Komori
GREE Holdings (3632) · InitiativeReframed

Diversification into New Revenue Sources Outside Gaming

First written in FY2016. 18 of 25 entries say "Restated". Latest entry: FY2026.

25entries
11years
1from disclosures
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How it moved
ProgressHeldSoftenedWorseReframedFY2017 – FY2018RestatedFY2021-Q1 – FY2023-Q3RestatedFY2024-Q1 – 2026-05-132016: 12017: 320172018: 120182019: 020192020: 120202021: 420212022: 320222023: 420232024: 320242025: 220252026: 32026
Same theme, other companies
Diversifying Revenue Sources Through New BusinessesA theme 163 companies write about · 0 as a headwind · 168 as a tailwind

12 other companies' latest entry also says "Reframed".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 163 companies compared. The sentences above are computed from all 163.
Full recordFilings, disclosures and news, newest first
  1. FY2026ReframedAnnual report

    「Against this backdrop, our group actively pursued investments in each of the game, VTuber, IP, DX, engineering, and investment business segments.」

    While continuing its policy of investing in multiple businesses, including the development of revenue sources outside the game business, the group has indicated a policy of withdrawing from the investment business from the next consolidated fiscal year, reshaping its business portfolio.
  2. 2026-05-13RestatedEarnings

    「We will expand our content and services, increase usage among users in Japan and overseas, and pursue initiatives to improve the stable earnings-generating capacity of our business portfolio over the medium term.」

    The Company continued investing in multiple segments and working to improve the stable earnings-generating capacity of its business portfolio over the medium term.
  3. FY2026-H1RestatedAnnual report

    「Our group actively pursued investments in each of the game, VTuber, IP, DX, and investment business segments.」

    The group continues its policy of actively investing in multiple segments, including VTuber, IP, DX and investment, including the development of revenue sources outside the game business.
  4. FY2025RestatedAnnual report

    「Against this backdrop, our group actively pursued investments in each of the game, metaverse, IP, DX, and investment business segments.」

    The group continues its policy of actively investing in multiple businesses, including the metaverse, IP, DX and investment, including the development of revenue sources outside the game business.
  5. FY2025-H1RestatedAnnual report

    「Our group actively pursued investments in each of the games and anime, metaverse, DX, and investment business segments.」

    The group continues its policy of actively investing in multiple businesses, including the metaverse, DX and investment, including the development of revenue sources outside the game business.
  6. FY2024RestatedAnnual report

    「Against this backdrop, our group actively pursued investments in each of the games and anime, metaverse, DX, commerce, and investment business segments.」

    The group continues its policy of actively investing in multiple businesses, including the development of revenue sources outside the game business.
  7. FY2024-Q3RestatedAnnual report

    「Our group actively pursued investments in each of the games and anime, metaverse, DX, commerce, and investment business segments.」

    The group continues its policy of actively investing in multiple businesses, including the metaverse, DX, commerce and investment, including the development of revenue sources outside the game business.
  8. FY2024-Q2RestatedAnnual report

    「Our group actively pursued investments in each of the games and anime, metaverse, DX, commerce, and investment business segments.」

    The group continues its policy of actively investing in multiple businesses, including the metaverse, DX, commerce and investment, including the development of revenue sources outside the game business.
  9. FY2024-Q1RestatedAnnual report

    「Our group actively pursued investments in each of the games and anime, metaverse, DX, commerce, and investment business segments.」

    The group continues its policy of actively investing in multiple businesses, including the metaverse, DX, commerce and investment, including the development of revenue sources outside the game business.
  10. FY2023ReframedAnnual report

    「Securing new revenue sources is a key management issue for our group, which has identified the following issues to be addressed.」

    The diversification policy to reduce dependence on games has been organized as a business structure covering multiple areas: games and anime, the metaverse, DX, commerce, and investment and incubation.
  11. FY2023-Q3RestatedAnnual report

    「Our group actively pursued investments in both the internet and entertainment business and the investment and incubation business.」

    The group continues its policy of actively investing in the internet and entertainment business and the investment and incubation business. No new investment amount or additional business area is reported.
  12. FY2023-Q2RestatedAnnual report

    「Our group actively pursued investments in both the internet and entertainment business and the investment and incubation business.」

    The group continues its policy of actively investing in the internet and entertainment business and the investment and incubation business.
  13. FY2023-Q1RestatedAnnual report

    「Our group actively pursued investments in both the internet and entertainment business and the investment and incubation business.」

    The group continues its policy of actively investing in the internet and entertainment business, including games, and the investment and incubation business.
  14. FY2022-Q3RestatedAnnual report

    「Against this backdrop, our group actively pursued investments in both the internet and entertainment business and the investment and incubation business.」

