Growth Outlook for the Global Mobile Gaming Market
First written in FY2021. 4 of 5 entries say "Advanced", first in FY2022. Latest entry: FY2025.
1 other company's latest entry also says "Advanced".
- FY2025AdvancedAnnual report
「The mobile game market, which accounts for the largest share of the game market, was said to be approximately ¥12.4 trillion globally in 2024. By region, North America was the largest market at ¥4.1 trillion, but each overseas region and country also has a substantial market. We recognize the importance of expanding our share in each region and country and will continue to pursue share expansion.」
The market-size base year and figures were updated, with the 2024 global mobile game market disclosed at ¥12.4 trillion and the North American market at ¥4.1 trillion, together with a policy of expanding share by region. - FY2024AdvancedAnnual report
「In 2023, the overall global game market, including PC, console and smartphone games, was said to be approximately ¥25.6 trillion. The mobile game market, which accounts for the largest share of the game market, was approximately ¥8.7 trillion globally and ¥1.2 trillion in Japan. The global game market has been in an adjustment phase since 2022 and has remained broadly flat.」
The base year for market size was updated from 2022 to 2023. The global game market is described as being in an adjustment phase and broadly flat, while the mobile game market is disclosed at ¥8.7 trillion globally and ¥1.2 trillion in Japan. - FY2023AdvancedAnnual report
「In 2022, the overall global game market, including PC, console and smartphone games, was said to be approximately ¥23.8 trillion. The mobile game market, which accounts for the largest share of the game market, was approximately ¥8.9 trillion globally and ¥1.2 trillion in Japan. Although the market entered an adjustment phase in 2022 after its growth, owing to declining disposable income resulting from accelerating inflation and a backlash from stay-at-home demand, the number of game players worldwide has not declined, and the market is forecast to return to a growth trajectory from 2023 onward.」
The base year and figures for market size were updated, and the outlook indicated that although 2022 entered an adjustment phase, renewed growth is forecast from 2023 onward. - FY2022AdvancedAnnual report
「In 2021, the overall global game market, including PC, console and smartphone games, was said to be approximately ¥21 trillion. The mobile game market, which accounts for the largest share of the game market, was approximately ¥9.1 trillion globally, ¥4.8 trillion in Asia and ¥1.3 trillion in Japan, and the overall mobile game market is expected to continue growing.」
The base year for market size was updated from 2020 to 2021, and new market sizes for the global, Asian and Japanese markets were disclosed. - FY2021First statedAnnual report
「In 2020, the global market was approximately ¥7.7 trillion, the Asian market approximately ¥4.2 trillion, and Japan approximately ¥1.2 trillion, and the overall mobile game market is expected to continue growing.」
The business environment section describes the 2020 mobile game market sizes in the global, Asian and Japanese markets and the outlook for future market growth. It also presents forecasts of $159.3 billion for the overall game market in 2020 and $217.9 billion in 2023.