Strengthening the Consumer Business by Making 有限会社熱中日和 a Subsidiary
First written in FY2023-Q2. 3 of 5 entries say "Advanced", first in FY2024-Q1. Latest entry: FY2024-Q3.
5 other companies' latest entry also says "Advanced".
- FY2024-Q3AdvancedAnnual report
「We integrated our game content division with 有限会社熱中日和, which became a consolidated subsidiary last year, reorganized it as 株式会社テンダゲームス, and focused on winning orders from major game companies by strengthening our sales organization.」
We integrated the acquired 熱中日和 and the game content division as 株式会社テンダゲームス and strengthened sales activities organizationally. - FY2024-Q2AdvancedAnnual report
「The consolidated subsidiary 有限会社熱中日和 was reorganized as 株式会社テンダゲームス on 1 August 2023.」
We reorganized the acquired subsidiary 有限会社熱中日和 as 株式会社テンダゲームス, putting the organizational integration of the game business into practice. - FY2024-Q1AdvancedAnnual report
「株式会社テンダゲームス acquired our game content business through an absorption-type company split dated 1 October 2023, accelerating integrated operations as an organization.」
After reorganizing the acquired subsidiary 熱中日和 as 株式会社テンダゲームス, the company acquired the parent company's game content business through an absorption-type company split dated 1 October 2023, putting the organizational integration into practice. - FY2023-Q3Cited as achievedAnnual report
「We determined that strengthening the business model of the consumer business, including contracted development for game publishers, the secondary online game business, and the creator talent business, by combining 熱中日和's planning and development capabilities and track record of continuing business relationships with our expertise in online game development and operations would advance the business strategy, and therefore acquired 有限会社熱中日和 as a subsidiary.」
We reconfirmed the acquisition of 熱中日和 as a subsidiary in terms of the scope of consolidation and the business combination, with the aim of strengthening contracted development, the secondary online game business, and the creator talent business in the consumer business. - FY2023-Q2AchievedAnnual report
「At a meeting of the Board of Directors held on 15 November 2022, we resolved to acquire the shares of 有限会社熱中日和 and make it a subsidiary. We also entered into a share transfer agreement dated 30 November 2022 and acquired the shares on 7 December 2022.」
As a subsequent event, we acquired the shares of 熱中日和 on 7 December 2022 and completed its acquisition as a subsidiary with a 100% voting-rights ratio. We aim to strengthen the consumer business, including contracted game development, the secondary online game business, and the creator talent business, by incorporating its game development capabilities using Unreal Engine and Unity, planning and development capabilities, and track record of continuing business relationships.