Komori
Media Kobo (3815) · InitiativeSoftened

Upfront investment in AR technology and video streaming

First written in FY2016-Q3. 18 of 31 entries say "Advanced", first in FY2017-Q1. Latest entry: FY2024-Q3.

31entries
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ProgressHeldSoftenedWorseAdvancedFY2016 – FY2019-Q12016: 220162017: 420172018: 420182019: 420192020: 320202021: 420212022: 420222023: 320232024: 32024
Same theme, other companies
Upfront investment in and withdrawal from new services including AR and video streamingA theme 1 companies write about · 0 as a headwind · 0 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2024-Q3SoftenedAnnual report

    「As a result, after reviewing the existing businesses and individual services and systems, we decided to withdraw from the 2 entertainment matching services businesses, "OneRoof" and "CarryGo!," and the Korean food e-commerce business, and to record impairment losses on the systems for each business, in order to achieve significant future growth.」

    The company decided to withdraw from OneRoof and CarryGo!, the new services in the SNS and entertainment businesses. This does not state that all initiatives involving AR, XR and SNS were terminated, but indicates a reduction in investment in individual services.
  2. FY2024-Q2RestatedAnnual report

    「Revenue edged up through operation of "Kyara-den" and the simulation-golf stores, but advertising and promotional expenses for acquiring new users of "Kyara-den" and "OneRoof" became a burden, resulting in an operating loss. As a result, revenue from the entertainment and matching services business for the cumulative second quarter was ¥57 million, up 4.3% year on year, and the operating loss was ¥66 million (an operating loss of ¥79 million in the same period of the previous year).」

    Revenue from the entertainment and matching services business increased 4.3% year on year to ¥57 million, while the operating loss narrowed from ¥79 million to ¥66 million. Advertising expenses for acquiring new users remained a burden.
  3. FY2024-Q1SNS revenue edged up, while losses narrowedAnnual report

    「At the simulation-golf stores, revenue edged up from membership fees and the holding of social events. However, advertising and promotional expenses for acquiring new users for the SNS "OneRoof" were incurred upfront. Although the loss narrowed as other costs were reviewed, we recorded an operating loss. As a result, revenue from the entertainment and matching services business for the cumulative first quarter was ¥28 million, up 4.9% year on year, and the operating loss was ¥33 million (an operating loss of ¥41 million in the same period of the previous year).」

    In the entertainment and matching services area, including SNS and physical stores, revenue increased to ¥28 million and the operating loss narrowed from ¥41 million in the same period of the previous year to ¥33 million. Meanwhile, advertising expenses for acquiring new OneRoof users were incurred upfront.
  4. FY2023-Q3AdvancedAnnual report

    「During the cumulative third quarter, in addition to launching the golf SNS "CarryGo!" in April, we focused on modifying OneRoof, a group-matching app featuring a virtual shared space using photogrammetry technology, and acquiring members for the indoor golf business.」

    SNS-related initiatives progressed to the April launch of the golf SNS "CarryGo!," modifications to OneRoof, and initiatives to acquire indoor-golf members.
  5. FY2023-Q2AdvancedAnnual report

    「During the cumulative second quarter, we focused on modifying OneRoof, a group-matching app featuring a virtual shared space using photogrammetry technology, developing the new golf SNS "CarryGo!," and acquiring members for the indoor golf business.」

    The SNS business progressed beyond modifying OneRoof to developing the golf SNS "CarryGo!" and initiatives to acquire indoor-golf members. However, the new service remained in the development and modification stage, and revenue was limited.
  6. FY2023-Q1OneRoof and golf operations in the user-acquisition phaseAnnual report

    「In addition to launching OneRoof, a group-matching app featuring a virtual shared space using photogrammetry technology, at the end of the previous consolidated fiscal year, we began full-scale operation of the membership-based indoor golf business in September. During the cumulative first quarter, however, both businesses were in the user-acquisition phase, so their contribution to revenue was limited and we recorded an operating loss.」

    The SNS business progressed to the launch of OneRoof and the full-scale operation of membership-based indoor golf, but both were in the user-acquisition phase, contributing little to revenue, and the business recorded an operating loss of ¥35 million.
  7. FY2022OneRoof launched, but BtoB service suspended and losses widenedAnnual report

