026-07-31.

38entries
11years
4from disclosures
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How it moved
ProgressHeldSoftenedWorseWorsenedFY2018-Q1 – FY2019-Q2AdvancedFY2024 – FY20252016: 220162017: 420172018: 420182019: 420192020: 320202021: 420212022: 320222023: 420232024: 320242025: 220252026: 52026
Same theme, other companies
Deterioration in Business Performance Due to a Decline in EventsA theme 2 companies write about · 1 as a headwind · 1 as a tailwind

Toei Animation moved to the "Worse" side of this theme in 2017.

0 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2026AdvancedAnnual report

    「Revenue increased substantially because Precure and Girls Band Cry events performed well. Consequently, revenue was ¥6.325 billion, up 46.6% from the previous fiscal year, and segment profit was ¥356 million, up 101.7%, resulting in increases in both revenue and profit.」

    Strong Precure and Girls Band Cry events drove substantial increases in both revenue and profit in the events business.
  2. FY2026-H1Shifted to higher revenue but lower profitAnnual report

    「Revenue increased because Precure and Girls Band Cry events performed well. Consequently, revenue was ¥1.878 billion, up 10.3% year on year, and segment profit was ¥61 million, down 61.8%, resulting in higher revenue but lower profit.」

    Revenue increased because Precure and Girls Band Cry events performed well, but segment profit declined 61.8%.
  3. FY2025AdvancedAnnual report

    「In the Other segment, the company held events, character shows and other activities. Revenue increased year on year because One Piece and GeGeGe no Kitaro events performed well.」

    Strong One Piece and GeGeGe no Kitaro events resulted in higher revenue and profit in the events business.
  4. FY2025-H1AdvancedAnnual report

    「In the Other segment, the company held events, character shows and other activities. Revenue increased year on year because Precure, GeGeGe no Kitaro and One Piece events performed well.」

    Strong Precure, GeGeGe no Kitaro and One Piece events resulted in higher revenue and profit in the Other business.
  5. FY2024AdvancedAnnual report

    「Revenue increased substantially because Precure events performed well. Consequently, revenue was ¥3.922 billion, up 77.0% from the previous fiscal year, and segment profit was ¥134 million, up 30.8%, resulting in increases in both revenue and profit.」

    Strong Precure-related events increased both revenue and segment profit in the Other business, which shifted from the previous year's trend of higher revenue and lower profit to increases in both revenue and profit.
  6. FY2024-Q3Wider sales growth, continued decline in profitsAnnual report

    「Revenue increased substantially because Precure events performed well, but profit declined substantially because of higher selling expenses and other costs related to the events business as a whole. Consequently, revenue was ¥2.431 billion, up 105.0% year on year, and segment profit was ¥16 million, down 65.9%, resulting in higher revenue but lower profit.」

    Revenue increased 105.0% because of Precure events, while segment profit declined 65.9% because of higher selling expenses and other costs, continuing the trend of higher revenue and lower profit.
  7. FY2024-Q2Continued higher revenue and lower profit while remaining profitableAnnual report

    「In the Other segment, the company held events, character shows and other activities. Revenue increased substantially because Precure events performed well, but profit declined substantially because of higher selling expenses and other costs related to the events business as a whole. Consequently, revenue was ¥1.482 billion, up 91.3% year on year, and segment profit was ¥55 million, down 27.5%.」

    Revenue increased because of Precure events, while profit declined year on year because of higher selling expenses and other costs. However, the segment remained profitable.
  8. FY2024-Q1The events business shifted to higher revenue and lower profitAnnual report

    「Revenue increased substantially because Precure events performed well, but profit declined because of higher selling expenses and other costs related to the events business as a whole. Consequently, revenue was ¥475 million, up 49.1% year on year, and the segment loss was ¥21 million, compared with segment profit of ¥48 million in the same period of the previous year, resulting in higher revenue but lower profit.」

    Revenue increased 49.1% because of Precure events, but higher selling expenses and other costs resulted in a shift from profit in the same period of the previous year to a loss of ¥21 million.
  9. FY2023AdvancedAnnual report

