Creative Sector (Japan): Higher Revenue, Lower Profit
First written in FY2020-Q2. 16 of 25 entries say "Advanced", first in FY2021. Latest entry: FY2027-H1.
The whole theme swung hardest in 2020: 15 of 56 companies on the "Worse" side.
14 other companies' latest entry also says "Advanced".
- FY2027-H1AdvancedAnnual report
「In the Creative (Japan) segment, results for the interim consolidated accounting period were revenue of ¥21,003 million, up 109.9% year on year, and segment profit (operating profit) of ¥1,337 million, up 100.2% year on year, as solid performance in core areas such as games and the web absorbed costs including significant studio expansion.」
Revenue in the Creative (Japan) segment was 109.9% of the level in the same period of the previous year, and segment profit was maintained at approximately the previous year’s level after absorbing costs including expansion of floor space. - 2026-10-08Advancedgamebiz.jp
「ゲーム、Webなどの主力分野が堅調に推移した結果、スタジオの大幅増床などの費用を吸収し、売上高210億300万円(前年同期比9.9%増)、セグメント利益(営業利益)13億3700万円(同0.2%増)となった。」
クリエイティブ分野(日本)は第2四半期累計で増収増益となり、主力分野の堅調な実績が具体的な数値で示された。 - 2026-07-09AdvancedEarnings
「Our core fields, including video, games and Web services, remained solid, resulting in revenue of ¥10,564 million (114.2% year on year) and segment profit (operating profit) of ¥818 million (123.1% year on year).」
The Japanese creative business posted higher revenue and earnings as its core fields remained solid. - FY2026AdvancedAnnual report
「For the fiscal year, the Creative (Japan) segment reported revenue of ¥39,500 million (112.2% year on year) and segment profit (operating profit) of ¥2,890 million (114.1% year on year), as its core fields, including film and video, games, and Web, remained solid.」
The Creative (Japan) segment's core fields, including film and video, games, and Web, remained solid, resulting in higher revenue and profit for the full year. - FY2026-H1AdvancedAnnual report
「The Creative (Japan) segment consists of 6 companies, led by the Company, which is the core of the Group. It operates production, rights management, and agency businesses for creators active in the creative fields of film and video, games, Web, advertising, publishing, and other areas. During the current interim consolidated accounting period, the segment's core fields, including film and video, games, and Web, remained solid, resulting in revenue of ¥19,113 million (109.4% year on year) and segment profit (operating profit) of ¥1,335 million (115.8% year on year).」
The segment shifted from higher revenue but lower profit in the interim period of the previous fiscal year to higher revenue and profit in the current interim period, as its core fields remained solid. - FY2025-H1WorsenedAnnual report
「During the current interim consolidated accounting period, the Creative (Japan) segment reported revenue of ¥17,476 million (101.0% year on year) and segment profit (operating profit) of ¥1,152 million (78.9% year on year), due to higher costs associated with hiring new graduates, upfront investment in original content development, and the downsizing of projects by some major game publishers.」
The Creative (Japan) segment recorded only a slight increase in revenue and lower profit due to new graduate recruitment costs, investment in original content, and the downsizing of projects by major game publishers. - FY2025-Q1WorsenedAnnual report
「During the first quarter of the current consolidated fiscal year, the Creative (Japan) segment reported revenue of ¥8,713 million (100.9% year on year) and segment profit (operating profit) of ¥540 million (65.9% year on year), due to higher costs associated with hiring new graduates, upfront investment in original content development, and the downsizing of projects by some major game publishers.」
The Creative (Japan) segment recorded only a slight increase in revenue, while segment profit fell to 65.9% of the prior-year period due to new graduate recruitment costs, investment in original content development, and the downsizing of projects by major game publishers. - FY2024AdvancedAnnual report
「As a result, the Creative (Japan) segment reported revenue of ¥34,977 million (115.2% year on year) and segment profit (operating profit) of ¥2,878 million (104.7% year on year).」
The Creative (Japan) segment exceeded the prior year in both revenue and segment profit, continuing to deliver higher revenue and profit. - FY2024-Q3AdvancedAnnual report
「As a result, the Creative (Japan) segment reported revenue of ¥26,176 million (116.3% year on year) and segment profit (operating profit) of ¥2,260 million (106.1% year on year).」
The Creative (Japan) segment continued to deliver higher revenue and profit year on year, increasing both revenue and segment profit. - FY2024-Q1Revenue Growth and Profit DeclineAnnual report
「As a result, the Creative (Japan) segment reported revenue of ¥8,631 million (115.6% year on year) and segment profit (operating profit) of ¥820 million (92.9% year on year).」
The Creative (Japan) segment increased revenue, while segment profit fell below the prior-year period due to higher personnel recruitment and training expenses and other costs. - FY2023AdvancedAnnual report
