Komori
Media Kobo (3815) · InitiativeNo XR revenue generated; losses narrowed

Partnership aimed at securing exclusive domestic sales rights for a VR device

First written in FY2017-Q3. 8 of 19 entries say "Advanced", first in FY2017. Latest entry: FY2023-Q3.

19entries
7years
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2017 – FY2018AdvancedFY2020 – FY2021-Q2OtherFY2022-Q2 – FY2023-Q32017: 220172018: 420182019: 220192020: 320202021: 220212022: 320222023: 32023
Same theme, other companies
Exclusive distribution alliance for VR devices in JapanA theme 1 companies write about · 0 as a headwind · 1 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2023-Q3No XR revenue generated; losses narrowedAnnual report

    「Following consideration of the allocation of group-wide resources, development personnel were assigned to developing a new service for the SNS business. As a result, the XR business generated no revenue, while certain fixed costs, including personnel expenses, were recorded. Consequently, revenue in the XR business for the cumulative third quarter of the current consolidated fiscal year was –¥ million (revenue of ¥0 million in the same period of the previous year), and the operating loss was ¥8 million (operating loss of ¥9 million in the same period of the previous year).」

    The XR business continued to generate no revenue after development personnel were allocated to the SNS business. The operating loss narrowed from ¥9 million in the same period of the previous year to ¥8 million.
  2. FY2023-Q2No revenue generated; operating loss widenedAnnual report

    「As in the first quarter, development personnel were assigned to developing a new service for the SNS business following consideration of the allocation of group-wide resources. As a result, the XR business did not generate revenue and recorded an operating loss.」

    The XR business continued to assign development personnel to the SNS business, resulting in no revenue. The operating loss widened from ¥6 million in the same period of the previous year to ¥8 million.
  3. FY2023-Q1XR personnel allocated to SNS; no revenue generatedAnnual report

    「During the cumulative first quarter of the current consolidated fiscal year, the company allocated resources across the group based on the progress of each business and assigned the business division's development personnel (engineers) to developing a new service for the SNS business. As a result, the XR business did not generate revenue and recorded an operating loss.」

    The XR business did not generate revenue after development personnel were assigned to the SNS business and recorded an operating loss of ¥3 million.
  4. FY2022No orders won; operating loss narrowed, with a shift toward OneRoofAnnual report

    「Revenue in the XR business for the current consolidated fiscal year was ¥0 million (revenue of ¥0 million in the previous fiscal year), and the operating loss was ¥13 million (operating loss of ¥66 million in the previous fiscal year). In the fiscal year ending August 2023, the company will focus on developing functions within the new SNS business service OneRoof to communicate examples of applications for its XR-related technology.」

    The XR business failed to win contract orders and revenue remained at ¥0 million, but the operating loss narrowed from ¥66 million to ¥13 million. Going forward, the focus will shift toward using XR technology within OneRoof.
  5. FY2022-Q3No contract orders won; operating loss increased slightlyAnnual report

    「During the cumulative third quarter of the current consolidated fiscal year, the company recorded an operating loss after failing to win any contract orders. As a result, revenue in the XR business for the cumulative third quarter of the current consolidated fiscal year was ¥0 million (revenue of ¥0 million in the same period of the previous year), and the operating loss was ¥9 million (operating loss of ¥44 million in the same period of the previous year).」

    The XR business continued to record no contract orders won, resulting in revenue of ¥0 million. The operating loss narrowed year on year but increased from ¥6 million in the cumulative previous quarter to ¥9 million.
  6. FY2022-Q2No contract orders won; operating loss narrowedAnnual report

    「During the cumulative second quarter of the current consolidated fiscal year, the company recorded an operating loss after failing to win any contract orders. As a result, revenue in the XR business for the cumulative second quarter of the current consolidated fiscal year was ¥0 million (revenue of ¥0 million in the same period of the previous year), and the operating loss was ¥6 million (operating loss of ¥31 million in the same period of the previous year).」

    The XR business failed to win contract orders and revenue remained at ¥0 million, but the operating loss narrowed from ¥31 million in the same period of the previous year to ¥6 million.
  7. FY2021SoftenedAnnual report

    「The company is making aggressive investments in the XR and SNS businesses as growth businesses. The SNS business is expected to contribute to earnings from the fiscal year ending August 2022, and the XR business from the fiscal year ending August 2023 onward.」

    While continuing to invest in XR and SNS as growth businesses, the timing of XR's earnings contribution was pushed back from the previous expectation to the fiscal year ending August 2023 onward.
  8. FY2021-Q2AdvancedAnnual report

    「The communication platform has been available for BtoB use since November 2020 and has generated a small amount of revenue from system usage fees. However, as we continue to modify the platform and develop additional functions, we expect to reach the break-even revenue level and contribute to profit in the next fiscal year.」

    The VR/MR platform progressed to opening access for B2B use and generating usage-fee revenue, but additional development is continuing, and its contribution to earnings is expected from the next fiscal year.
  9. FY2020AdvancedAnnual report

    「During the consolidated fiscal year, we held discussions on planning and collaborating on services using real-time, live-action stereoscopic video-capture technology, and developed a service platform equipped with various system functions for the fiscal year ending August 2021.」

