Investment in the Game Debugging Business in China
First written in FY2016. 2 of 6 entries say "Advanced", first in FY2017-Q1. Latest entry: FY2019.
No other company in this theme has enough history to compare yet.
- FY2019RestatedAnnual report
「To address growing demand for global services in recent years, the company strengthened personnel capable of handling game translation and localisation, reinforced its Chinese subsidiaries, and strengthened its overseas business platform by making Orgosoft Co., Ltd., which provides debugging, translation and localisation services in South Korea, a subsidiary.」
The policy of continuing to strengthen the Chinese subsidiaries remains in place, but no new investment amount or earnings improvement milestone has been presented for the China business. - FY2018SoftenedAnnual report
「The company recognised an impairment loss because it no longer expects to achieve the earnings assumed when DIGITAL Hearts (Shanghai) Co., Ltd. was established.」
The company recorded an impairment loss of ¥2.739 million on business-use assets at its Shanghai subsidiary in China because it no longer expects to achieve the earnings assumed at the time of establishment. Disclosures on the results of investment in the China business became less prominent. - FY2017RestatedAnnual report
「Accordingly, we have developed our debugging business through overseas subsidiaries in North America, South Korea, Thailand and China, and worked to establish an overseas business platform for long-term, sustainable growth.」
The policy for investing in and developing the China business is being reconfirmed as the establishment of an overseas business platform, including the Shanghai subsidiary. - FY2017-Q2AdvancedAnnual report
「In July 2016, the company established a new subsidiary in Shanghai, China, and began sales activities, thereby advancing the development of its debugging business in China.」
The investment in the China business was put into concrete action with the Shanghai subsidiary commencing sales activities. - FY2017-Q1AdvancedAnnual report
「The funds for investment in the China business are intended for ¥400 million in local operating expenses, including identifying potential collaboration partners among Chinese companies that can provide personnel and other services, and forming alliances, including capital participation, to accelerate the development of the game debugging business in the Chinese market. Given the need to accelerate growth in the game debugging business in China, the company expects to spend ¥607 million as part of the funds for undertaking flexible M&A.」
While retaining the planned use of proceeds of ¥400 million for investment in the China business and ¥607 million for M&A, the company completed payment for the third-party allotment of convertible bonds with stock acquisition rights and raised the funds. - FY2016First statedAnnual report
「The company plans to spend ¥400 million on local operating expenses, including identifying potential collaboration partners among Chinese companies that can provide personnel and other services, and forming alliances, including capital participation, to accelerate the development of the game debugging business in the Chinese market. Given the need to accelerate growth in the game debugging business in China, it expects to spend ¥607 million as part of the funds for undertaking flexible M&A.」
The planned use of proceeds from the third-party allotment is ¥400 million for the China business and ¥607 million for M&A.