Diversification of Revenue Sources in the South Korean Operations
First written in FY2017-Q1. 14 of 29 entries say "Advanced", first in FY2017-Q3. Latest entry: FY2025-H1.
The whole theme swung hardest in 2026: 1 of 8 companies on the "Worse" side.
1 other company's latest entry also says "Advanced".
- FY2025-H1AdvancedAnnual report
「In May 2024, the Company reviewed its management structure and began developing new sales channels and pursuing new businesses. It is also diversifying revenue by strengthening collaboration in publishing and other fields, expanding into areas outside video, and enhancing its rights management business, with the aim of restoring performance.」
The Company has reviewed its management structure in the South Korean business and is diversifying revenue through new sales channels, new businesses, collaboration with publishing and other fields, and stronger rights management. - FY2024AdvancedAnnual report
「In the content business, the Company is pursuing proprietary development of digital comics (Webtoon) and video content and working to improve revenue by distributing it overseas as well as in South Korea. Going forward, it will produce original works and pursue a broad range of development, including merchandise sales, secondary use such as video adaptations, and global distribution, to establish its business model.」
Regarding revenue sources for South Korean content, the Company has expanded beyond overseas distribution of Webtoon and video content into secondary uses such as merchandise sales and video adaptations. - FY2024-Q3RestatedAnnual report
「In the content business, the Company is pursuing proprietary development of digital comics (Webtoon) and video content. Its original digital comic 『Too Strong for a Beginner!』, which began distribution in South Korea in June 2022 and became popular, is distributed in China, Japan, North America, Taiwan, Thailand and Indonesia and has been well received.」
The Company has continued distributing original Webtoon works in multiple regions and diversifying revenue sources using content from South Korea. - FY2024-Q2AdvancedAnnual report
「In the content business, the Company is pursuing proprietary development of digital comics (Webtoon) and video content. Its original Webtoon 『Bloodhounds』, which began distribution in South Korea in 2019, was adapted into the Netflix original drama 『Bloodhounds』, among other initiatives to create new mechanisms linked to revenue growth. In addition, the original digital comic 『Too Strong for a Beginner!』, which began distribution in South Korea in June 2022 and became popular, continues to be well received in China, Japan, North America, Taiwan, Thailand and Indonesia. The Company will continue producing numerous original works and establishing a business model for global expansion.」
The Company demonstrated a concrete monetization track record by adapting the South Korean Webtoon 『Bloodhounds』 into a Netflix original drama. It has also expanded distribution of 『Too Strong for a Beginner!』 to China, Japan, North America, Taiwan, Thailand and Indonesia and continues the global expansion of original works. - FY2023AdvancedAnnual report
「The original digital comic 『Too Strong for a Beginner!』 (original work: 一等宝くじ), which began distribution in South Korea in June 2022 and became popular, began distribution in China and Japan in October and Taiwan, Thailand and Indonesia in December and was well received, among other developments. The Company is producing numerous original works and establishing a business model for global expansion.」
The Company explained that it is developing an original digital comic from South Korea in China, Japan, Taiwan, Thailand and Indonesia and is in the process of establishing a global revenue model. - FY2023-Q3AdvancedAnnual report
「The original digital comic 『Too Strong for a Beginner!』, which began distribution in South Korea in June 2022 and became popular, began distribution in China and Japan in October and was well received, among other developments, and the global expansion of original works is beginning to grow into a revenue model.」
Regarding the proprietary development of Webtoon and video content, the Company has expanded the popular original work from South Korea into China and Japan, explaining that its global revenue model has begun to grow. - FY2023-Q2AdvancedAnnual report
「In addition to its extensive track record of dispatching video professionals in South Korea's TV industry, the Company has strengthened collaboration in publishing and other fields, expanded into areas outside video, enhanced its rights management business and diversified revenue. Although the number of dispatch assignments temporarily declined due to the renewed spread of COVID-19 infections and other factors, the Company is expanding its business while establishing new mechanisms linked to future revenue growth, including advancing development of digital comics (Webtoon) in the content business and distributing original works globally in 8 countries, including South Korea, the United States, France, Japan, China and Germany.」
Regarding revenue diversification in the South Korean business, the Company advanced to the stage of globally distributing original Webtoon works in 8 countries, up from the previous 6. It also stated that the number of dispatch assignments temporarily declined due to the renewed spread of infections. - FY2023-Q1AdvancedAnnual report
「Despite the impact of the COVID-19 pandemic, the Company is expanding its business while establishing new mechanisms linked to future revenue growth, including advancing development of digital comics (Webtoon) in the content business and distributing original works globally in 6 countries: South Korea, the United States, France, Japan, China and Germany.」
