Development of Original Game IP and Expansion in Asia
First written in FY2017-Q1. 12 of 22 entries say "Restated". Latest entry: 2026-10-08.
The whole theme swung hardest in 2026: 2 of 6 companies on the "Worse" side.
4 other companies' latest entry also says "Advanced".
- 2026-10-08AdvancedEarnings presentation
「“PHANTOM TAG: MANIFEST” released on 20 August」
The game business reported the release of a title developed by C&R Creative Studios and Claytechworks. It also disclosed the start of a Japan publishing business for overseas games and the integration of URS Games. - FY2026AdvancedAnnual report
「During the fiscal year under review, we established URS Games, a company engaged in game-related production services, jointly with Bandai Namco Entertainment Inc. in March 2025. In the gaming business, in addition to undertaking commissioned production at one of Japan’s largest game development studios, we pursue in-house development using anime and game IP (intellectual property). We will expand the gaming division and open a new studio near our head office in May 2026. At the Montreal branch, efforts to expand transactions with overseas game publishers are progressing.」
We established the joint venture URS Games with Bandai Namco Entertainment Inc. and announced plans to open a new studio for the gaming division, as well as efforts by the Montreal branch to expand transactions with overseas publishers. - 2026-04-09AdvancedEarnings presentation
「Won overseas development projects through the Montreal branch」
In addition to undertaking overseas game-development projects, the company expanded its initiatives to include the addition of URS Games, studio relocation and expansion, and production-efficiency improvements through AI. - FY2025-H1AdvancedAnnual report
「Our Montreal branch is also developing the infrastructure needed to expand our overseas game development business.」
In the gaming business, the Montreal branch is developing the infrastructure needed to expand overseas game development. - FY2023-Q3RestatedAnnual report
「In the gaming business, the Company and 株式会社クレイテックワークス pursue commissioned production at the development studio and in-house development using IP (intellectual property).」
We continue to pursue commissioned game production and in-house development using IP. - FY2022RestatedAnnual report
「In the gaming business, the Company and consolidated subsidiary 株式会社クレイテックワークス pursue commissioned production at the development studio and in-house development using IP (intellectual property).」
We continue to pursue commissioned game production and in-house development using IP. - FY2022-Q2RestatedAnnual report
「In the gaming business, the Company and consolidated subsidiary 株式会社クレイテックワークス pursue commissioned production at the production studio and in-house development using IP (intellectual property).」
We continue to pursue commissioned game production and in-house development using IP. - FY2021AdvancedAnnual report
「At consolidated subsidiary 株式会社クレイテックワークス, the commissioned-development Nintendo Switch RPG “ブレイブリーデフォルトⅡ” was released by 株式会社スクウェア・エニックス on 26 February 2021, and the company has continued to build a solid track record.」
クレイテックワークス’ commissioned-development title “ブレイブリーデフォルトⅡ” was released on 26 February 2021. - FY2021-Q3RestatedAnnual report
「In the gaming business, we pursue commissioned production at our production studio and in-house development using IP (intellectual property).」
We continue to pursue commissioned game production and in-house development using IP. - FY2020-Q3AdvancedAnnual report
「In September 2019, consolidated subsidiary 株式会社クレイテックワークス began distributing its proprietary smartphone time-management game for training artists, “パレットパレード,” capitalizing on its advanced technical capabilities.」
クレイテックワークス began distributing its proprietary smartphone game “パレットパレード” in September 2019, giving concrete form to the development of its proprietary IP. - FY2020-Q2RestatedAnnual report
「In the gaming business, we undertake commissioned production projects at our production studio, conduct joint development with overseas partners including CREEK & RIVER KOREA Co., Ltd., and pursue in-house development using IP (intellectual property).」
We continue to pursue commissioned game production, joint development with overseas partners, and in-house development using IP. - FY2020-Q1RestatedAnnual report
「In the gaming business, we undertake commissioned production projects at our production studio, conduct joint development with overseas partners including CREEK & RIVER KOREA Co., Ltd., and pursue in-house development using IP (intellectual property).」
