Komori
Toei Animation (4816) · InitiativeA decline in domestic game rights coincided with strong overseas game and merchandising rights.Latest Financial results presentation (2026-07-31): "Advanced"

IP development through audio production for app games and games

First written in FY2017-Q1. 20 of 35 entries say "Advanced", first in FY2017. Latest entry: 2026-07-31.

35entries
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ProgressHeldSoftenedWorseAdvancedFY2017 – FY2019AdvancedFY2024 – FY20252016: 220162017: 420172018: 420182019: 420192020: 320202021: 420212022: 320222023: 420232024: 320242025: 220252026: 22026
Same theme, other companies
Development of existing IP into mobile games and game audioA theme 1 companies write about · 0 as a headwind · 1 as a tailwind

No other company in this theme has enough history to compare yet.

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  1. 2026-07-31AdvancedFinancial results presentation

    「「デジモンアドベンチャー」シリーズの新作家庭用ゲームの好調推移や新作アプリ投入により、増収」

    デジモンアドベンチャーシリーズで新作家庭用ゲームと新作アプリがゲームを通じたIP展開の増収要因となった。
  2. FY2026A decline in domestic game rights coincided with strong overseas game and merchandising rights.Annual report

    「In the overseas licensing business, revenue rose slightly year on year as strong sales of merchandising and game adaptation rights for ONE PIECE and the Digimon Adventure series more than offset the pullback in sales of Dragon Ball game adaptation rights.」

    IP development, including game adaptation rights, faced a pullback in Dragon Ball-related business, while ONE PIECE- and Digimon-related business overseas provided an offset.
  3. FY2026-H1Slower domestic game-related business coexisted with strong overseas game-related business.Annual report

    「The domestic licensing segment posted a decrease in revenue because sales of One Piece and Dragon Ball series merchandising rights and game rights did not match the momentum of the previous year. The overseas licensing segment posted a substantial increase in revenue as merchandising-rights sales for One Piece and the Digimon series and game-rights sales for the Dragon Ball series performed strongly.」

    IP development, including game adaptation rights, slowed year on year in Japan, while sales of Dragon Ball game adaptation rights and related products performed well overseas.
  4. FY2025AdvancedAnnual report

    「In the domestic licensing business, revenue rose substantially year on year as sales of game adaptation and merchandising rights for the Dragon Ball series, as well as merchandising rights for ONE PIECE, performed well.」

    Strong sales of Dragon Ball game adaptation and merchandising rights and ONE PIECE merchandising rights contributed to higher revenue in the domestic licensing business from IP development through games and other channels.
  5. FY2025-H1AdvancedAnnual report

    「In the domestic licensing business, revenue rose substantially year on year as sales of game adaptation rights for the Dragon Ball series and merchandising rights for ONE PIECE performed well.」

    Sales of game adaptation rights for the Dragon Ball series were cited as a key factor behind the substantial increase in revenue in the domestic licensing business.
  6. FY2024AdvancedAnnual report

    「In the Other business, revenue rose substantially year on year as the in-house mobile game business, including The Companions of the Eternal Bond in Golden Kamuy!!, performed well.」

    In addition to the conventional focus on game adaptation rights and licenses, the in-house mobile game business contributed to a substantial increase in revenue.
  7. FY2024-Q3WorsenedAnnual report

    「The domestic licensing segment was broadly flat, as strong sales of One Piece game rights and merchandising rights offset the failure of Dragon Ball series game-rights sales to match the momentum of the previous year. The overseas licensing segment posted a decrease in revenue because, despite strong sales of One Piece merchandising rights, sales of merchandising rights for the Digimon and Dragon Ball series did not match the momentum of the previous year.」

    Although ONE PIECE-related game adaptation and merchandising rights performed well, momentum from the same period of the previous year for Dragon Ball and Digimon-related rights slowed, resulting in lower overall revenue from IP development through games and merchandise.
  8. FY2024-Q2WorsenedAnnual report

    「The domestic licensing segment posted a slight decrease in revenue because, despite strong sales of One Piece game rights, sales of game rights for the Dragon Ball series did not match the momentum of the previous year. The overseas licensing segment posted a decrease in revenue because, despite strong sales of One Piece merchandising rights, sales of merchandising rights for the Digimon and Dragon Ball series did not match the momentum of the previous year.」

    Although sales of ONE PIECE game adaptation rights performed well, slower momentum year on year for Dragon Ball and other game and merchandising rights resulted in lower revenue from IP development through games and other channels.
  9. FY2024-Q1AdvancedAnnual report

