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Pole To Win Holdings (3657) · InitiativeDropped

Expansion of the media and content business through game development support and animation production for television

First written in FY2022-Q1. 7 of 17 entries say "Advanced", first in FY2023-Q3. Latest entry: FY2026.

17entries
6years
3from disclosures
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How it moved
ProgressHeldSoftenedWorseRestatedFY2022-Q1 – FY2022-Q3AdvancedFY2023-Q3 – FY20242021: 320212022: 120222023: 420232024: 320242025: 220252026: 42026
Same theme, other companies
Media business expansion and exit through game development support and television animation productionA theme 1 companies write about · 0 as a headwind · 0 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2026DroppedAnnual report

    「The Company announced its withdrawal from the media and content business, transferred the shares of HIKE, Inc. and its consolidated subsidiaries through an MBO in June, and transferred the shares of AQUAPLUS Co., Ltd. and its consolidated subsidiaries to YUKE'S Co.,Ltd. in August.」

    The Company shifted away from measures to expand the media and content business, transferred the HIKE group and アクアプラス and its subsidiaries, and withdrew from those operations.
  2. FY2026-H1DroppedAnnual report

    「The Company announced its withdrawal from the media and content business and transferred 株式会社HIKE and its consolidated subsidiary group through an MBO in June.」

    The Company shifted away from its previous policy of expanding media and content businesses such as games and anime, announced its withdrawal from those operations, and transferred 株式会社HIKE, its principal operating company, and its consolidated subsidiary group through an MBO.
  3. FY2025SoftenedAnnual report

    「In light of the difficulty of monetizing the business, we will substantially reduce new investment, implement fundamental structural reforms even in businesses other than commissioned production, where stable earnings are expected, and seek to maximize earnings by considering every available measure, including business downsizing and withdrawal.」

    For the media and content business, the focus is shifting from the previous emphasis on expansion and investment to a substantial reduction in new investment, structural reforms, and consideration of business downsizing and withdrawal.
  4. FY2025-H1AdvancedAnnual report

    「In June, to improve its end-to-end media and content production capabilities and expand the business, the company acquired from PTW Japan株式会社 the recording studio operation and sound production business.」

    The Company acquired a recording studio operation and audio production business to enhance its end-to-end media and content production capabilities. Higher anime production fees and the withdrawal from unprofitable businesses were also reported, indicating continued selection and concentration within the business portfolio.
  5. FY2025-Q1ReframedAnnual report

    「Revenue from anime production increased, partly because of higher production fees, but media and content revenue was ¥1,468 million, down 7.5% year on year, as revenue from the merchandising business declined following the selection and concentration of businesses.」

    While advancing the expansion of the media and content business, the Company also reported higher anime production fees and a reduction in the merchandising business through business selection and concentration, clarifying the focus of its business mix.
  6. FY2024AdvancedAnnual report

    「HIKE promoted the acquisition of anime production orders while opening studios and investing in recruitment and training to expand production capacity. As a result, media and content revenue was ¥7,106 million, up 167.6% year on year.」

    HIKE pursued anime production orders, opened studios, and invested in recruitment and training, resulting in a 167.6% year-on-year increase in media and content revenue.
  7. FY2024-Q3AdvancedAnnual report

    「Beginning with the first quarter of the current consolidated cumulative period, the results of 株式会社アクアプラス have been consolidated, and sales of the app game "うたわれるもの ロストフラグ" and other titles contributed to results. In game development, the Company also engaged in joint development with other companies and received revenue shares from production committees in which it had invested. HIKE promoted the acquisition of anime production orders while opening studios and investing in recruitment and training to expand production capacity. As a result, media and content revenue was ¥4,575 million, up 139.1% year on year.」

    The Company proceeded with the consolidation of アクアプラス, joint game development and revenue sharing, and the expansion of HIKE's anime production capacity. Media and content revenue rose 139.1% year on year.
  8. FY2024-Q2AdvancedAnnual report