    「In the Other segment, the company held events, character shows and other activities. Revenue increased substantially because Precure, Goldfish Warning! and One Piece events performed well. Consequently, revenue was ¥2.216 billion, up 100.6% from the previous fiscal year, and segment profit was ¥103 million, compared with a segment loss of ¥253 million in the previous fiscal year.」

    Strong performance by events for multiple IP titles drove a 100.6% increase in revenue and a shift from a segment loss to a profit.
  10. FY2023-Q3AdvancedAnnual report

    「Revenue increased substantially because One Piece and Precure events performed well. Consequently, revenue was ¥1.186 billion, up 169.0% year on year, and segment profit was ¥48 million, compared with a segment loss of ¥261 million in the same period of the previous year.」

    Strong One Piece and Precure-related events drove a 169.0% increase in revenue and a shift from a segment loss to a profit of ¥48 million.
  11. FY2023-Q2AdvancedAnnual report

    「Revenue increased because World Trigger and One Piece events performed well. Consequently, revenue was ¥774 million, up 177.5% year on year, and segment profit was ¥76 million, compared with a segment loss of ¥157 million in the same period of the previous year.」

    Strong event performance drove a 177.5% increase in revenue and a shift from a segment loss to a profit of ¥76 million.
  12. FY2023-Q1AdvancedAnnual report

    「In the Other segment, the company held events, character shows and other activities. Revenue increased because World Trigger events performed well. Consequently, revenue was ¥318 million, up 394.6% year on year, and segment profit was ¥48 million, compared with a segment loss of ¥88 million in the same period of the previous year, resulting in increases in both revenue and profit.」

    Strong performance by World Trigger events drove a 394.6% increase in revenue, and segment earnings shifted from a loss to a profit.
  13. FY2022-Q3WorsenedAnnual report

    「Precure and Digimon Adventure events performed well, resulting in a substantial increase in revenue, but overall profitability declined because multiple events were held on a smaller scale as the effects of COVID-19 continued. Consequently, revenue was ¥440 million, up 62.0% year on year, and the segment loss was ¥261 million, compared with a segment loss of ¥139 million in the same period of the previous year, resulting in higher revenue but lower profit.」

    Event revenue increased 62.0%, but profitability declined because events were held on a smaller scale, and the segment loss widened from ¥139 million to ¥261 million.
  14. FY2022-Q2Higher event revenue coexisted with lower profitability due to reduced scaleAnnual report

    「In the Other segment, the company held events, character shows and other activities. Precure-related events performed well, resulting in a substantial increase in revenue, but overall profitability declined because multiple events were held on a smaller scale as the effects of COVID-19 continued. Consequently, revenue was ¥279 million, up 21.8% year on year, and the segment loss was ¥157 million, compared with a segment loss of ¥72 million in the same period of the previous year, resulting in higher revenue but lower profit.」

    Revenue increased because of Precure-related events, but profitability declined and the loss widened because multiple events were held on a smaller scale as the spread of COVID-19 continued.
  15. FY2022-Q1WorsenedAnnual report

    「In the Other segment, the company held events, character shows and other activities. Revenue declined substantially because of a reactionary decline in events and other activities related to Osshir||||an Tantei and One Piece, which had been held in the same period of the previous year. Consequently, revenue was ¥64 million, down 55.1% year on year, and the segment loss was ¥88 million, compared with a segment loss of ¥34 million in the same period of the previous year, resulting in substantial declines in both revenue and profit.」

    The company continued to hold events and character shows, but revenue declined and the loss widened because of a reactionary decline in Osshir||||an Tantei and One Piece-related events from the same period of the previous year.
  16. FY2021WorsenedAnnual report

    「In the Other segment, the company held events, character shows and other activities. Revenue declined substantially because events and other activities were postponed or canceled as a result of the COVID-19 pandemic.」

    The company continued to hold events and character shows, but revenue declined 51.0% because of postponements and cancellations, and the segment loss widened to ¥191 million.
  17. FY2021-Q3WorsenedAnnual report