We continue to pursue commissioned game production, joint development with overseas partners, and in-house development using IP. - FY2019-Q3RestatedAnnual report
「In the gaming business, we undertake commissioned production projects at our production studio, conduct joint development with overseas partners including our Korean subsidiary CREEK & RIVER KOREA Co., Ltd., pursue in-house development using IP, and hold events in collaboration with content from other companies.」
We continue commissioned game production, joint development with overseas partners, in-house development using IP, and events involving content from other companies. - FY2019-Q2AdvancedAnnual report
「In addition to beginning joint distribution with the Company of the 3D school battle-romance RPG “フリージングエクステンション” on 23 August 2018, we jointly distributed the RPG “ファイブキングダム―偽りの王国―” with 株式会社リイカ (head office: Shinjuku-ku, Tokyo; Representative Director: Nagaya Shunsuke (永谷 俊介)), and downloads have been increasing steadily.」
We gave concrete form to the joint distribution in Japan of a Korean game, progressing with the launches and continued distribution of 2 titles and increasing download counts. - FY2019-Q1RestatedAnnual report
「In the gaming business, our production studio is strengthening its efforts in commissioned production projects, joint development in collaboration with overseas partners, and in-house development using IP.」
We continue to strengthen commissioned game production, joint development with overseas partners, and in-house development using IP. - FY2018RestatedAnnual report
「In the gaming business, our production studio is strengthening its efforts in commissioned production projects, joint development in collaboration with overseas partners, and in-house development using IP.」
We continue to strengthen commissioned game production, joint development with overseas partners, and in-house development using IP. - FY2018-Q3RestatedAnnual report
「In the gaming business, our production studio is strengthening its efforts in commissioned production projects, joint development in collaboration with overseas partners, and in-house development using IP.」
We continue to strengthen commissioned game production, joint development with overseas partners, and in-house development using IP. - FY2018-Q1RestatedAnnual report
「At our production studio, we are strengthening our efforts in commissioned production projects, joint development in collaboration with overseas partners, and in-house development using IP.」
We continue to strengthen commissioned game production, joint development with overseas partners, and in-house development using IP. - FY2017RestatedAnnual report
「For our original smartphone game “戦国修羅SOUL,” we jointly developed a Traditional Chinese version from July 2016 and a Simplified Chinese version from November 2016, began distributing the application in Asia, and released the PlayStation®4/PlayStation®Vita version from October 2016.」
The annual report also confirms the distribution in Asia of the Traditional Chinese and Simplified Chinese versions and the release of the PlayStation version as developments reported through the previous quarter. - FY2017-Q3AdvancedAnnual report
「For our original smartphone game “戦国修羅SOUL,” we jointly developed a Traditional Chinese version from July 2016 and a Simplified Chinese version from November 2016, and began distributing the application in Asia. In addition, the PlayStation®4/PlayStation®Vita version of “戦国修羅SOUL” was released from October 2016 by ライオンズフィルム株式会社 (Chuo-ku, Tokyo; Representative Director and CEO: Mori Kenji (森 健志)).」
Following the Traditional Chinese version, we began distributing the Simplified Chinese version in Asia and also released the PlayStation®4/PlayStation®Vita version. - FY2017-Q2AdvancedAnnual report
「We also jointly developed a Traditional Chinese version of “戦国修羅SOUL” and began distributing it from July 2016 in Traditional Chinese-speaking markets, including Taiwan, Hong Kong and Macau.」
We jointly developed a Traditional Chinese version of the original game and began distributing it in Taiwan, Hong Kong, Macau and other markets. - FY2017-Q1First statedAnnual report
「Our original smartphone game “戦国修羅SOUL,” released last year, surpassed 1 million downloads, and we also prepared for its future release in Asia. From April 2016, we began jointly operating “Social Game Info@先行予約,” a pre-registration website for smartphone applications and social games, with ソーシャルゲームインフォ株式会社.」
While demonstrating the track record of our proprietary IP, we are proceeding with its release in Asia and the joint operation of a pre-registration website.