Expanding events linked to game content
First written in FY2018-Q1. 4 of 8 entries say "Advanced", first in FY2019-Q3. Latest entry: FY2020-Q3.
4 other companies' latest entry also says "Advanced".
- FY2020-Q3AdvancedAnnual report
「We are also strengthening our initiatives in the event business, including esports, which is gaining a global presence. In May 2019, we jointly hosted the “Pokémon Corporate Competition,” using Nintendo Switch™ “Pokémon: Let’s Go, Pikachu!” and “Let’s Go, Eevee!” and the Pokémon Trading Card Game, with The Pokémon Company (head office: Minato-ku, Tokyo; president and CEO: Ishihara Tsunekazu (石原恒和)) and 120 participating companies. We also held “Attraction Festa,” a collaboration event featuring popular anime and game content, at various locations in the Tokyo metropolitan area, establishing a new revenue model combining intellectual property distribution and event management.」
In addition to esports and content-linked events, the company hosted a 2.5D stage production of “The Forty-Seven Battle” in Tokyo and Tottori in October 2019, expanding its event business. - FY2020-Q2RestatedAnnual report
「In May 2019, we jointly hosted the “Pokémon Corporate Competition,” using Nintendo Switch™ “Pokémon: Let’s Go, Pikachu!” and “Let’s Go, Eevee!” and the Pokémon Trading Card Game, with The Pokémon Company (head office: Minato-ku, Tokyo; president and CEO: Ishihara Tsunekazu (石原恒和)) and 120 participating companies. We also held “Attraction Festa,” a collaboration event featuring popular anime and game content, at various locations in the Tokyo metropolitan area, establishing a new revenue model combining intellectual property distribution and event management.」
The company continued to establish a revenue model combining intellectual property distribution and event management through the Pokémon corporate competition with 120 participating companies and collaboration events. - FY2020-Q1AdvancedAnnual report
「We are also strengthening our initiatives in the event business, including esports, which is gaining a global presence. In May 2019, we jointly hosted the “Pokémon Corporate Competition,” using Nintendo Switch™ “Pokémon: Let’s Go, Pikachu!” and “Let’s Go, Eevee!” and the Pokémon Trading Card Game, with The Pokémon Company (head office: Minato-ku, Tokyo; president and CEO: Ishihara Tsunekazu (石原恒和)) and 120 participating companies. We also held “Attraction Festa,” a collaboration event featuring popular anime and game content, at various locations in the Tokyo metropolitan area, establishing a new revenue model combining intellectual property distribution and event management.」
The company expanded esports and content-linked events, jointly hosting the Pokémon corporate competition with 120 participating companies in May 2019. It also established a revenue model combining intellectual property distribution and event management. - FY2019AdvancedAnnual report
「In December 2018, we jointly hosted the “Pokémon Trading Card Game Corporate Competition” with The Pokémon Company (head office: Minato-ku, Tokyo; president and CEO: Ishihara Tsunekazu (石原恒和)), bringing together 80 participating companies. We also held “Attraction Festa,” a collaboration event featuring popular anime and game content, at various locations in the Tokyo metropolitan area, exploring a new revenue model combining intellectual property distribution and event management.」
The company expanded esports and content-linked events, jointly hosting a Pokémon Trading Card Game corporate competition with 80 participating companies. It also continued considering a revenue model combining intellectual property distribution and event management. - FY2019-Q3AdvancedAnnual report
「We are also strengthening our initiatives in the event business, including esports, which is gaining a global presence. In August 2018, in addition to hosting the corporate fighting game tournament “〈Gekitotsu Kukan〉 Corporate Fighting Game Tournament Summer 2018” exclusively for working adults, we held “Attraction Festa,” a collaboration event featuring popular anime and game content, at various locations in the Tokyo metropolitan area, exploring a new revenue model combining intellectual property distribution and event management.」
The company strengthened esports-related events, hosted a corporate fighting game tournament in August 2018, and held collaboration events, advancing its consideration of a revenue model combining intellectual property distribution and event management. - FY2019-Q2RestatedAnnual report
「In the gaming business, we undertake commissioned production projects at our production studio, conduct joint development with overseas partners including our Korean subsidiary CREEK & RIVER KOREA Co., Ltd., pursue in-house development using IP, and hold events in collaboration with content from other companies.」
Continuing game production, overseas joint development, in-house development using IP, and events featuring content from other companies. - FY2019-Q1RestatedAnnual report
「In addition to producing game content, we are expanding our services by holding events in collaboration with game content and through other initiatives.」
Continuing to develop events in collaboration with games, in addition to producing game content. - FY2018-Q1First statedAnnual report
「In addition to producing game content, we are expanding our services by holding events in collaboration with game content and through other initiatives.」
The company is pursuing initiatives to hold events in collaboration with games, in addition to producing game content.