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WonderPlanet (4199) · RiskRestated

Developments Involving Collaboration Partners, Licensors and External Creators

First written in FY2021. 4 of 7 entries say "Restated". Latest entry: FY2025.

7entries
5years
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How it moved
ProgressHeldSoftenedWorseRestatedFY2021 – FY2023MaterialisedFY2024-Q1 – FY2024-Q2RestatedFY2024 – FY20252021: 12022: 120222023: 120232024: 320242025: 12025
Same theme, other companies
Reliance on External Partners, Including Licensors, Sales Partners and CROsA theme 100 companies write about · 103 as a headwind · 0 as a tailwind

The whole theme swung hardest in 2020: 8 of 42 companies on the "Worse" side.

50 other companies' latest entry also says "Restated".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 100 companies compared. The sentences above are computed from all 100.
Full recordFilings, disclosures and news, newest first
  1. FY2025RestatedAnnual report

    「However, depending on changes in the business strategies and trends of these collaboration partners and others, as well as the status of new business development, changes to the operating or development policies for mobile games may occur, which may affect our business and performance. In addition, changes to the terms of contracts between a collaboration partner and us may affect our performance.」

    The risk of an impact from trends among collaboration partners, licensors and external creators and changes to their contracts remains in place.
  2. FY2024RestatedAnnual report

    「However, depending on changes in the business strategies and trends of these collaboration partners and others, as well as the status of new business development, changes to the operating or development policies for mobile games may occur, which may affect our business and performance. In addition, changes to the terms of contracts between a collaboration partner and us may affect our performance.」

    The risk of an impact from trends among collaboration partners, licensors and external creators and changes to their contracts remains in place.
  3. FY2024-Q2MaterialisedAnnual report

    「For this title, a joint project by us and LINE Yahoo commemorating the 50th anniversary of the founding of “Weekly Shonen Jump,” LINE Yahoo handled publishing while we handled development and operation. Distribution of the Japanese version began in March 2018, followed by the Traditional Chinese version in June 2019. We continued developing and operating the title under the business alliance agreement between the two companies. However, as the contract concerning the title between LINE Yahoo and the rights holder is ending, following discussions with LINE Yahoo, distribution of the title will end on 27 March 2024.」

    The risks related to the collaboration partner and licensor, originating from the termination of the contract between the rights holder and LINE Yahoo, have materialized as the end of distribution of the joint title and termination of the business alliance agreement.
  4. FY2024-Q1MaterialisedAnnual report

    「As the contract concerning this title between LINE Yahoo and the rights holder is ending, following discussions with LINE Yahoo, distribution of the title will end on 27 March 2024.」

    Following the termination of the contract between the collaboration partner and the rights holder, distribution of the collaborative title and the business alliance agreement were decided to end, and the risk associated with changes to the partner contract materialized.
  5. FY2023RestatedAnnual report

    「However, depending on changes in the business strategies and trends of these collaboration partners and others, as well as the status of new business development, changes to the operating or development policies for apps and games may occur, which may affect our business and performance. In addition, changes to the terms of contracts between a collaboration partner and us may affect our performance.」

    The risk of an impact from trends among collaboration partners, licensors and external creators and changes to their contracts remains in place.
  6. FY2022RestatedAnnual report

    「However, depending on changes in the business strategies and trends of these collaboration partners and others, as well as the status of new business development, changes to the operating or development policies for apps and games may occur, which may affect our business and performance. In addition, changes to the terms of contracts between a collaboration partner and us may affect our performance.」

    The risk of an impact from trends among collaboration partners, licensors and external creators and changes to their contracts is reiterated.
  7. FY2021First statedAnnual report

    「However, depending on changes in the business strategies and trends of these collaboration partners and others, as well as the status of new business development, changes to the operating or development policies for apps and games may occur, which may affect our business and performance.」

    Changes to development and operating policies resulting from the business strategies, contracts and business-development status of collaboration partners, rights holders and external creators are identified as risks.
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"Improving satisfaction with Crash Fever, international expansion, and long-term operation" moved the same way as this thread, in the same document, in 2 of its 7 moves.

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★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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