    「In the Other segment, the company held events, character shows and other activities. Revenue declined substantially because events and other activities were postponed or canceled as a result of the spread of COVID-19. Consequently, revenue was ¥272 million, down 59.3% year on year, and the segment loss was ¥139 million, compared with a segment loss of ¥14 million in the same period of the previous year, resulting in substantial declines in both revenue and profit.」

    The company continued to hold events and character shows, but revenue declined 59.3% because of postponements and cancellations, and the loss widened.
  18. FY2021-Q2WorsenedAnnual report

    「In the Other segment, the company held events, character shows and other activities. Revenue declined substantially because events and other activities were postponed or canceled as a result of the spread of COVID-19.」

    The company continued to hold events and character shows, but postponements and cancellations resulting from the spread of COVID-19 led to a substantial decline in revenue.
  19. FY2021-Q1WorsenedAnnual report

    「In the Other segment, the company held events, character shows and other activities. Revenue declined substantially because events and other activities were postponed or canceled as a result of the spread of COVID-19.」

    The company continued to hold events and character shows, but revenue declined substantially because of postponements and cancellations resulting from the spread of COVID-19.
  20. FY2020-Q3AdvancedAnnual report

    「In the Other segment, the company held events, character shows and other activities with an emphasis on profitability. Although Osshir||||an Tantei character shows performed well, revenue was broadly unchanged because the company did not hold activities equivalent to the large-scale One Piece events held in the previous fiscal year. Consequently, revenue was ¥668 million, down 0.9% year on year, and the segment loss was ¥14 million, compared with a segment loss of ¥41 million in the same period of the previous year, resulting in lower revenue and an improved loss.」

    Revenue declined slightly because there were no large-scale events, but strong performance by Osshir||||an Tantei character shows narrowed the segment loss from ¥41 million to ¥14 million.
  21. FY2020-Q2AdvancedAnnual report

    「In the Other segment, the company held events, character shows and other activities. Revenue increased because Osshir||||an Tantei character shows performed well. Consequently, revenue was ¥447 million, up 7.3% year on year, and segment profit was ¥3 million, compared with a segment loss of ¥47 million in the same period of the previous year, resulting in increases in both revenue and profit.」

    Strong performance by Osshir||||an Tantei character shows enabled the Other business to return to revenue growth and shift from a segment loss of ¥47 million in the same period of the previous year to a profit of ¥3 million.
  22. FY2020-Q1AdvancedAnnual report

    「In the Other segment, the company held events, character shows and other activities. Revenue increased substantially because One Piece events and Osshir||||an Tantei character shows performed well.」

    Strong performance by One Piece events and Osshir||||an Tantei character shows led to higher revenue and profit in the Other business.
  23. FY2019AdvancedAnnual report

    「In the Other segment, the company held events, character shows and other activities with an emphasis on profitability, but revenue declined because there were no activities equivalent to the Dragon Ball Super events held in the previous fiscal year. Consequently, revenue was ¥970 million, down 9.1% from the previous fiscal year, and the segment loss was ¥42 million, compared with a segment loss of ¥59 million in the previous fiscal year.」

    The company continued to prioritize profitability, narrowing the segment loss from ¥59 million to ¥42 million despite lower revenue.
  24. FY2019-Q3Shift toward prioritizing profitabilityAnnual report

    「In the Other segment, the company held events, character shows and other activities with an emphasis on profitability, but revenue declined because there were no activities equivalent to the Dragon Ball Super events held in the same period of the previous year.」

    The company continued to hold events and character shows while explicitly adopting an operating policy that prioritized profitability. Although revenue declined, the segment loss narrowed from ¥82 million in the same period of the previous year to ¥41 million.
  25. FY2019-Q2WorsenedAnnual report

    「In the Other segment, the company held events, character shows and other activities. Revenue declined substantially because there were no activities equivalent to the Dragon Ball Super events held in the same period of the previous year.」

