Broadening Digital Content Genres and Expanding into Entertainment
First written in FY2016. 7 of 13 entries say "Advanced", first in FY2017-Q2. Latest entry: 2026-04-01.
2 other companies' latest entry also says "Advanced".
- 2026-04-01AdvancedOther Disclosures
「The Company’s core business is the planning, production and distribution of “fortune-telling” content, but it is working to expand its content genres and distribution network.」
The expansion of fortune-telling content genres took concrete form through the launch of new paid fortune-telling content. - FY2021RestatedAnnual report
「Our group is producing content using cutting-edge technologies in the AI and XR fields and is actively seeking to enter experiential and participatory entertainment.」
We continue to pursue a policy of entering experiential and participatory entertainment using AI and XR. - FY2020RestatedAnnual report
「Our group is producing content using cutting-edge technologies in the AI and XR fields and is actively seeking to enter experiential and participatory entertainment.」
We continue to pursue a policy of entering new genres using AI and XR, as well as experiential and participatory entertainment. - FY2019ReframedAnnual report
「We are producing content using cutting-edge technologies in the AI and XR fields and are actively seeking to enter experiential and participatory entertainment.」
The policy of developing new genres and entertainment was reorganized around entering experiential and participatory content using AI and XR. - FY2019-Q1AdvancedAnnual report
「In addition to launching “Koigokoro,” a new media service incorporating AI analysis, we focused on building new revenue models.」
Efforts to expand and diversify content genres took concrete form in the launch of a new media service incorporating AI analysis. - FY2018AdvancedAnnual report
「We have been developing “Koigokoro,” a new media service released in September 2018 that incorporates AI analysis into our extensive fortune-telling consultation data, one of our strengths.」
Developed “Koigokoro,” a new media service combining fortune-telling data with AI analysis, and proceeded with its release in September 2018. - FY2018-Q2AdvancedAnnual report
「In the media business, we operate the in-house media sites “Kanau” and “yummy!”, which provide free fortune-telling and lifestyle information for women through columns and other content.」
We are operating in-house media combining fortune-telling with lifestyle information for women through two sites, “Kanau” and “yummy!”. - FY2018-Q1AdvancedAnnual report
「During the cumulative first quarter, the company also launched and operated its proprietary media sites KanaU and yummy!, which combine its core fortune-telling content with columns on women's lifestyles, with the aim of strengthening customer acquisition and marketing capabilities.」
Launched an in-house media site combining fortune-telling with lifestyle information for women, while expanding the range of content genres. - FY2017RestatedAnnual report
「The company views expanding its business by introducing new content in genres using cutting-edge technologies such as games, AI, AR and VR as a future priority.」
The company continues to identify the introduction of new genres using games, AI, AR and VR, together with greater entertainment value, as priorities. - FY2017-Q3AdvancedAnnual report
「For distribution of collaboration applications featuring popular characters' intellectual property (Note 4) (Note 5), the company expanded the number of releases by collaborating with both domestic and overseas characters.」
Content diversification and greater entertainment value advanced through intellectual-property collaborations with domestic and overseas characters and an increase in the number of releases. - FY2017-Q2AdvancedAnnual report
「In addition to telephone fortune-telling and the distribution of collaboration apps featuring popular characters (Note 3), revenue and profit increased as a result of strengthening the provision of content and fortune-tellers to LINE Corporation's various fortune-telling services and focusing on increasing the number of apps distributed.」
Content became more entertainment-oriented and diversified through initiatives such as collaboration applications with popular characters, in addition to the company's traditional fortune-telling services. - FY2017-Q1RestatedAnnual report
「As total revenue from non-game applications is expected to more than triple by 2020 (Note), the company believes it will become important to diversify its proprietary content.」
The company continues to regard diversifying its proprietary content, including non-game content, as a key priority. - FY2016First statedAnnual report
「The company views expanding its business by introducing new content in genres such as games as a future priority. It also intends to respond accurately to changing customer needs in its increasingly entertainment-oriented content business and acquire a broader customer base.」
The company has identified the introduction of new genres beyond fortune-telling and the expansion of its customer base through greater entertainment value as initiatives.