    「Because the release of the new SNS services was postponed, revenue for the consolidated fiscal year consisted solely of system usage fees from the social platform provided for BtoB use. Operating loss widened year on year, mainly because service-development costs and franchise-store setup costs were incurred. These are upfront investments expected to contribute to earnings from the fiscal year ending August 2023 onward.」

    Although OneRoof was launched, postponement of the other new SNS services limited revenue to BtoB usage fees, and the SNS business recorded an operating loss of ¥144 million. The upfront investments are expected to contribute to earnings from the fiscal year ending August 2023 onward.
  8. FY2022-Q3Losses widened because of service delays and impairment lossesAnnual report

    「We postponed the release of "OneRoof" to improve service quality, so revenue consisted solely of system usage fees from the social platform provided for BtoB use. Operating loss widened year on year, mainly because service development costs and franchise-store setup costs were incurred, all of which were upfront investments. As a result, revenue from the SNS business for the cumulative third quarter was ¥8 million, up 106.7% year on year, and the operating loss was ¥104 million (an operating loss of ¥15 million in the same period of the previous year).」

    In the SNS business, postponement of the OneRoof release and service-development and franchise-store setup costs increased the burden of upfront investment. Revenue remained at ¥8 million, while the operating loss widened to ¥104 million.
  9. FY2022-Q2SNS revenue began, but losses widened because of upfront development costsAnnual report

    「During the cumulative second quarter, we recorded system usage fees from the platform provided for BtoB use as revenue. On the profit front, we recorded an operating loss because development costs for 2 new SNS services were incurred ahead of revenue generation. As a result, revenue from the SNS business for the cumulative second quarter was ¥8 million, up 363.6% year on year, while the operating loss was ¥63 million (an operating loss of ¥7 million in the same period of the previous year). Both new SNS services are scheduled for release during the period.」

    SNS-business revenue from BtoB platform usage fees increased to ¥8 million, while development costs for 2 new SNS services were incurred upfront and the operating loss widened to ¥63 million. The planned releases during the period remain on schedule.
  10. FY2022-Q1AdvancedAnnual report

    「In the SNS business, we recorded system usage fees from the platform provided for BtoB use as revenue. On the profit front, we recorded an operating loss because of upfront costs related to developing 2 new SNS services, including the horizontal expansion of the platform.」

    The XR/SNS-related initiatives progressed to recording usage-fee revenue from the BtoB platform and developing 2 new SNS services. At the same time, upfront development costs resulted in an operating loss.
  11. FY2021AdvancedAnnual report

    「We will operate and plan services for a multifunctional social platform for web-based communication developed by the company, including the use of MR technology over the medium term. We plan to develop and launch our own SNS service during the fiscal year ending August 2022.」

    The XR/MR-related initiatives took concrete shape as separate XR and SNS businesses, with plans to launch the company's own SNS service in the fiscal year ending August 2022.
  12. FY2021-Q3Revenue generation, but losses continuedAnnual report

    「During the cumulative third quarter, it was difficult to win orders for live-action stereoscopic video shoots because of the impact of the COVID-19 pandemic. Although a small amount of revenue was recorded from system usage fees for the multifunctional communication platform, we recorded an operating loss because we focused on modifying and further developing the platform. As a result, revenue from the XR/SNS business for the cumulative third quarter was ¥4 million (¥0 million in the same period of the previous year), and the operating loss was ¥60 million (¥24 million in the same period of the previous year). We expect the business to reach break-even revenue and contribute to profit in the next fiscal year.」

    The XR/SNS business progressed to generating revenue from system usage fees, while modifications and additional development continued, and the operating loss widened from ¥24 million in the same period of the previous year to ¥60 million. Break-even and profit contribution remain expected in the next fiscal year.
  13. FY2021-Q2AdvancedAnnual report

    「The communication platform has been available for BtoB use since November 2020 and has generated a small amount of revenue from system usage fees. However, as we continue to modify the platform and develop additional functions, we expect to reach the break-even revenue level and contribute to profit in the next fiscal year.」

    The XR communication platform progressed from being made available for BtoB use to generating revenue from system usage fees, while modifications and additional-function development continued. Break-even and profit contribution are expected in the next fiscal year.
  14. FY2021-Q1AdvancedAnnual report

    「The communication platform has been made available for BtoB use since the cumulative first quarter, and we expect to generate some revenue from system usage fees during the cumulative second quarter.」

    The multifunctional XR-related communication platform progressed from the development stage to being made available for BtoB use, with some revenue expected from the second quarter.
  15. FY2020AdvancedAnnual report