「As a result, the Creative (Japan) segment reported revenue of ¥30,359 million (103.1% year on year) and segment profit (operating profit) of ¥2,749 million (110.9% year on year).」
The Creative (Japan) segment exceeded the prior year in both revenue and segment profit, continuing to deliver higher revenue and profit. - FY2023-Q3AdvancedAnnual report
「As a result, the Creative (Japan) segment reported revenue of ¥22,514 million (103.2% year on year) and segment profit (operating profit) of ¥2,131 million (102.8% year on year).」
The Creative (Japan) segment maintained higher revenue and profit. Revenue excluding the impact of the revenue recognition accounting standard was reported at 109.7% of the prior year. - FY2023-Q2AdvancedAnnual report
「As a result, the Creative (Japan) segment reported revenue of ¥14,960 million (103.3% year on year) and segment profit (operating profit) of ¥1,479 million (113.7% year on year).」
The Creative (Japan) segment recorded revenue of 103.3% and segment profit of 113.7% year on year, continuing to deliver higher revenue and profit. Revenue excluding the impact of the revenue recognition accounting standard was reported at 110.4% of the prior year. - FY2023-Q1AdvancedAnnual report
「As a result, the Creative (Japan) segment reported revenue of ¥7,469 million (104.2% year on year) and segment profit (operating profit) of ¥883 million (134.0% year on year). The impact of the revenue recognition accounting standards and other factors reduced revenue by approximately ¥600 million, and revenue excluding this impact was 112.6% of the prior-year period.」
The Creative (Japan) segment delivered higher revenue and profit even including the approximately ¥600 million negative impact of the revenue recognition accounting standard on revenue. Revenue excluding this impact was 112.6% of the prior-year period. - FY2022AdvancedAnnual report
「As a result, the Creative (Japan) segment reported revenue of ¥29,444 million (113.1% year on year) and segment profit (operating profit) of ¥2,478 million (139.6% year on year).」
The Creative (Japan) segment continued to deliver higher revenue and profit from the previous fiscal year, significantly increasing both revenue and segment profit. - FY2022-Q2AdvancedAnnual report
「As a result, the Creative (Japan) segment reported revenue of ¥14,483 million (116.3% year on year) and segment profit (operating profit) of ¥1,301 million (159.2% year on year).」
The Creative (Japan) segment exceeded the prior-year period in both revenue and segment profit, continuing to deliver higher revenue and profit. - FY2022-Q1AdvancedAnnual report
「As a result, the Creative (Japan) segment reported revenue of ¥7,166 million (114.2% year on year) and segment profit (operating profit) of ¥658 million (120.6% year on year).」
The Creative (Japan) segment exceeded the prior-year period in both revenue and segment profit, continuing to deliver higher revenue and profit. - FY2021AdvancedAnnual report
「As a result, the Creative (Japan) segment reported revenue of ¥26,025 million (106.0% year on year) and segment profit (operating profit) of ¥1,775 million (135.0% year on year).」
The Creative (Japan) segment delivered higher revenue and profit for the full year, with segment profit rising to 135.0% of the prior-year period. - FY2021-Q3RestatedAnnual report
「As a result, the Creative (Japan) segment reported revenue of ¥18,987 million (105.4% year on year) and segment profit (operating profit) of ¥1,222 million (149.8% year on year).」
The Creative (Japan) segment maintained higher revenue, while segment profit also significantly exceeded the prior-year period. - FY2021-Q1ReframedAnnual report
「As a result, the Creative (Japan) segment reported revenue of ¥6,274 million (106.0% year on year) and segment profit (operating profit) of ¥546 million (158.7% year on year).」
After recording higher revenue but lower profit during the previous fiscal year and quarters, the current quarter delivered higher revenue and profit, with both exceeding the prior-year period. - FY2020ReframedAnnual report
「As a result, the Creative (Japan) segment reported revenue of ¥24,544 million (110.6% year on year) and segment profit (operating profit) of ¥1,314 million (122.6% year on year).」
The trend of higher revenue but lower profit through the previous quarter shifted to higher full-year revenue and profit, with both exceeding the previous fiscal year. - FY2020-Q3RestatedAnnual report
「As a result, the Creative (Japan) segment reported revenue of ¥17,980 million (110.0% year on year) and segment profit (operating profit) of ¥815 million (97.1% year on year).」
The Creative (Japan) segment recorded higher revenue, while the trend of segment profit falling below the prior-year period continued. - FY2020-Q2First statedAnnual report
「As a result, the Creative (Japan) segment reported revenue of ¥11,883 million (110.8% year on year) and segment profit (operating profit) of ¥534 million (82.3% year on year).」
Revenue in the Creative (Japan) segment exceeded the prior-year period, while segment profit fell below it.