    「The domestic licensing segment posted an increase in revenue as sales of game rights and merchandising rights for One Piece performed strongly.」

    IP development related to ONE PIECE games, including sales of game adaptation rights, performed well.
  10. FY2023AdvancedAnnual report

    「The Overseas Licensing segment posted a substantial increase in revenue, as sales of game adaptation rights for the Dragon Ball series and One Piece, as well as merchandising rights for the Dragon Ball series, One Piece and the Digimon Adventure series, performed well.」

    The range of titles covered by game adaptation rights sales expanded, and sales of merchandising rights for multiple titles were added, advancing overseas IP development through games.
  11. FY2023-Q3AdvancedAnnual report

    「In the overseas licensing business, revenue rose substantially as sales of game adaptation rights for the Dragon Ball series and ONE PIECE, as well as merchandising rights for the Digimon Adventure series, ONE PIECE and the Dragon Ball series, performed well.」

    The range of titles covered by game adaptation rights sales expanded, and sales of merchandising rights for multiple titles were added, advancing overseas IP development through games and merchandise.
  12. FY2023-Q2AdvancedAnnual report

    「In the overseas licensing business, revenue rose substantially as sales of game adaptation rights for ONE PIECE, as well as merchandising rights for the Dragon Ball series, ONE PIECE and the Digimon Adventure series, performed well.」

    ONE PIECE was specifically identified as a title covered by game adaptation rights sales, contributing to higher revenue in the overseas licensing business together with sales of merchandising rights for multiple titles.
  13. FY2023-Q1RestatedAnnual report

    「The television anime business broadcast 6 titles: DRAGON QUEST: The Adventure of Dai, ONE PIECE, Delicious Party Precure, Digimon Ghost Game, Mysterious Candy Shop Zenitendo and Butt Detective. Although the number of titles declined from the same period of the previous year, revenue was broadly unchanged due in part to strong production of audio for games.」

    Despite the decline in the number of titles broadcast, IP development through audio production for games performed well.
  14. FY2022-Q3AdvancedAnnual report

    「The Overseas Licensing segment posted a substantial increase in revenue, as sales of game adaptation rights for the Dragon Ball series and One Piece, as well as merchandising rights for the Dragon Ball series, One Piece and the Digimon Adventure series, performed well.」

    Overseas IP development progressed through continued sales of game adaptation rights combined with sales of merchandising rights for multiple titles.
  15. FY2022-Q2AdvancedAnnual report

    「The overseas licensing segment posted a substantial increase in revenue due to strong sales of game adaptation rights for the Dragon Ball series and the Slam Dunk app game, as well as merchandising rights for the Dragon Ball series, One Piece and the Digimon Adventure series.」

    In addition to strong overseas mobile games and game adaptation rights, sales of merchandising rights for multiple titles also contributed to monetization.
  16. FY2022-Q1AdvancedAnnual report

    「The overseas licensing segment posted a substantial increase in revenue due to strong sales of game adaptation rights for the Dragon Ball series and the Slam Dunk app game, as well as merchandising rights for the Dragon Ball series, One Piece and the Digimon Adventure series.」

    In addition to strong overseas mobile games and game adaptation rights, sales of merchandising rights for multiple titles also contributed to monetization.
  17. FY2021A pullback in domestic game adaptation rights coexisted with strong overseas mobile games.Annual report

    「In the overseas licensing business, mobile games performed well, including the Dragon Ball series in Europe and North America and Slam Dunk and other titles in Asia, resulting in higher revenue.」

    The regional disparity in IP development through games continued for the full year, with a pullback in domestic contracts from the previous year and strong overseas mobile games.
  18. FY2021-Q3Strong overseas mobile games coexisted with a pullback in domestic game adaptation rights.Annual report

    「The domestic licensing segment posted a substantial decrease in revenue because sales of game rights for the Dragon Ball series did not match the momentum of the strong same period of the previous year, and because of a decline from the previous year in tie-in and campaign licensing for the theatrical release of ONE PIECE STAMPEDE, as well as gaming-machine contracts. The overseas licensing segment posted a substantial increase in revenue because app games for the Dragon Ball series in North America and Europe and for Slam Dunk and other titles in Asia performed strongly.」

    IP development through games was split between a pullback in domestic contracts from the previous year and strong overseas mobile games.
  19. FY2021-Q2WorsenedAnnual report

    「In the overseas licensing business, mobile games such as Dragon Ball Legends and console games such as DRAGON BALL Z: KAKAROT, as well as the Slam Dunk mobile game, performed well, but revenue declined due to the pullback in contract renewals and new licenses for mobile games that had performed well in the same period of the previous year.」