    The company continued to hold events and character shows, but revenue declined substantially and the segment shifted to a loss because Dragon Ball Super-related events held in the same period of the previous year were absent.
  26. FY2019-Q1WorsenedAnnual report

    「In the Other segment, the company held events, character shows and other activities. Revenue declined substantially because there were no activities equivalent to the Dragon Ball Super events held in the same period of the previous year.」

    The company continued to hold events and character shows, but revenue declined 52.8% and the segment recorded a loss because Dragon Ball Super-related events held in the same period of the previous year were absent.
  27. FY2018WorsenedAnnual report

    「In the Other segment, the company held events, character shows and other activities. Revenue declined substantially because there were no activities equivalent to the Saint Seiya events held in the previous fiscal year, and One Piece performed sluggishly compared with the previous fiscal year.」

    The company continued to hold events and character shows, but the Other business shifted to a segment loss because major-title events were absent and One Piece performed sluggishly.
  28. FY2018-Q3WorsenedAnnual report

    「In the Other segment, the company held events, character shows and other activities. Revenue declined substantially because there were no activities equivalent to the Saint Seiya events held in the same period of the previous year, and One Piece performed sluggishly compared with the same period of the previous year.」

    The company continued to hold events and character shows, but revenue declined substantially because Saint Seiya-related activities were absent and One Piece performed sluggishly, resulting in a shift to a segment loss.
  29. FY2018-Q2WorsenedAnnual report

    「In the Other segment, the company held events, character shows and other activities. Revenue declined substantially because there were no activities equivalent to the Saint Seiya events held in the same period of the previous year, and One Piece performed sluggishly compared with the same period of the previous year.」

    The company continued to hold events and character shows, but the absence of Saint Seiya-related activities and sluggish performance by One Piece resulted in a 42.4% decline in revenue and a 99.3% decline in segment profit in the Other business.
  30. FY2018-Q1WorsenedAnnual report

    「In the Other segment, the company held events, character shows and other activities. Revenue declined substantially because there were no activities equivalent to the Saint Seiya events held in the same period of the previous year, and One Piece performed sluggishly compared with the same period of the previous year.」

    The company continued to hold events and character shows, but revenue declined substantially because Saint Seiya-related activities were absent and One Piece performed sluggishly.
  31. FY2017RestatedAnnual report

    「The company held events, character shows and other activities. Although there were no activities equivalent to the Dr. Slump Arale-chan events held in the previous fiscal year, events related to the Saint Seiya and Dragon Ball series performed well, leaving revenue broadly unchanged from the previous fiscal year.」

    The company continued to hold events and character shows, with strong performance by events related to major IP partly offsetting the decline in events for certain titles.
  32. FY2017-Q3RestatedAnnual report

    「Revenue increased because events related to the Saint Seiya and Dragon Ball series performed well.」

    The company continued to hold events related to its major IP, resulting in higher revenue.
  33. FY2017-Q2RestatedAnnual report

    「The company held events, character shows and other activities. Revenue increased because events related to the Saint Seiya and Dragon Ball series performed well.」

    The company continued to hold events and character shows, and said that Saint Seiya and Dragon Ball-related activities performed well.
  34. FY2017-Q1First statedAnnual report

    「The company held events, character shows and other activities.」

    The events business is operated as an independent business activity.
Moved together

"Improved earnings in the product sales business" moved the same way as this thread, in the same document, in 21 of its 38 moves.

211713131212★123456
  1. ★This thread
  2. 1Improved earnings in the product sales business21×
  3. 2Expansion of tie-up products and merchandise sales at overseas events17×
  4. 3Monetizing Character IP Through Licensing Rights and Product Sales13×
  5. 4Increase in Cash and Cash Equivalents13×
  6. 5Expansion of Video Content and Game Adaptation Rights in Overseas Markets Including China and North America12×
  7. 6A Booming Theatrical Animation Market12×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Toei Animation's next results are scheduled for 2026-10-30. Read the earnings preview It last moved in the Earnings presentation of 2026-07-31: "Advanced".
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