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Toei Animation (4816) · InitiativeWorsenedLatest Financial results presentation (2026-07-31): "Advanced"

Using Video Distribution Services as a Growth Channel

First written in FY2017-Q1. 20 of 36 entries say "Advanced", first in FY2017. Latest entry: 2026-07-31.

36entries
11years
3from disclosures
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2018 – FY2020-Q1AdvancedFY2024 – FY20252016: 220162017: 420172018: 320182019: 420192020: 320202021: 420212022: 320222023: 420232024: 320242025: 220252026: 42026
Same theme, other companies
Deploying Licensed Content Through Broadcasting, DVDs and VODA theme 4 companies write about · 0 as a headwind · 5 as a tailwind

Toei Animation moved to the "Worse" side of this theme in 2026.

2 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. 2026-07-31AdvancedFinancial results presentation

    「「ドラゴンボール」シリーズの国内の配信権販売が好調に稼働し、増収」

    国内配信権販売は前年の反動減から、ドラゴンボールシリーズの好調により増収となった。
  2. FY2026WorsenedAnnual report

    「In the Other segment, revenue declined substantially due to a decline in domestic sales of video distribution rights, including those for the films THE FIRST SLAM DUNK and The Birth of Kitaro: Mystery of GeGeGe.」

    Domestic sales of video distribution rights declined following the strong performance of titles in the prior year, weakening earnings from the streaming channel.
  3. FY2026-H1WorsenedAnnual report

    「In the Other segment, revenue declined substantially due to a decline in domestic sales of video distribution rights, including those for the films THE FIRST SLAM DUNK and The Birth of Kitaro: Mystery of GeGeGe, following their strong performance in the prior-year period.」

    Domestic sales of video distribution rights declined following the strong performance of titles in the prior-year period, becoming a major factor behind the Other segment's revenue decline.
  4. FY2025AdvancedAnnual report

    「In the Other segment, revenue increased substantially year on year as domestic sales of video distribution rights, including the films THE FIRST SLAM DUNK and The Birth of Kitaro: Mystery of GeGeGe, performed well.」

    Domestic sales of video distribution rights performed well in line with multiple film releases, contributing to substantial revenue growth in the Other segment.
  5. FY2025-H1AdvancedAnnual report

    「In the Other segment, revenue increased substantially year on year as domestic sales of video distribution rights, including the films THE FIRST SLAM DUNK and The Birth of Kitaro: Mystery of GeGeGe, performed well.」

    Domestic sales of video distribution rights performed well in line with the film releases, contributing to substantial revenue growth in the Other segment.
  6. FY2024AdvancedAnnual report

    「In the Overseas Video segment, revenue increased slightly as, despite a decline from strong overseas screening rights sales for Dragon Ball Super: Super Hero in the prior-year period, overseas distribution rights sales for One Piece and overseas theatrical screening rights sales for THE FIRST SLAM DUNK remained strong.」

    Despite a decline from the prior year's title, overseas distribution rights sales for One Piece and overseas theatrical screening rights sales for THE FIRST SLAM DUNK contributed to higher revenue.
  7. FY2024-Q3WorsenedAnnual report

    「In the Other segment, revenue declined as domestic sales of video distribution rights did not match the momentum of the prior-year period, among other factors.」

    Domestic sales of video distribution rights fell below the momentum of the prior-year period, weakening the company's track record of using video streaming as a revenue channel.
  8. FY2024-Q2RestatedAnnual report

    「In the Other segment, revenue increased as domestic sales of video distribution rights, including ONE PIECE FILM RED, performed well.」

    Domestic sales of video distribution rights remained strong, contributing to higher revenue.
  9. FY2024-Q1AdvancedAnnual report

    「In the Other segment, revenue increased substantially year on year as domestic sales of video distribution rights, including ONE PIECE FILM RED, performed well.」

    Strong domestic sales of video distribution rights, including ONE PIECE FILM RED, advanced the company's track record of using streaming as a revenue channel.
  10. FY2023AdvancedAnnual report

    「In the Other segment, revenue increased substantially year on year as domestic sales of video distribution rights performed well.」

    Strong domestic sales of video distribution rights expanded the company's full-year track record of using video streaming as a revenue channel.
  11. FY2023-Q3AdvancedAnnual report

    「In the Other segment, revenue increased substantially year on year as domestic sales of video distribution rights performed well.」