    Although new and existing mobile games and console games performed well, the pullback in contract renewals and new licenses from the same period of the previous year resulted in lower revenue from IP development through games.
  20. FY2021-Q1WorsenedAnnual report

    「The domestic licensing segment posted a substantial decrease in revenue because sales of game rights for the Dragon Ball series did not match the momentum of the strong same period of the previous year, and because of a decline from the previous year in tie-in and campaign licensing for the theatrical release of ONE PIECE STAMPEDE, which had performed strongly in the same period. The overseas licensing segment posted a slight decrease in revenue despite strong performance from the China-focused app game based on Slam Dunk, the home-console game Dragon Ball Z KAKAROT and the app game Dragon Ball Legends, due to a decline from the previous year in renewal contracts and new licensing contracts for app games that had performed strongly in the same period.」

    Although new and existing games performed strongly and new titles were rolled out, IP development through games declined overall because of a decline from the previous year in game rights, renewal contracts and new licensing contracts that had performed strongly in the same period.
  21. FY2020-Q3WorsenedAnnual report

    「The domestic licensing segment posted a decrease in revenue despite strong tie-in and promotional licensing for the theatrical release of Dragon Ball Legends and ONE PIECE STAMPEDE, because of a decline from the previous year in large gaming-machine contracts for multiple titles and because Dragon Ball Z Dokkan Battle did not perform as strongly as it had in the same period of the previous year.」

    Although new app games and licensing related to theatrical works performed strongly, the domestic licensing segment posted lower revenue because of a decline from the previous year in large gaming-machine contracts and slowing momentum from existing app games.
  22. FY2020-Q2Renewal and new licensing progressed, while the decline from previous-year contracts continued.Annual report

    「The overseas licensing segment posted an increase in revenue despite a decline from the previous year in licensing contracts for the home-console game Dragon Ball FighterZ and the app game Dragon Ball Legends, which had performed strongly in the same period, as renewal contracts for multiple app games and new licensing contracts were secured and merchandising-rights licensing for the Dragon Ball series and One Piece performed strongly.」

    Renewal and new licensing contracts for app games and merchandising-rights sales progressed, while the decline from the previous year in home-console game and app-game licensing contracts continued.
  23. FY2020-Q1Renewal and new licensing progressed, while a decline from previous-year contracts occurred.Annual report

    「The overseas licensing segment posted a decrease in revenue despite renewal contracts for app games, multiple new licensing contracts and strong sales of merchandising rights for the Dragon Ball series and One Piece, because of a decline from the previous year in licensing contracts for the home-console game Dragon Ball FighterZ and the app game Dragon Ball Legends, which had performed strongly in the same period.」

    Renewal contracts and multiple new licensing contracts for app games and merchandising-rights sales progressed, but the overseas licensing segment posted lower revenue because of a decline from the previous year in home-console game and app-game licensing contracts.
  24. FY2019AdvancedAnnual report

    「In addition to strong performance from the app games Dragon Ball Z Dokkan Battle and Dragon Ball Legends, large gaming-machine contracts were secured for multiple titles.」

    Strong performance from existing and new app games, together with gaming-machine contracts, advanced IP development through games and other channels.
  25. FY2019-Q3AdvancedAnnual report

    「The domestic licensing segment posted a substantial increase in revenue, driven by strong performance from the app games Dragon Ball Z Dokkan Battle and Dragon Ball Legends, as well as large gaming-machine contracts for multiple titles. The overseas licensing segment also posted a substantial increase in revenue, supported by strong performance in North America and Europe from the app games Dragon Ball Z Dokkan Battle and home-console games centered on Dragon Ball FighterZ, along with merchandising rights for the Dragon Ball series, and the launch of Dragon Ball Legends.」

    Dragon Ball Legends, which had launched and gained a strong start in the previous quarter, was reported to be performing strongly, advancing IP development alongside existing app games and home-console games.
  26. FY2019-Q2AdvancedAnnual report

    「In the domestic licensing division, revenue increased substantially as the app game "Dragon Ball Z Dokkan Battle" performed even more strongly than in the same period of the previous year and the new app game "Dragon Ball Legends" got off to a smooth start. In the overseas licensing division, revenue increased substantially as distribution of the app game "Dragon Ball Legends" began and console games, mainly "Dragon Ball FighterZ," performed strongly.」