    The VR/MR-related initiatives progressed to discussions on collaboration for services using proprietary technology and the development of a platform for the fiscal year ending August 2021.
  10. FY2020-Q3RestatedAnnual report

    「Although the spread of COVID-19 affected progress in the MR business, demand for and the social role of web services enabling communication without face-to-face meetings or physical contact rose sharply. Accordingly, we continued to accelerate development not only by utilizing real-time, live-action stereoscopic video-capture technology but also by developing services equipped with diverse functions.」

    In the VR/MR-related business, the company is continuing to apply its real-time stereoscopic video filming technology and develop services, despite the impact of the infectious disease outbreak on progress.
  11. FY2020-Q2RestatedAnnual report

    「In the MR business, we also focused on improving the technology and forming alliances, with the aim of expanding the use of our proprietary technology for real-time, live-action stereoscopic video capture.」

    In the VR/MR-related business, the company is continuing to improve its technology, form alliances, and expand the use of its proprietary technology.
  12. FY2019AdvancedAnnual report

    「The increase in Other was due to the launch of VR device sales in the current consolidated fiscal year.」

    The VR device-related business progressed from the partnership and order-preparation stage to the revenue-generating stage following the launch of VR device sales.
  13. FY2019-Q2RestatedAnnual report

    「During the six months ended the second quarter, the company developed AI-related systems (Note 3) to coordinate with each business, operated a VR equipment sales business through collaboration with its Chinese subsidiary, and developed new communication tools using VR and MR (Note 5).」

    Continuing work on AI-related systems, VR device sales in collaboration with a Chinese subsidiary, and the development of communication tools using VR and MR.
  14. FY2018AdvancedAnnual report

    「Although revenue increased due to sales of VR devices and the acquisition of orders, delays in developing products for sale, an increase in personnel to expand the business, and various upfront investments caused upfront investment to swell during the consolidated fiscal year, resulting in higher revenue but lower earnings.」

    The VR device business progressed to the stage of generating revenue through sales and order wins, while increased staffing and upfront investment also expanded.
  15. FY2018-Q3AdvancedAnnual report

    「Although revenue increased through sales of VR equipment and acquisition of orders, upfront investment expanded during the nine months ended the third quarter due to increased staffing for business expansion, while the contribution of the e-commerce and IP businesses to revenue is expected in the next fiscal year, resulting in higher revenue but lower profit.」

    The domestic VR equipment sales initiative progressed to the stage of increasing revenue through sales and order wins, while upfront investment also expanded with increased staffing accompanying business expansion.
  16. FY2018-Q2AdvancedAnnual report

    「In March, we entered into a business alliance agreement with 北京凌宇智控科技有限公司 (English name: LYRobotix Co., Ltd; headquarters: Haidian District, Beijing, China; Representative Director: Zhang Daoning (張道寧)) (hereinafter, “LYRobotix Co., Ltd”) covering the exclusive general sales agency rights in Japan for the “NOLO” VR controller developed and manufactured by the company, as well as the right to operate in Japan the “NOLO HOME” VR content platform operated by the company. We are steadily advancing the expansion of domestic VR content through synergies with hardware sales, including PIMAX products.」

    In addition to sales activities for PIMAX products, the company acquired exclusive distribution rights in Japan for NOLO devices and operating rights in Japan for NOLO HOME.
  17. FY2018-Q1AdvancedAnnual report

    「In our new businesses, we promoted the VR-related business and conducted sales activities as the master domestic distributor of PIMAX products, while also focusing on strengthening business partnerships with other companies.」

    The domestic VR device sales initiative progressed to the stage of conducting sales activities as the exclusive general distributor in Japan for PIMAX products.
  18. FY2017AdvancedAnnual report

    「We steadily advanced the business, including by entering into a business partnership agreement with 小派科技(上海)有限责任公司, a Chinese VR-device developer headquartered in Shanghai, represented by CEO Weng Zhibin (翁 志彬), concerning the operation of a master distribution agency for its products in Japan.」

    Efforts to secure exclusive domestic distribution rights for VR devices progressed to the signing of an exclusive distribution agreement for Japan with a Chinese company.
  19. FY2017-Q3First statedAnnual report

    「The company worked toward entering into a business partnership agreement with a VR device developer to secure exclusive distribution rights for VR devices in Japan.」

    The company described for the first time its efforts toward entering into a business partnership agreement with a device developer to secure exclusive domestic distribution rights for VR devices.
Moved together

"Upfront investment in AR technology and video streaming" moved the same way as this thread, in the same document, in 8 of its 19 moves.

876554★123456
  1. ★This thread
  2. 1Upfront investment in AR technology and video streaming8×
  3. 2Full-Scale Development of the Proprietary Media Business and Its Independence as a Segment7×
  4. 3Rebuilding the User Acquisition Structure and Revenue Framework for Fortune-Telling Content6×
  5. 4Addressing Diverse Needs for Fortune-Telling Services5×
  6. 5Downsizing of the O2O business and acceleration of the game content business5×
  7. 6Dependence on the Representative Director4×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Media Kobo's next results are scheduled for 2026-10-09. Read the earnings preview
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