    「Beginning with the first quarter of the current consolidated cumulative period, the results of 株式会社アクアプラス have been consolidated, and sales of the app game "うたわれるもの ロストフラグ" and other titles contributed to results. In game development, the Company also engaged in joint development with other companies and received revenue shares from production committees in which it had invested. HIKE promoted the acquisition of anime production orders while opening studios and investing in recruitment and training to expand production capacity. As a result, media and content revenue was ¥3,251 million, up 148.7% year on year.」

    The disclosure covered app game sales following the consolidation of アクアプラス, revenue shares from joint game development and production committees, and HIKE's expansion of anime production capacity. Media and content revenue rose 148.7% year on year.
  9. FY2024-Q1AdvancedAnnual report

    「HIKE promoted the acquisition of anime production orders while opening studios and investing in recruitment and training to expand production capacity. It also engaged in joint game development with other companies and recorded dividend income from production committees in which it had invested.」

    HIKE pursued anime production orders, opened studios and invested in personnel to expand production capacity, while also engaging in joint game development.
  10. FY2023AdvancedAnnual report

    「CREST made 株式会社SANETTY Produce, which produces and produces stage plays, a subsidiary in November, and 株式会社アクアプラス, which plans, develops and sells game software and plans, produces and sells master recordings of music and video content, a subsidiary in December, to promote the development of IP across all channels.」

    CREST made SANETTY Produce and アクアプラス subsidiaries, broadening the scope of IP development to stage plays, games, and music and video content.
  11. FY2023-Q3AdvancedAnnual report

    「At a meeting of its board of directors held on 9 December 2022, the Company's subsidiary CREST resolved to acquire all shares of 株式会社アクアプラス and make it and its subsidiary, 株式会社フィックスレコード, subsidiaries of the Company. CREST entered into a share transfer agreement on the same date and planned to acquire all shares on 28 December 2022.」

    The Company resolved to acquire all shares of アクアプラス, which owns an extensive portfolio of IP, and its subsidiary フィックスレコード, and put into concrete form its plan to expand the game development business and develop the IP across all channels.
  12. FY2022-Q3RestatedAnnual report

    「株式会社キュービスト, 株式会社カラフル, Panda Graphics株式会社 and 株式会社CREST promoted the expansion of media and content businesses related to graphics, game and anime production.」

    The group companies have reaffirmed the expansion of the media and content business, including graphics, game and anime production, through their respective initiatives.
  13. FY2022-Q2RestatedAnnual report

    「株式会社キュービスト, 株式会社カラフル and 株式会社CREST promoted the expansion of media and content businesses related to graphic, game and anime production.」

    The group companies have reaffirmed their policy of expanding the media and content business, including game and anime production, through their respective initiatives.
  14. FY2022-Q1First statedAnnual report

    「In February, ポールトゥウィン株式会社 transferred to 株式会社CREST its business involving game difficulty tuning and other adjustments and development support, with the aim of expanding its media and content-related business. 株式会社CREST produced the television animation “セブンナイツ レボリューション 英雄の継承者” and handled its committee secretariat functions.」

    To expand its media and content-related business, the Company transferred its game tuning and development support business to CREST and also undertook television animation production and production committee secretariat functions.
Moved together

"Providing solutions through 3 business lines: Domestic, Overseas, and Media & Content" moved the same way as this thread, in the same document, in 7 of its 17 moves.

776554★123456
  1. ★This thread
  2. 1Providing solutions through 3 business lines: Domestic, Overseas, and Media & Content7×
  3. 2Enhancing Business Synergies through the Consolidation of Locations and Services and Personnel Transfers among Group Companies7×
  4. 3Enhancing the management control framework alongside business expansion6×
  5. 4Strengthening Business Development with Local Overseas Companies and Expanding Overseas Sales5×
  6. 5Shareholder Returns and Capital Policy Through Share Buybacks5×
  7. 6Expansion of Support Center Capacity and Opening of a BCP Center in Anticipation of Higher Order Volumes4×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Pole To Win Holdings yet. It last moved in the Revision of earnings forecasts of 2026-03-17: "Dropped".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Expansion of the media and content business through game development support and animation production for television | Pole To Win Holdings,Inc. (3657) | Komori