    「During the consolidated fiscal year, we held discussions on planning and collaborating on services using real-time, live-action stereoscopic video-capture technology, and developed a service platform equipped with various system functions for the fiscal year ending August 2021.」

    XR/MR-related upfront investment progressed to the stage of discussions on collaboration and development of a multifunctional service platform for the fiscal year ending August 2021.
  16. FY2020-Q3RestatedAnnual report

    「Although the spread of COVID-19 affected progress in the MR business, demand for and the social role of web services enabling communication without face-to-face meetings or physical contact rose sharply. Accordingly, we continued to accelerate development not only by utilizing real-time, live-action stereoscopic video-capture technology but also by developing services equipped with diverse functions.」

    Despite the impact of the infectious-disease outbreak on progress, the MR business continued developing real-time, live-action stereoscopic video-capture technology and multifunctional services.
  17. FY2020-Q2AdvancedAnnual report

    「In the MR business, we also focused on improving the technology and forming alliances, with the aim of expanding the use of our proprietary technology for real-time, live-action stereoscopic video capture.」

    The new technology business progressed to the stage of improving MR technology, forming alliances and expanding the use of proprietary technology.
  18. FY2019AdvancedAnnual report

    「In our new businesses, domestic and overseas subsidiaries worked together to promote the medical-tourism and cross-border e-commerce businesses, while we focused on developing "Hologla," an application for the MR business using our proprietary SUPERTRACK technology for real-time, live-action stereoscopic video capture.」

    Upfront investment in AR, VR and MR progressed to the concrete development stage for "Hologla," an application using the company's proprietary SUPERTRACK technology.
  19. FY2019-Q3SoftenedAnnual report

    「For the new businesses, from the fourth quarter onward, we will recover our previous upfront investments, beginning with the planned early-summer release of the MR app and the launch of the cross-border e-commerce service. Meanwhile, for the MR business, we plan to continue investing actively in modifications and additional functionality.」

    The MR app and cross-border e-commerce service were expected to launch from the fourth quarter onward, while development plans were revised and monetization was pushed back, delaying recovery of the upfront investments.
  20. FY2019-Q2RestatedAnnual report

    「For the MR business, from the third quarter onward, we plan to recover our upfront investments while continuing to invest funds in modifications and additional functionality.」

    For the MR business, the company plans from the third quarter onward to recover upfront investments while continuing to invest in modifications and additional functionality.
  21. FY2019-Q1AdvancedAnnual report

    「Although we recorded an operating loss for the cumulative first quarter as expenses related to building the business platform for these new initiatives and developing AR- and VR-related systems had an impact, we expect to gradually monetize these upfront investments from the cumulative third quarter onward.」

    The new-business initiatives progressed to the upfront-investment stage for AR/VR-related system development and business-platform construction, with monetization expected from the third quarter onward.
  22. FY2018AdvancedAnnual report

    「The main working-capital requirements arising from the Group's business activities are increases in working capital and system development expenses at domestic and overseas subsidiaries accompanying the expansion of each business and the promotion of new businesses. In the next consolidated fiscal year, we plan to promote new businesses, including cross-border e-commerce, inbound-related businesses such as medical tourism, and the development of new communication tools using MR technology.」

    Initiatives involving new technologies and businesses have taken concrete shape, with plans to develop communication tools using MR technology.
  23. FY2018-Q3AdvancedAnnual report

    「In overseas new businesses, we continued to promote the VR business with our Chinese partners, including sales of VR equipment primarily to businesses and acquisition of content for distribution on VR content platforms, while also focusing on developing the e-commerce business and the Japanese IP business in mainland China. Although revenue increased as a result of VR-equipment sales and winning orders, upfront investment expanded during the cumulative third quarter because of increased staffing for business expansion and the expected contribution of the e-commerce and IP businesses to sales from the next fiscal year, resulting in higher revenue but lower profit.」

    Revenue from VR-equipment sales and orders was recorded, indicating that the VR-related business progressed from the upfront-investment and preparation stage to the revenue-generating stage.
  24. FY2018-Q2AdvancedAnnual report

