Productization of the Game Operations Optimization Service “4 Front”
First written in FY2016. 2 of 6 entries say "Achieved", first in FY2017-Q1. Latest entry: FY2018.
0 other companies' latest entry also says "Achieved".
- FY2018AchievedAnnual report
「At a meeting of the Board of Directors held on 23 July 2018, the company resolved to transfer the assets related to its YOKOZUNA data service to Keywords International Limited, hereinafter referred to as Keywords, and entered into a transfer agreement on the same date.」
The assets of YOKOZUNA data were transferred, and a gain on business transfer of ¥163.318 million was recognized. The company remains involved in expanding its distribution through a sales agency agreement after the transfer. - FY2018-Q3ReframedAnnual report
「At a meeting of the Board of Directors held on 23 July 2018, the company resolved to transfer the assets related to its YOKOZUNA data service to Keywords International Limited and entered into a transfer agreement on the same date.」
YOKOZUNA data changed from productization and sales expansion as an in-house service to expansion through the transfer of assets to Keywords International Limited and collaboration with a partner company. - FY2018-Q1RestatedAnnual report
「In the data science field, we began providing the YOKOZUNA data predictive data analytics platform last year. Based on the latest deep-learning and ensemble technologies, it provides predictions of game-user churn and advanced game-data analysis. We will promote sales activities aimed at expanding the business.」
We continue sales activities aimed at expanding the business following the launch of YOKOZUNA data. - FY2017AdvancedAnnual report
「At the IEEE 2017 Conference on Computational Intelligence in Games, held in New York, United States, in August 2017, we won both divisions of the game data-mining competition, achieving two titles.」
Following the productization of the data-science-based prediction service as YOKOZUNA data, the company disclosed concrete progress by winning 2 divisions at an international competition in August 2017. - FY2017-Q1AchievedAnnual report
「Development of the service product that predicts game-user behavior using data science has been completed, and we will begin sales.」
The service product for predicting game-user behavior reached the stage at which development was complete and sales could begin. - FY2016First statedAnnual report
「We developed the results of this research as 4 Front, a product and service that optimizes game operations, and it is nearly complete.」
Research into analyzing and predicting social-game user behavior was commercialized as a product and service and reached near completion.