Komori
WonderPlanet (4199) · FactAdvanced

Growth Outlook for the Global Mobile Gaming Market

First written in FY2021. 4 of 5 entries say "Advanced", first in FY2022. Latest entry: FY2025.

5entries
5years
0from disclosures
Share on X
How it moved
ProgressHeldSoftenedWorseFirst statedFY2021AdvancedFY2022 – FY20252021: 12022: 120222023: 120232024: 120242025: 12025
Same theme, other companies
Growth of the Global Gaming MarketA theme 5 companies write about · 0 as a headwind · 5 as a tailwind

1 other company's latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2025AdvancedAnnual report

    「The mobile game market, which accounts for the largest share of the game market, was said to be approximately ¥12.4 trillion globally in 2024. By region, North America was the largest market at ¥4.1 trillion, but each overseas region and country also has a substantial market. We recognize the importance of expanding our share in each region and country and will continue to pursue share expansion.」

    The market-size base year and figures were updated, with the 2024 global mobile game market disclosed at ¥12.4 trillion and the North American market at ¥4.1 trillion, together with a policy of expanding share by region.
  2. FY2024AdvancedAnnual report

    「In 2023, the overall global game market, including PC, console and smartphone games, was said to be approximately ¥25.6 trillion. The mobile game market, which accounts for the largest share of the game market, was approximately ¥8.7 trillion globally and ¥1.2 trillion in Japan. The global game market has been in an adjustment phase since 2022 and has remained broadly flat.」

    The base year for market size was updated from 2022 to 2023. The global game market is described as being in an adjustment phase and broadly flat, while the mobile game market is disclosed at ¥8.7 trillion globally and ¥1.2 trillion in Japan.
  3. FY2023AdvancedAnnual report

    「In 2022, the overall global game market, including PC, console and smartphone games, was said to be approximately ¥23.8 trillion. The mobile game market, which accounts for the largest share of the game market, was approximately ¥8.9 trillion globally and ¥1.2 trillion in Japan. Although the market entered an adjustment phase in 2022 after its growth, owing to declining disposable income resulting from accelerating inflation and a backlash from stay-at-home demand, the number of game players worldwide has not declined, and the market is forecast to return to a growth trajectory from 2023 onward.」

    The base year and figures for market size were updated, and the outlook indicated that although 2022 entered an adjustment phase, renewed growth is forecast from 2023 onward.
  4. FY2022AdvancedAnnual report

    「In 2021, the overall global game market, including PC, console and smartphone games, was said to be approximately ¥21 trillion. The mobile game market, which accounts for the largest share of the game market, was approximately ¥9.1 trillion globally, ¥4.8 trillion in Asia and ¥1.3 trillion in Japan, and the overall mobile game market is expected to continue growing.」

    The base year for market size was updated from 2020 to 2021, and new market sizes for the global, Asian and Japanese markets were disclosed.
  5. FY2021First statedAnnual report

    「In 2020, the global market was approximately ¥7.7 trillion, the Asian market approximately ¥4.2 trillion, and Japan approximately ¥1.2 trillion, and the overall mobile game market is expected to continue growing.」

    The business environment section describes the 2020 mobile game market sizes in the global, Asian and Japanese markets and the outlook for future market growth. It also presents forecasts of $159.3 billion for the overall game market in 2020 and $217.9 billion in 2023.
Moved together

"Straight-line amortization of the operating rights for Crash Fever" moved the same way as this thread, in the same document, in 4 of its 5 moves.

433333★123456
  1. ★This thread
  2. 1Straight-line amortization of the operating rights for Crash Fever4×
  3. 2Continued Focus on New Development3×
  4. 3Shareholder Dilution From Stock Options3×
  5. 4Maintaining liquidity through a combination of own funds, borrowings and new share issuance3×
  6. 5Dependence on sales from specific titles3×
  7. 6Breakdown of Domestic and Overseas Sales3×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
WonderPlanet's next results are scheduled for 2026-10-13. Read the earnings preview
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Growth Outlook for the Global Mobile Gaming Market | WonderPlanet Inc. (4199) | Komori