Delays in Global Distribution of Smartphone Games and Longer Development Timelines
First written in FY2020-Q2. 4 of 8 entries say "Worsened", first in FY2020-Q3. Latest entry: FY2025-H1.
Creek & River moved to the "Worse" side of this theme in 2019, 5 years before the typical company in this theme (2024).
The whole theme swung hardest in 2026: 4 of 9 companies on the "Worse" side.
2 other companies' latest entry also says "Mitigated".
- FY2025-H1MitigatedAnnual report
「The company had been affected by the economic slowdown across the industry since the second half of the previous fiscal year, but new outsourcing orders have gradually increased and signs of recovery are emerging.」
Although the impact of the economic slowdown across the games industry remains, the company cites an increase in new outsourcing orders and signs of recovery. - FY2025-Q1WorsenedAnnual report
「However, during the current first quarter, results were affected by factors including reduced projects from certain major game publishers and longer closing times for personnel-placement services.」
In the games field, reduced projects from certain major game publishers actually affected results. - FY2021WorsenedAnnual report
「CREEK & RIVER KOREA Co.,Ltd. operated a rights-management business distributing popular Korean games worldwide, but delays arose in distribution plans in various countries due to the impact of COVID-19. The company therefore decided to review its future business plans.」
With delays in global distribution continuing, the company reached the stage of reviewing the future business itself for the Korean games. - FY2021-Q3RestatedAnnual report
「Earnings also improved substantially as investment in “Palette Parade,” a smartphone game developed in-house and launched by 株式会社クレイテックワークス in the previous fiscal year, declined.」
The company continues to cite the reduced impact of game-related factors, including lower investment in “Palette Parade” and improved earnings. - FY2021-Q2MitigatedAnnual report
「Earnings also improved substantially as investment in “Palette Parade,” a smartphone game developed in-house and launched by 株式会社クレイテックワークス during the same period of the previous year, declined.」
The company explained that earnings improved substantially as investment in “Palette Parade” declined, reducing the impact of game-development investment on earnings. - FY2020WorsenedAnnual report
「Certain issues remained, including “Palette Parade,” a smartphone game developed in-house by consolidated subsidiary 株式会社クレイテックワークス, performing substantially below expectations.」
For “Palette Parade,” the issue became clearer over the full year, shifting from performance below expectations in the previous quarter to performance “substantially below expectations.” - FY2020-Q3WorsenedAnnual report
「However, certain issues remained, including delays in the global distribution of smartphone games licensed by the Korean local subsidiary CREEK & RIVER KOREA Co., Ltd. and the performance of “Palette Parade,” a smartphone game developed in-house by consolidated subsidiary 株式会社クレイテックワークス, falling below expectations.」
In addition to delays in the global distribution of the Korean game, “Palette Parade” was explicitly reported to be performing below expectations, indicating that game-related issues have continued and become more specific. - FY2020-Q2MaterialisedAnnual report
「The company exceeded the same period of the previous year despite the delayed global distribution of smartphone games licensed by its Korean local subsidiary, CREEK & RIVER KOREA Co., Ltd., and the prolonged development period for “Palette Parade,” a smartphone game developed in-house by its consolidated subsidiary, 株式会社クレイテックワークス.」
Delays in the global distribution of the Korean game and the prolonged development period for “Palette Parade” actually occurred and were identified as negative factors affecting earnings.