Regarding diversification of revenue sources in the South Korean business, the Company has advanced to the stage of globally distributing original digital comics (Webtoon) in 6 countries. - FY2022RestatedAnnual report
「Despite the impact of the COVID-19 pandemic, performance during the current consolidated fiscal year exceeded the same period of the previous year, as the Company established mechanisms linked to future revenue growth, including advancing development of digital comics (Webtoon) in the content business.」
The Company has continued its policy of developing digital comics (Webtoon) and diversifying revenue sources in the South Korean business. - FY2022-Q2AdvancedAnnual report
「Despite the impact of the COVID-19 pandemic, performance during the cumulative second quarter of the current consolidated fiscal year exceeded the same period of the previous year, as the Company established mechanisms linked to future revenue growth, including advancing development of digital comics (Webtoon) in the content business.」
The Company is advancing development of digital comics (Webtoon) in the South Korean business and giving concrete shape to the diversification of revenue sources beyond video. - FY2022-Q1RestatedAnnual report
「In addition to its extensive track record of dispatching video professionals in South Korea's TV industry, the Company will strengthen collaboration in publishing and other fields, expand into areas outside video, and enhance its rights management business to improve revenue.」
The Company has maintained its policy of improving revenue in the South Korean business by expanding into non-video fields such as publishing and strengthening rights management. - FY2021SoftenedAnnual report
「As the COVID-19 pandemic delayed distribution plans in various countries, the Company decided to review its future business development.」
Regarding worldwide distribution of South Korean games, the Company moved from promoting conventional global expansion to reviewing future business development in response to delays in distribution plans caused by COVID-19. - FY2021-Q3RestatedAnnual report
「CREEK & RIVER ENTERTAINMENT Co.,Ltd., which operates an agency business in the TV and video sector, has changed its status to that of a consolidated subsidiary following a review of its capital structure. Going forward, it will strengthen collaboration with the Company and diversify revenue through electronic distribution businesses for manga and other content.」
Following the consolidation of CREEK & RIVER ENTERTAINMENT as a subsidiary, the Company has continued to strengthen collaboration and diversify revenue through electronic distribution of manga and other content. - FY2021-Q2AdvancedAnnual report
「CREEK & RIVER ENTERTAINMENT Co.,Ltd., which operates an agency business in the TV and video sector, has changed its status to that of a consolidated subsidiary following a review of its capital structure. Going forward, it will strengthen collaboration with the Company and diversify revenue through electronic distribution businesses for manga and other content.」
As a measure to strengthen collaboration following the consolidation of CREEK & RIVER ENTERTAINMENT as a subsidiary, the Company indicated a policy of expanding its revenue sources into electronic distribution businesses for manga and other content. - FY2021-Q1ReframedAnnual report
「Going forward, the Company, CREEK & RIVER KOREA Co.,Ltd. and CREEK & RIVER ENTERTAINMENT Co.,Ltd. will work as one to create opportunities for Korean creators to succeed globally and generate synergies.」
The explanation of revenue diversification in the South Korean business has expanded beyond licensing development for South Korean games to creating opportunities for South Korean creators to work overseas and generating synergies through collaboration between the Company and the two companies. - FY2020-Q3AdvancedAnnual report
「At CREEK & RIVER KOREA Co., Ltd., the Korean subsidiary that develops Korean game licenses globally, distribution of the smartphone game CeresM began in September 2019 across 148 regions worldwide. Coordination with publishers in various countries is continuing with the aim of launching global distribution of Sangokushi Mugen Taisen during the current fiscal year.」
Distribution of CeresM began across 148 regions worldwide, making the global rollout of a Korean game concrete. Meanwhile, coordination is under way with the aim of launching Sangokushi Mugen Taisen during the current fiscal year. - FY2020-Q2SoftenedAnnual report
「At CREEK & RIVER KOREA Co., Ltd., the Korean subsidiary that develops Korean game licenses globally, monetization was delayed because preparations were not completed for the global distribution of the smartphone games CeresM and Sangokushi Mugen Taisen, scheduled for spring 2019, although coordination with publishers in various countries is continuing with the aim of launching distribution during the current fiscal year.」
Global distribution of Korean games was delayed from the planned spring 2019 launch, pushing back the timing of monetization. Meanwhile, coordination continues with the aim of launching distribution during the current fiscal year. - FY2019AdvancedAnnual report
「It also began distributing Ceres M, the global version of Five Kingdoms: The False Kingdom, initially in part from Korea, and is working to establish a revenue model in Japan and overseas.」
The Korea-Japan joint game publishing business expanded to the launch of Korean distribution for Ceres M, the global version of an existing title, advancing efforts to establish a revenue model in Japan and overseas. - FY2019-Q3RestatedAnnual report