    The group continues its policy of actively investing in the internet and entertainment business and the investment and incubation business.
  15. FY2022-Q2RestatedAnnual report

    「Against this backdrop, our group actively pursued investments in both the internet and entertainment business and the investment and incubation business.」

    The group has reiterated its policy of actively investing in the investment and incubation business in addition to the internet and entertainment business, including games.
  16. FY2022-Q1RestatedAnnual report

    「Against this backdrop, our group actively pursued investments in both the internet and entertainment business and the investment and incubation business.」

    The group continues its policy of actively investing in the investment and incubation business in addition to the internet and entertainment business, including games.
  17. FY2021RestatedAnnual report

    「Against this backdrop, our group invested in the game, live entertainment, and advertising and media sectors.」

    The group continues to invest in the game, live entertainment, and advertising and media sectors, including the development of revenue sources outside the game business.
  18. FY2021-Q3RestatedAnnual report

    「Against this backdrop, our group invested in the game, live entertainment, and advertising and media sectors.」

    The group continues to invest in the game, live entertainment, and advertising and media sectors. No new investment amount or additional business area is reported.
  19. FY2021-Q2RestatedAnnual report

    「Against this backdrop, our group invested in the game, live entertainment, and advertising and media sectors.」

    The group continues to invest in the game, live entertainment, and advertising and media sectors, including the development of revenue sources outside the game business.
  20. FY2021-Q1RestatedAnnual report

    「Against this backdrop, our group invested in the game, live entertainment, and advertising and media sectors.」

    The group continues to invest in the game, live entertainment, and advertising and media sectors, including the development of revenue sources outside the game business.
  21. FY2018ReframedAnnual report

    「Going forward, we will continue investing to strengthen our media capabilities with the aim of making them the second core business after games, and seek to build one of Japan's largest groups of vertical media platforms.」

    The diversification policy outside the game business was given concrete form as a plan to develop the advertising and media business as the second core business, while the live entertainment business was added as another new business pillar.
  22. FY2017ReframedAnnual report

    「To create a core revenue source in services outside the game business, we have developed several new businesses. Going forward, we will focus on the advertising and media business, particularly the rapidly growing video sector, and selectively concentrate our management resources.」

    The diversification policy outside the game business is being reshaped from broad development of multiple new businesses to selective concentration on advertising and media, particularly the video sector.
  23. FY2017-Q3AdvancedAnnual report

    「The company made 株式会社3ミニッツ a subsidiary, judging that further growth in the video advertising market could be achieved by investing in 株式会社3ミニッツ the management resources of our group, including personnel well versed in the internet business and a stable financial base, through this acquisition of shares.」

    The acquisition of shares in 株式会社3ミニッツ was completed, and the company was included in the scope of consolidation from the third-quarter consolidated accounting period. The business combination date was 9 February 2017, the deemed acquisition date was 28 February 2017, the ownership of voting rights acquired was 100%, the acquisition consideration was ¥4,179 million, and goodwill of ¥4,200 million was recognized and is being amortized on a straight-line basis over 5 years.
  24. FY2017-Q2AdvancedAnnual report

    「The company resolved to make 株式会社3ミニッツ a subsidiary, judging that further growth in the video advertising market could be achieved by investing in 株式会社3ミニッツ the management resources of our group, including personnel well versed in the internet business and a stable financial base, through this acquisition of shares.」

    The company resolved to acquire 100% of the outstanding shares of 株式会社3ミニッツ, which operates advertising, media and commerce businesses. The scheduled acquisition date was 9 February 2017, and the acquisition consideration was approximately ¥4,300 million, representing a specific investment decision aimed at developing revenue sources outside the game business.
  25. FY2016First statedAnnual report

    「In addition, to secure revenue sources outside the game business, we will invest management resources in the housing platform business, healthcare platform business, advertising media business and VR business, among others.」

    The company has outlined a policy of reducing its dependence on games and allocating management resources to housing, healthcare, advertising media and VR.
Moved together

"Failure to achieve an investee’s plans, failure to realize synergies, and inability to recover the investment" moved the same way as this thread, in the same document, in 4 of its 25 moves.

442222★123456
  1. ★This thread
  2. 1Failure to achieve an investee’s plans, failure to realize synergies, and inability to recover the investment4×
  3. 2Dilution of Share Value from Stock Options4×
  4. 3Decrease in GREE revenue from paid charges2×
  5. 4Creating Hit Smartphone Game Titles2×
  6. 5Response to Internet, Consumer Protection and Overseas Legal and Regulatory Requirements2×
  7. 6Revenue concentration in the gaming business and paid content income2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for GREE Holdings yet. It last moved in the Earnings of 2026-05-13: "Restated".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Diversification into New Revenue Sources Outside Gaming | GREE Holdings,Inc. (3632) | Komori