Steady Revenue Growth in AI-Based BtoC Services
First written in FY2018. 20 of 31 entries say "Restated". Latest entry: 2026-09-11.
No other company in this theme has enough history to compare yet.
- FY2026AdvancedAnnual report
「In December 2025, Shogi Wars reached 1.1 billion cumulative games. In June 2026, the Company launched “Tsume Bato,” a new one-on-one mode that uses AI to extract tsume-shogi problems from actual game records based on each user’s playing strength, thereby beginning to offer a new shogi experience.」
The Company disclosed that Shogi Wars reached 1.1 billion cumulative games and that it launched the AI-based new mode Tsume Bato, expanding usage and its range of revenue-generating services and experiences. - FY2026-H1AdvancedAnnual report
「In February 2025, the Company launched a new “Sprint Mode.” The launch of Sprint Mode made a significant contribution to increases in the number of games played and premium users, contributing to revenue growth at Shogi Wars.」
The Company disclosed that the number of games played and premium users increased after the launch of the new mode, contributing to revenue growth at Shogi Wars. - FY2025AdvancedAnnual report
「In February 2025, Shogi Wars reached 1 billion cumulative games, and we released the new service Sprint to commemorate the milestone. The MAU (Monthly Active Users) and number of games played on Shogi Wars have continued to increase, partly due to the release of Sprint,」
Shogi Wars reached 1 billion cumulative games and launched the new match mode Sprint. The Company disclosed continued growth in MAU and games played thereafter. - FY2025-H1AdvancedAnnual report
「In connection with Shogi Day in November 2024, the Company launched a new service, “Season Pass,” which provides content for users to enjoy, including benefits commemorating Shogi Day.」
The Company disclosed the launch of the new Season Pass service alongside its existing B2C revenue base. - FY2024-Q3RestatedAnnual report
「During the cumulative third quarter of the consolidated fiscal year, revenue from the Group’s AI/DX business expanded, supported by increased interest in shogi and the launch of new services in the B2C sector, as well as more projects, increased inquiries and the acquisition of large projects in the B2B sector. In the B2C sector, both “Shogi Wars” and “Kishin Analytics” generated stable revenue, helped by increased interest in shogi following Ryuo and Meijin Sota Fujii’s achievement of becoming the first player in history to win all 8 major titles.」
The Company continues to disclose stable revenue from Shogi Wars and Kishin Analytics in the B2C sector. - FY2024-Q2AdvancedAnnual report
「In the B2C sector, both “Shogi Wars” and “Kishin Analytics” generated stable revenue, helped by increased interest in shogi following Ryuo and Meijin Sota Fujii’s achievement of becoming the first player in history to win all 8 major titles. In October 2023, the Company launched a collaboration with the popular shogi manga “Ban-Ou” and released “Kishin Learning,” an e-learning service designed to help users achieve shogi first-dan status. The number of users of Kishin Learning has remained well above plan.」
In addition to stable revenue from Shogi Wars and Kishin Analytics, the Company disclosed the launch of new services and user growth well above plan. - FY2023AdvancedAnnual report
「Shogi Wars, the Company’s flagship application, is the world’s largest smartphone shogi game application, with more than 6 million members.」
The Company disclosed that Shogi Wars has more than 6 million members, and also indicated that cumulative games exceeded 800 million in April 2023 and that usage expanded through added features and campaigns. - FY2023-Q3RestatedAnnual report
「During the cumulative third quarter of the consolidated fiscal year, the Company’s AI/DX business generated stable revenue, helped by events in the B2C sector and the acquisition of large projects in the B2B sector.」
The Company explains that its AI/DX business generated stable revenue, supported by events in the B2C sector. - FY2023-Q1RestatedAnnual report
「The Company’s AI (B2C) services continued to generate stable revenue from “Shogi Wars,” a smartphone application equipped with AI-based support functions and other features, helped by a 10th-anniversary event and added features.」
The Company continues to position Shogi Wars as a stable revenue source in the B2C sector and discloses the 10th-anniversary event and added features as revenue drivers. - FY2022RestatedAnnual report
「Shogi Wars, a smartphone application equipped with AI-based support functions and other features, continued to generate stable revenue, helped by increased interest in shogi following Ryuo Sota Fujii’s achievement of winning five titles and by online shogi tournaments and added features within the application.」
The Company describes Shogi Wars as a stable B2C revenue source and identifies increased interest in shogi, online tournaments and added features as revenue drivers. - FY2022-Q3RestatedAnnual report
「Against this backdrop, the Company’s AI (B2C) services continued to generate stable revenue from “Shogi Wars,” a smartphone application equipped with AI-based support functions and other features, partly due to increased stay-at-home demand resulting from nationwide requests to refrain from going out and increased media exposure.」
The Company continues to position Shogi Wars as a stable revenue source in the B2C sector. - FY2022-Q2RestatedAnnual report