    Strong domestic sales of video distribution rights expanded the company's track record of using video streaming as a revenue channel.
  12. FY2023-Q2RestatedAnnual report

    「In the Other segment, revenue increased year on year as domestic sales of video distribution rights performed well.」

    The company continued to use domestic sales of video distribution rights as a revenue channel, contributing to higher revenue year on year.
  13. FY2023-Q1RestatedAnnual report

    「In the Other segment, revenue increased year on year as domestic sales of video distribution rights performed well.」

    The company continued to use domestic sales of video distribution rights as a revenue channel, contributing to higher revenue.
  14. FY2022-Q3AdvancedAnnual report

    「As a result, for the video production and distribution business as a whole, revenue increased substantially to ¥16,269 million, up 11.4% year on year, and segment profit rose substantially to ¥4,943 million, up 18.3% year on year, as the highly profitable video streaming business performed well in Japan and overseas, among other factors.」

    Strong performance by the domestic and overseas video streaming businesses contributed to an 11.4% increase in revenue and an 18.3% increase in segment profit for the video production and distribution business.
  15. FY2022-Q2AdvancedAnnual report

    「As a result, for the video production and distribution business as a whole, revenue increased substantially to ¥11,783 million, up 24.0% year on year, and segment profit rose substantially to ¥4,613 million, up 78.9% year on year, as the highly profitable video streaming business performed well in Japan and overseas.」

    The domestic and overseas video streaming businesses contributed to substantial increases in revenue and profit, advancing the company's track record of using video streaming as a growth and revenue channel.
  16. FY2022-Q1RestatedAnnual report

    「In the Other segment, revenue increased substantially as domestic sales of video distribution rights performed well.」

    The company continues to use domestic sales of video distribution rights as a revenue channel and reports that performance remained strong.
  17. FY2021AdvancedAnnual report

    「The overseas visual content segment posted a substantial increase in revenue due to the delivery of a theatrical title for Saudi Arabia and strong sales of visual content distribution rights for North America and Asia.」

    The overseas expansion of video content, including video distribution rights, translated into higher revenue as the company expanded into additional regions.
  18. FY2021-Q3AdvancedAnnual report

    「The overseas visual content segment posted a substantial increase in revenue due to the delivery of a theatrical title for Saudi Arabia, as well as strong sales of theatrical screening rights for North America and visual content distribution rights for North America and Asia.」

    The company reports that sales of video distribution rights were strong in Asia as well as North America, advancing the monetization of distribution rights overseas.
  19. FY2021-Q2WorsenedAnnual report

    「In the Other segment, revenue declined substantially due to a decline from the previous year's strong domestic sales of video distribution rights and the termination of the mobile game Saint Seiya: Galaxy Spirits service.」

    The company continues its efforts to use video streaming as a revenue channel, but domestic sales of video distribution rights declined from the prior-year period's level.
  20. FY2021-Q1AdvancedAnnual report

    「In the Overseas Video segment, revenue increased substantially as, despite the deferral of revenue recognition for major video distribution rights sold to China to the second quarter, delivery of a theatrical title to Saudi Arabia and sales of theatrical screening rights for Dragon Ball Super: Broly in North America performed well.」

    While revenue recognition for distribution rights sold to China was deferred, deliveries to Saudi Arabia and sales of theatrical screening rights for North America contributed to higher revenue, advancing the company's track record of using video rights and streaming as overseas revenue channels.
  21. FY2020-Q3RestatedAnnual report

    「In the Other segment, revenue increased substantially as domestic sales of video distribution rights performed well.」

    The company reports strong domestic sales of video distribution rights and higher revenue, and continues to use video streaming as a revenue channel.
  22. FY2020-Q2RestatedAnnual report

    「In the Other segment, revenue increased substantially as domestic sales of video distribution rights performed well.」

    The company reports strong domestic sales of video distribution rights and higher revenue, and continues to use video streaming as a revenue channel.
  23. FY2020-Q1AdvancedAnnual report

    「In the Other segment, revenue increased as domestic sales of video distribution rights performed well.」

    Strong domestic sales of video distribution rights advanced the company's efforts to monetize video streaming.
  24. FY2019AdvancedAnnual report

    「In the Other segment, revenue increased substantially due to strong domestic sales of video distribution rights and production fees received for Saint Seiya: Knights of the Zodiac, among other factors.」

