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Colopl (3668) · FactReduction in Operating LossLatest Earnings (2026-08-05): "Other"

Second-quarter results for the Entertainment business

First written in FY2022-Q2. 5 of 14 entries say "Advanced", first in FY2022-Q3. Latest entry: 2026-08-05.

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ProgressHeldSoftenedWorseAdvancedFY2022-Q3 – FY2023-Q2WorsenedFY2023-Q3 – FY2025-H1OtherFY2025 – 2026-05-072022: 320222023: 320232024: 320242025: 220252026: 32026
Same theme, other companies
Narrowing of the operating loss in the entertainment business amid declining revenueA theme 1 companies write about · 0 as a headwind · 1 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2025Reduction in Operating LossAnnual report

    「For the current consolidated fiscal year, revenue was ¥23,264 million, down 4.9% from the previous consolidated fiscal year, and operating loss was ¥180 million, compared with an operating loss of ¥1,302 million in the previous consolidated fiscal year.」

    The entertainment business reported lower revenue, while its operating loss narrowed from ¥1,302 million to ¥180 million.
  2. FY2025-H1WorsenedAnnual report

    「As a result, for the six months of the current interim consolidated fiscal period, revenue was ¥12,008 million, down 2.7% year on year, and operating loss was ¥167 million, compared with operating income of ¥479 million in the same period of the previous year.」

    The entertainment business reported a 2.7% decline in revenue, while its results shifted from operating income of ¥479 million in the same period of the previous year to an operating loss of ¥167 million. The report cites declining sales as the distribution periods of existing titles were extended and higher advertising and promotional expenses associated with new releases.
  3. FY2024WorsenedAnnual report

    「As a result, for the current consolidated fiscal year, revenue was ¥24,474 million, down 18.2% from the previous consolidated fiscal year, and operating loss was ¥1,302 million, compared with operating income of ¥3,320 million in the previous consolidated fiscal year.」

    The entertainment business reported an 18.2% decline in revenue, while its results shifted from a profit in the previous fiscal year to an operating loss of ¥1,302 million. The report cites declining sales of existing titles, front-loaded costs for new titles and blockchain games, and titles whose services have ended.
  4. FY2024-Q2WorsenedAnnual report

    「As a result, for the cumulative six months of the current consolidated fiscal year, revenue was ¥12,344 million, down 20.0% year on year, and operating income was ¥389 million, down 81.9%.」

    The entertainment business reported a 20.0% decline in revenue and an 81.9% decline in operating income, both below the same quarter of the previous year. The report also cites declining sales of existing titles and front-loaded costs in the blockchain business.
  5. FY2024-Q1WorsenedAnnual report

    「As a result, for the cumulative three months of the current consolidated fiscal year, revenue was ¥5,596 million, down 20.8% year on year, and operating loss was ¥345 million, compared with operating income of ¥233 million in the same quarter of the previous year.」

    The entertainment business reported a 20.8% decline in revenue, while its results shifted from operating income of ¥233 million in the same period of the previous year to an operating loss of ¥345 million.
  6. FY2023-Q3WorsenedAnnual report

    「As a result, for the cumulative nine months of the current consolidated fiscal year, revenue was ¥21,988 million, down 3.3% year on year, and operating income was ¥2,319 million, down 19.2%.」

    The entertainment business reported a 3.3% decline in revenue and a 19.2% decline in operating income, both below the same quarter of the previous year.
  7. FY2023-Q2AdvancedAnnual report

    「As a result, for the cumulative six months of the current consolidated fiscal year, revenue was ¥15,434 million, up 0.6% year on year, and operating income was ¥2,150 million, up 9.1%.」

    The entertainment business reported higher revenue and operating income than in the same quarter of the previous year, with operating income increasing 9.1%.
  8. FY2023-Q1AdvancedAnnual report

    「As a result, for the cumulative three months of the current consolidated fiscal year, revenue was ¥7,067 million, down 4.4% year on year, and operating income was ¥233 million, down 70.7%.」

    For the three months ended in the first quarter, the entertainment business reported revenue of ¥7,067 million and operating income of ¥233 million.
  9. FY2022AdvancedAnnual report

    「As a result, for the current consolidated fiscal year, revenue was ¥31,817 million and operating income was ¥4,661 million.」

    For the full year, the entertainment business reported revenue of ¥31,817 million and operating income of ¥4,661 million.
  10. FY2022-Q3AdvancedAnnual report

    「As a result, for the cumulative nine months of the current consolidated fiscal year, revenue was ¥22,748 million and operating income was ¥2,869 million.」

    For the nine months ended in the third quarter, the entertainment business reported revenue of ¥22,748 million and operating income of ¥2,869 million.
  11. FY2022-Q2First statedAnnual report

    「As a result, for the cumulative six months of the current consolidated fiscal year, revenue was ¥15,346 million and operating income was ¥1,972 million.」

    The revenue and operating income of the entertainment business for the six months ended in the second quarter are recorded for the first time as a separate topic for the entertainment business as an independent segment.
Moved together

"Increasing User Engagement with Existing Games" moved the same way as this thread, in the same document, in 5 of its 14 moves.

555432★123456
  1. ★This thread
  2. 1Increasing User Engagement with Existing Games5×
  3. 2Results for the nine months ended in the third quarter5×
  4. 3First-Quarter Results of the Investment Development Business5×
  5. 4Investment Recovery and Plan Shortfall Risk4×
  6. 5Introduction and Launch of New Games3×
  7. 6Expansion of Scope of Consolidation2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Colopl's next results are scheduled for 2026-11-04. Read the earnings preview It last moved in the Earnings of 2026-08-05: "Other".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Second-quarter results for the Entertainment business | COLOPL,Inc. (3668) | Komori