「Against this backdrop, the Company’s AI (B2C) services continued to generate stable revenue from “Shogi Wars,” a smartphone application equipped with AI-based support functions and other features, partly due to increased stay-at-home demand resulting from nationwide requests to refrain from going out and increased media exposure.」
The Company continues to position Shogi Wars as a stable revenue source in the B2C sector. - FY2022-Q1RestatedAnnual report
「Against this backdrop, the Company’s AI (B2C) services continued to generate stable revenue from “Shogi Wars,” a smartphone application equipped with AI-based support functions and other features, partly due to sustained stay-at-home demand resulting from nationwide requests to refrain from going out, online shogi tournaments and added features.」
The Company continues to position Shogi Wars as a stable revenue source in the B2C sector and describes the effects of stay-at-home demand, online shogi tournaments and added features. - FY2021RestatedAnnual report
「Against this backdrop, in our AI (BtoC) services, the smartphone application “Shogi Wars,” which incorporates AI-based support functions and other features, continued to generate stable revenue.」
The Company continues to position Shogi Wars as a stable revenue source in the B2C sector. - FY2021-Q3RestatedAnnual report
「Against this backdrop, the Company’s AI (B2C) services continued to generate stable revenue from “Shogi Wars,” a smartphone application equipped with AI-based support functions and other features, partly due to sustained stay-at-home demand resulting from nationwide requests to refrain from going out and the holding of events.」
The Company continues to position Shogi Wars as a stable revenue source in the B2C sector. - FY2021-Q2RestatedAnnual report
「Against this backdrop, the Company’s AI (B2C) services continued to generate stable revenue from “Shogi Wars,” a smartphone application equipped with AI-based support functions and other features, partly due to sustained stay-at-home demand resulting from nationwide requests to refrain from going out and the holding of events.」
The Company continues to position Shogi Wars as a stable revenue source in the B2C sector and describes the effects of stay-at-home demand and events. - FY2021-Q1RestatedAnnual report
「Against this backdrop, the Company’s AI (B2C) services continued to generate stable revenue from “Shogi Wars,” a smartphone application equipped with AI-based support functions and other features, partly due to increased stay-at-home demand resulting from nationwide requests to refrain from going out and increased media exposure.」
The Company continues to position Shogi Wars as a stable revenue source in the AI (B2C) sector and also describes the effects of stronger stay-at-home demand and media exposure. - FY2020RestatedAnnual report
「Against this backdrop, in our AI (BtoC) services, the smartphone application “Shogi Wars,” which incorporates AI-based support functions and other features, continued to generate stable revenue.」
The Company continues to position Shogi Wars as a stable revenue source in the B2C sector. - FY2020-Q3RestatedAnnual report
「Against this backdrop, in our AI (BtoC) services, the smartphone application “Shogi Wars,” which incorporates AI-based support functions and other features, continued to generate stable revenue.」
The Company continues to describe Shogi Wars as a stable source of revenue in the AI (B2C) sector. - FY2020-Q2RestatedAnnual report
「Against this backdrop, in our AI (BtoC) services, the smartphone application “Shogi Wars,” which incorporates AI-based support functions and other features, continued to generate stable revenue.」
The Company continues to describe Shogi Wars as a stable source of revenue in the B2C sector. - FY2020-Q1RestatedAnnual report
「Against this backdrop, in our AI (BtoC) services, the smartphone application “Shogi Wars,” which incorporates AI-based support functions and other features, continued to generate stable revenue.」
The Company continues to describe Shogi Wars as a stable source of revenue in the AI (B2C) sector. - FY2019RestatedAnnual report
「Against this backdrop, in our AI (BtoC) services, the smartphone application “Shogi Wars,” which incorporates AI-based support functions and other features, continued to generate stable revenue.」
The company continues to position Shogi Wars as a stable source of revenue in the AI (BtoC) market. - FY2019-Q3RestatedAnnual report
「During the cumulative third quarter, in our AI (BtoC) services, the smartphone application “Shogi Wars,” which incorporates AI-based support functions and other features, continued to generate stable revenue.」
The Company explains that Shogi Wars, which includes AI-based support functions and other features, continued to generate stable revenue. - FY2019-Q2RestatedAnnual report
「During the cumulative second quarter, in our AI (BtoC) services, the smartphone application “Shogi Wars,” which incorporates AI-based support functions and other features, continued to generate stable revenue.」
The Company explains that Shogi Wars continued to generate stable revenue. - FY2019-Q1RestatedAnnual report
「During the cumulative first quarter, in our AI (BtoC) services, the smartphone application “Shogi Wars,” which incorporates shogi AI developed by our engineers, continued to generate stable revenue.」
The Company explains that Shogi Wars continued to generate stable revenue in the BtoC field. - FY2018First statedAnnual report
「① Continue to steadily grow revenue in the AI-based BtoC field」
The Company’s policy is to continue growing smartphone applications such as Shogi Wars as a stable source of revenue.