    Strong domestic sales of video distribution rights, together with revenue from new titles, advanced the monetization of secondary use, including video streaming.
  25. FY2019-Q3AdvancedAnnual report

    「In the Overseas Video segment, revenue increased substantially as the number of major video distribution rights sold for China increased and sales of video distribution rights for North America performed well. In the Other segment, revenue increased substantially as domestic sales of video distribution rights performed well and the mobile game Saint Seiya: Galaxy Spirits performed strongly.」

    Sales of video distribution rights for China, North America and Japan contributed to higher revenue, expanding the company's track record of using video streaming as a growth channel in Japan and overseas.
  26. FY2019-Q2AdvancedAnnual report

    「The overseas visual content segment posted a substantial increase in revenue as the number of large-scale visual content distribution rights sold for China increased, in addition to strong sales of visual content distribution rights for North America.」

    The company made further progress in using video streaming as a growth channel, supported by higher sales of video distribution rights and strong sales in North America.
  27. FY2019-Q1AdvancedAnnual report

    「The overseas visual content segment posted a substantial increase in revenue as the number of large-scale visual content distribution rights sold for China increased, in addition to strong sales of visual content distribution rights for North America.」

    The company demonstrates its track record of using video streaming as a growth channel, supported by higher sales of distribution rights for China and strong sales of distribution rights for North America.
  28. FY2018AdvancedAnnual report

    「The company has expanded revenue by capitalizing on the growth of the video streaming and mobile game markets.」

    The company highlights its track record of capitalizing on the expansion of the video streaming market to increase revenue, and reports higher revenue this fiscal year due to an increase in the number of major video distribution rights sold for China.
  29. FY2018-Q2RestatedAnnual report

    「In the Other segment, revenue increased substantially as domestic sales of video distribution rights performed well, supported by the expansion of the subscription-based streaming market.」

    Against the backdrop of the expanding subscription-based streaming market, the company continues to develop domestic sales of video distribution rights as a growth channel.
  30. FY2018-Q1AdvancedAnnual report

    「In the Other segment, revenue increased substantially as sales of video distribution rights performed well, supported by the expansion of the subscription-based streaming market.」

    Sales of video distribution rights performed well against the backdrop of the expanding subscription-based streaming market, resulting in substantial revenue growth in the Other segment of the video production and distribution business.
  31. FY2017AdvancedAnnual report

    「In the Other segment, revenue increased as sales of video distribution rights performed well, supported by the expansion of the subscription-based streaming market, despite the impact of ending the social game service Saint Seiya: Galaxy Card Battle.」

    Sales of video distribution rights performed well against the backdrop of the expanding subscription-based streaming market, resulting in higher revenue despite the impact of the service termination.
  32. FY2017-Q3RestatedAnnual report

    「Revenue increased substantially as the expansion of the subscription-based streaming market and strong performance by video streaming services supported growth.」

    Against the backdrop of the expanding subscription-based streaming market, the company continues to develop video streaming services as a growth channel.
  33. FY2017-Q2RestatedAnnual report

    「Expansion of the video streaming services and mobile game markets driven by smartphone adoption」

    The company describes the expansion of the video streaming services market against the backdrop of smartphone adoption and reports strong performance in video streaming services in its segment results.
  34. FY2017-Q1First statedAnnual report

    「Expansion of video streaming services as an exposure medium」

    Against the backdrop of market expansion, the company is developing video streaming services, including subscription-based streaming, as a business channel.
Moved together

"Expansion of Video Content and Game Adaptation Rights in Overseas Markets Including China and North America" moved the same way as this thread, in the same document, in 22 of its 36 moves.

221818181713★123456
  1. ★This thread
  2. 1Expansion of Video Content and Game Adaptation Rights in Overseas Markets Including China and North America22×
  3. 2Monetizing Character IP Through Licensing Rights and Product Sales18×
  4. 3IP development through audio production for app games and games18×
  5. 4Profit growth through highly profitable overseas video sales and licensing businesses18×
  6. 5Expansion of the Intellectual Property Rights Business as the Core Revenue Stream17×
  7. 6Expansion of Asian markets, including China13×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Toei Animation's next results are scheduled for 2026-10-30. Read the earnings preview It last moved in the Financial results presentation of 2026-07-31: "Advanced".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.