Expansion of the Game Operations Portfolio Through the Acquisition of スタジオレックス
First written in FY2020-Q3. 4 of 11 entries say "Advanced", first in FY2021-Q1. Latest entry: FY2026.
0 other companies' latest entry also says "Reframed".
- FY2026ReframedAnnual report
「At a meeting held on 26 February 2026, the company's Board of Directors resolved to transfer all shares of its consolidated subsidiaries 株式会社スタジオレックス and 株式会社BlasTrain, and transferred the shares on 31 March 2026.」
The positioning changed from expanding the operations portfolio following the acquisition of 株式会社スタジオレックス and the succession of the game business by BlasTrain to reorganizing the portfolio through the transfer of all shares in both companies. - FY2021AdvancedAnnual report
「株式会社BlasTrain (formerly 株式会社Ignom) succeeded to part of the game business of 株式会社ノックノート through an absorption-type company split effective 1 October 2020.」
BlasTrain, which joined the Group, succeeded to part of 株式会社ノックノート's game business effective 1 October 2020. As a result, the consolidated employee count increased by 58 from the previous fiscal year. - FY2021-Q3AdvancedAnnual report
「In addition, 株式会社BlasTrain joined the Group in October, and business expansion has continued.」
株式会社BlasTrain joined the Group in October, and business expansion has continued. - FY2021-Q2AdvancedAnnual report
「The original titles acquired at the end of the previous fiscal year also continued to contribute steadily to earnings, as the transition of the operations team progressed smoothly and initiatives to improve operating efficiency across the Group proved effective.」
For the original titles acquired at the end of the previous fiscal year through the acquisition of 株式会社スタジオレックス, the transition of the operations team progressed smoothly and they continued to contribute steadily to earnings. - FY2021-Q1AdvancedAnnual report
「In addition, major IP-based game titles such as “Boku and Dragon” and “Derby Stallion Masters” continued to perform steadily.」
The company stated that major titles, including “Boku and Dragon,” acquired through the acquisition of 株式会社スタジオレックス, continued to perform steadily during the quarter following the acquisition. - FY2020AchievedAnnual report
「At a meeting held on 17 January 2020, the company's Board of Directors resolved to acquire all shares of 株式会社スタジオレックス and make it a subsidiary. The company entered into a share transfer agreement on the same date and acquired all shares on 2 March 2020.」
The plan to acquire all shares of 株式会社スタジオレックス was executed on 2 March 2020, completing its conversion into a consolidated subsidiary. - FY2020-Q3First statedAnnual report
「Based on a resolution of the Board of Directors at a meeting held on 17 January 2020, the company entered into a share transfer agreement on the same date with 株式会社イグニス and its subsidiary 株式会社スタジオキング. Under the agreement, the company planned to acquire all shares of 株式会社スタジオレックス, which was to be established by 株式会社スタジオレックス, on 2 March 2020.」
The company disclosed for the first time a plan to acquire all shares of a newly established company that would succeed to the game business of 株式会社スタジオキング. The acquisition price was ¥520.000 million in cash, payable in 19 installments, and the voting rights ratio was expected to be 100%. The 2 titles covered, “Boku and Dragon” and “Cat and Dragon,” were reported to have generated revenue of ¥2,133 million and operating income of ¥511 million over the most recent year. The purpose was to efficiently expand the operations portfolio by acquiring and operating popular existing game applications.