    In addition to the launch and strong initial performance of Dragon Ball Legends, Dragon Ball Z Dokkan Battle and home-console games performed strongly, advancing IP development through games.
  27. FY2019-Q1AdvancedAnnual report

    「In the Overseas Licensing segment, revenue increased substantially as distribution of the mobile game Dragon Ball Legends began and console games, centered on Dragon Ball Z: Dokkan Battle and Dragon Ball FighterZ, performed well.」

    The launch of the new app game Dragon Ball Legends, together with strong performance from home-console games, was cited as advancing IP development through games.
  28. FY2018AdvancedAnnual report

    「Revenue increased substantially as the app game Dragon Ball Z Dokkan Battle performed strongly worldwide and multiple contracts were secured for One Piece app games.」

    The worldwide rollout of Dragon Ball was complemented by multiple One Piece game contracts, advancing IP development through games.
  29. FY2018-Q3AdvancedAnnual report

    「In the domestic licensing division, revenue increased substantially as the app game "Dragon Ball Z Dokkan Battle" performed even more strongly than in the previous fiscal year. In the overseas licensing division, revenue increased substantially as the worldwide sales of the app game "Dragon Ball Z Dokkan Battle" and sales of the console game "Dragon Ball Xenoverse 2" in North America performed strongly.」

    The domestic and overseas rollout of Dragon Ball Z Dokkan Battle performed even more strongly, advancing IP development through games, including home-console games for North America.
  30. FY2018-Q2AdvancedAnnual report

    「In the domestic licensing division, revenue increased substantially as the app game "Dragon Ball Z Dokkan Battle" performed even more strongly than in the previous fiscal year. In the overseas licensing division, revenue increased substantially as the worldwide sales of the app game "Dragon Ball Z Dokkan Battle" and sales of the console game "Dragon Ball Xenoverse 2" in North America performed strongly.」

    Dragon Ball Z Dokkan Battle performed even more strongly than in the previous period, and the addition of the North America-focused home-console game Dragon Ball Xenoverse 2 advanced IP development through games.
  31. FY2018-Q1AdvancedAnnual report

    「In the domestic licensing division, revenue increased substantially as the app game "Dragon Ball Z Dokkan Battle" continued to perform strongly from the previous fiscal year. In the overseas licensing division, revenue increased substantially as the worldwide sales of the app game "Dragon Ball Z Dokkan Battle" and sales of the console game "Dragon Ball Xenoverse 2" in North America performed strongly.」

    The strong performance of Dragon Ball Z Dokkan Battle was maintained, while the North America-focused home-console game Dragon Ball Xenoverse 2 was added, advancing IP development through games.
  32. FY2017AdvancedAnnual report

    「In the licensing business, the company continued to focus on selling game rights, including app games, both domestically and overseas.」

    The company continued to strengthen app games and game-rights sales as key means of developing major IP domestically and overseas.
  33. FY2017-Q3RestatedAnnual report

    「App games including Dragon Ball Z Dokkan Battle and One Piece Treasure Cruise performed strongly worldwide, while the Saint Seiya app game performed strongly in China.」

    Major IP was developed through app games worldwide and in China, with strong performance reported.
  34. FY2017-Q2RestatedAnnual report

    「App games including Dragon Ball Z Dokkan Battle and One Piece Treasure Cruise performed strongly worldwide, while sales of game rights in China and the Saint Seiya app game also performed strongly.」

    The company continued developing major IP through app games and game-rights sales, reporting strong performance both domestically and overseas.
  35. FY2017-Q1First statedAnnual report

    「Revenue increased substantially, driven by strong performance in audio production for games and other factors.」

    Audio production for games and app games such as Dragon Ball Z Dokkan Battle and One Piece Treasure Cruise are used as means of developing IP.
Moved together

"Monetizing Character IP Through Licensing Rights and Product Sales" moved the same way as this thread, in the same document, in 23 of its 35 moves.

232320181715★123456
  1. ★This thread
  2. 1Monetizing Character IP Through Licensing Rights and Product Sales23×
  3. 2Expansion of the Intellectual Property Rights Business as the Core Revenue Stream23×
  4. 3Expansion of Video Content and Game Adaptation Rights in Overseas Markets Including China and North America20×
  5. 4Using Video Distribution Services as a Growth Channel18×
  6. 5Profit growth through highly profitable overseas video sales and licensing businesses17×
  7. 6Increase in Cash and Cash Equivalents15×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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Toei Animation's next results are scheduled for 2026-10-30. Read the earnings preview It last moved in the Financial results presentation of 2026-07-31: "Advanced".
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