「Beginning in May 2018, the Company jointly launched a Korea-Japan joint game publishing business to distribute popular Korean smartphone games in Japan and sought to establish a rights management business. From 23 August 2018, it began jointly distributing the 3D school battle romance RPG Freezing Extension with the Company, and jointly distributed the RPG Five Kingdoms: The False Kingdom with 株式会社リイカ, whose head office is in Shinjuku-ku, Tokyo, and whose representative director is Nagatani Shunsuke (永谷俊介). It promoted the titles through various campaigns, expanding awareness among fans as downloads increased.」
Continues the Korea-Japan joint game publishing business, distribution of 2 specific titles, promotional campaigns, and growth in downloads and fan awareness. - FY2019-Q2AdvancedAnnual report
「Together with the Company, it launched a Korea-Japan joint game publishing business to distribute popular Korean smartphone games in Japan and sought to establish a rights management business. On 23 August 2018, it began jointly distributing the 3D school battle romance RPG Freezing Extension with the Company, and jointly distributed the RPG Five Kingdoms: The False Kingdom with 株式会社リイカ, with downloads growing steadily.」
The Korea-Japan joint game publishing business progressed through the launch of distribution for specific titles and growth in downloads. - FY2019-Q1AdvancedAnnual report
「Together with the Company, CREEK & RIVER KOREA launched a Korea-Japan joint game publishing business to distribute popular Korean smartphone games in Japan, and has begun establishing a rights management business.」
CREEK & RIVER KOREA launched a Korea-Japan joint game publishing business to distribute popular Korean smartphone games in Japan, and made the rights management business concrete. - FY2018RestatedAnnual report
「Going forward, CREEK & RIVER ENTERTAINMENT Co.,Ltd. will specialize in the TV market, while CREEK & RIVER KOREA Co.,Ltd. will focus primarily on rights management, including licensing Korean game content for Japan.」
Maintains the division of roles under which separate companies handle the Korean TV business and licensing Korean game content for Japan and related activities. - FY2018-Q3RestatedAnnual report
「Going forward, CREEK & RIVER ENTERTAINMENT Co.,Ltd. will specialize in the TV market, while CREEK & RIVER KOREA Co.,Ltd. will focus primarily on rights management, including licensing Korean game content for Japan.」
Maintains the division of roles under which CREEK & RIVER ENTERTAINMENT handles the Korean TV business and CREEK & RIVER KOREA handles licensing game content for Japan and related activities. - FY2018-Q2ReframedAnnual report
「On 1 December 2016, the Company transferred this business of CREEK & RIVER KOREA Co.,Ltd. through a company split to the newly established CREEK & RIVER ENTERTAINMENT Co.,Ltd. Going forward, CREEK & RIVER ENTERTAINMENT Co.,Ltd. will specialize in the TV market, while CREEK & RIVER KOREA Co.,Ltd. will focus primarily on rights management, including licensing Korean game content for Japan.」
Following the company split, the roles have been clarified: CREEK & RIVER ENTERTAINMENT will focus on the TV market, while CREEK & RIVER KOREA will focus primarily on licensing game content for Japan and related rights management. - FY2018-Q1RestatedAnnual report
「The Company aims to diversify revenue by expanding into commissioned projects leveraging its creator network in the TV sector, popular webcomic projects in Korea through the management of top creators, primarily manga artists, a publishing agency business linked to other sectors of the Group, and a fashion creator agency business, among others.」
Continues its policy of diversifying revenue in the Korea business by expanding into commissioned projects, webcomics, publishing and fashion. - FY2017RestatedAnnual report
「The Company aims to diversify revenue by expanding into commissioned projects leveraging its creator network in the TV sector, popular webcomic projects in Korea through the management of top creators, primarily manga artists, a publishing agency business linked to other sectors of the Group, and a fashion creator agency business, among others.」
Continues its policy of diversifying revenue in the Korea business by expanding into commissioned projects, webcomics, publishing and fashion. - FY2017-Q3AdvancedAnnual report
「The Company aims to diversify revenue by expanding into commissioned projects leveraging its creator network in the TV sector, popular webcomic projects in Korea through the management of top creators, primarily manga artists, a publishing agency business linked to other sectors of the Group, and a fashion creator agency business, among others.」
Continues to expand into commissioned projects, webcomics, publishing and fashion, and has also begun expanding a similar business model in Korea into areas such as fashion and food. - FY2017-Q2RestatedAnnual report
「The Company aims to diversify revenue by expanding into commissioned projects leveraging its creator network in the TV sector, popular webcomic projects in Korea through the management of top creators, primarily manga artists, a publishing agency business linked to other sectors of the Group, and a fashion creator agency business, among others.」
Continues to pursue revenue diversification by expanding into commissioned projects, webcomics, publishing and fashion. - FY2017-Q1First statedAnnual report
「The Company aims to diversify revenue by expanding into commissioned projects leveraging its creator network in the TV sector, popular webcomic projects in Korea through the management of top creators, primarily manga artists, a publishing agency business linked to other sectors of the Group, and a fashion creator agency business, among others.」
Policy of diversifying revenue sources by expanding into multiple areas, including commissioned projects, webcomics, publishing and fashion.