    「In our new businesses, we promoted the VR-related business and conducted sales activities as the master domestic distributor of PIMAX products, while also focusing on strengthening business partnerships with other companies. In March, we entered into a business partnership agreement with Beijing Lingyu Zhikong Technology Co., Ltd. (English name: LYRobotix Co., Ltd.; headquartered in Haidian District, Beijing, China; Representative Director: Zhang Daoning (張道寧), hereinafter "LYRobotix Co., Ltd") concerning the exclusive right to distribute in Japan the VR controller device "NOLO," developed and manufactured by the company, and the right to operate in Japan the company's VR content platform "NOLO HOME." We are steadily advancing efforts to expand domestic VR content through synergies with hardware sales, including PIMAX products.」

    VR-related upfront investment progressed beyond PIMAX product sales activities to a new partnership involving the acquisition of exclusive Japanese distribution rights for LYRobotix's NOLO device and operating rights for NOLO HOME.
  25. FY2018-Q1AdvancedAnnual report

    「In our new businesses, we promoted the VR-related business and conducted sales activities as the master domestic distributor of PIMAX products, while also focusing on strengthening business partnerships with other companies.」

    The VR-related business progressed to sales activities as the master domestic distributor of PIMAX products and stronger partnerships with other companies.
  26. FY2017AdvancedAnnual report

    「We steadily advanced the business, including by entering into a business partnership agreement with 小派科技(上海)有限责任公司, a Chinese VR-device developer headquartered in Shanghai, represented by CEO Weng Zhibin (翁 志彬), concerning the operation of a master distribution agency for its products in Japan.」

    Upfront investment in AI and VR progressed into a concrete partnership, namely a master distribution agreement with a VR-device company.
  27. FY2017-Q3AdvancedAnnual report

    「In our new businesses, we continued to enter businesses leveraging cutting-edge technologies such as AI and VR and make upfront investments. In the AI business "found it Project," we advanced data analysis and system development, while working to secure personnel and raise awareness through study sessions. In the VR business, we prepared a project for a joint venture with DoubleMe, Inc., a U.S. corporation, and worked toward a business partnership agreement with a VR-device developer to obtain exclusive domestic distribution rights for VR devices.」

    In AI, progress was made in data analysis and system development; in VR, preparations advanced for the joint project with DoubleMe and partnership activities with a VR-device developer.
  28. FY2017-Q2AdvancedAnnual report

    「In our new businesses, we continued to enter businesses leveraging cutting-edge technologies such as AI and VR and make upfront investments. In the AI business "found it Project," launched in October 2016, we analyzed and built systems to utilize data accumulated through our existing businesses in future initiatives, while also working to secure personnel and raise awareness by holding seminars and study sessions.」

    The AI business "found it Project" progressed to concrete activities, including analyzing accumulated data, building systems, and holding seminars and study sessions.
  29. FY2017-Q1AdvancedAnnual report

    「Against this backdrop, our group has broadly expanded into new areas as well as its existing businesses, including the overseas rollout of our own content, primarily in Asian countries, the development of a secondary game content business by subsidiaries, the launch of an AI division, and business alliances with companies possessing AR (augmented reality) and VR (virtual reality) technologies.」

    Upfront investment in new fields progressed into concrete initiatives, including the launch of the AI Division and partnerships with AR/VR technology companies.
  30. FY2016RaisedAnnual report

    「In addition to aggressively developing these core businesses, we intend to manage the company in a manner that maintains a sound balance between stability and challenge by broadly expanding into new business areas, including AR and AI (artificial intelligence), which can contribute to expanding our earnings base.」

    The company has expanded its focus from existing areas such as AR and video streaming to new business fields including AI.
  31. FY2016-Q3First statedAnnual report

    「We have actively made upfront investments in various new business areas, including AR technology and the video streaming business.」

    The company is making upfront investments in new fields, including AR and video streaming, beyond its existing fortune-telling and game businesses.
Moved together

"Addressing Diverse Needs for Fortune-Telling Services" moved the same way as this thread, in the same document, in 10 of its 31 moves.

101010998★123456
  1. ★This thread
  2. 1Addressing Diverse Needs for Fortune-Telling Services10×
  3. 2Rebuilding the User Acquisition Structure and Revenue Framework for Fortune-Telling Content10×
  4. 3Downsizing of the O2O business and acceleration of the game content business10×
  5. 4Full-Scale Development of the Proprietary Media Business and Its Independence as a Segment9×
  6. 5Three-game-brand structure and integration of the secondary business9×
  7. 6Partnership aimed at securing exclusive domestic sales rights for a VR device8×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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Upfront investment in AR technology and video streaming | Media Kobo,Inc. (3815) | Komori