Decrease in GREE revenue from paid charges
First written in FY2016. 9 of 16 entries say "Restated". Latest entry: FY2026.
No other company in this theme has enough history to compare yet.
- FY2026WorsenedAnnual report
「Paid in-app purchases 26,135 6,957 0 – – – 33,092」
Revenue from paid in-app purchases was ¥33,092 million, down from ¥40,805 million in the previous fiscal year. The contraction in existing paid in-app purchase revenue is continuing. - FY2025WorsenedAnnual report
「Paid-subscription revenue 40,805 — 40,805」
Paid-subscription revenue was ¥40,805 million, down from ¥46,731 million in the previous fiscal year. The contraction of existing paid-subscription revenue continued. - FY2024WorsenedAnnual report
「Paid-subscription revenue 46,731 14,577 61,309」
Paid-subscription revenue was ¥46,731 million, down from ¥54,800 million in the previous fiscal year. The contraction of existing paid-subscription revenue continued. - FY2023WorsenedAnnual report
「Paid-subscription revenue 54,800 — 54,800」
Paid-subscription revenue was ¥54,800 million, down from ¥60,079 million in the previous fiscal year. The contraction risk for existing paid-subscription revenue is quantified. - FY2022-Q3RestatedAnnual report
「In our core gaming business, coin consumption for browser games continues to decline」
The continued decline in browser-game coin consumption indicates that the contraction risk for the existing revenue base centered on paid subscriptions remains. - FY2022-Q2RestatedAnnual report
「In our core gaming business, coin consumption for browser games continues to decline」
The continued decline in browser-game coin consumption indicates that the contraction risk for the existing revenue base centered on paid subscriptions remains. - FY2022-Q1RestatedAnnual report
「In our core gaming business, coin consumption for browser games continues to decline」
The continued decline in browser-game coin consumption indicates that the contraction risk for the existing revenue base centered on paid subscriptions remains. - FY2021-Q3RestatedAnnual report
「Coin consumption for browser games continues to decline」
The decline in browser-game coin consumption continued. No new amount of the decline or new paid-subscription revenue figure was provided in this disclosure. - FY2019WorsenedAnnual report
「Paid-subscription revenue 56,490 81.6」
Paid-subscription revenue was ¥56,490 million, or 81.6% of the prior fiscal year's level, continuing its decline. - FY2018-Q3RestatedAnnual report
「As a result, although coin consumption for web games declined, the increase in mobile games more than offset it, and overall coin consumption increased year on year.」
Overall coin consumption increased year on year, but the decline in higher-margin web-game coin consumption continued, leaving the risk of contraction in existing paid-subscription revenue. - FY2018-Q2RestatedAnnual report
「Although coin consumption for web games declined, the increase in mobile games more than offset it, resulting in higher overall coin consumption year on year.」
Overall coin consumption increased, but the decline in higher-margin web-game coin consumption continued, leaving the risk of contraction in existing paid-subscription revenue. - FY2018-Q1RestatedAnnual report
「Against this backdrop, during the first quarter of the current fiscal year, we continued developing new smartphone game applications while strengthening the operation of titles released in the previous fiscal year. As a result, coin consumption remained solid. In contrast, coin consumption for higher-margin web games declined year on year.」
Overall coin consumption, including native games, remained solid, but the continued decline in higher-margin web-game coin consumption means that the risk of contraction in the existing revenue base centered on paid subscriptions remains. - FY2017RestatedAnnual report
「As paid-subscription revenue from “GREE,” which had been our Group's existing revenue base, continues to decline, we recognize securing new sources of revenue and achieving further operating efficiencies as important management challenges.」
The decline in paid-subscription revenue remained an important management challenge. Paid-subscription revenue for the current fiscal year was ¥59,959 million, or 91.2% of the prior-year level. Native games increased, while web games declined. - FY2017-Q3RestatedAnnual report
「Although domestic coin consumption for native games increased, overall native-game coin consumption declined year on year because existing titles overseas declined. Coin consumption for higher-margin web games also declined year on year.」
Domestic native-game coin consumption increased, but the decline in existing overseas titles caused overall native-game coin consumption to fall year on year. Web-game coin consumption also declined. - FY2017-Q2WorsenedAnnual report
「Although we acquired 1 title overseas, coin consumption for native games declined year on year due in part to the sale of a major title and the decline of existing titles. Coin consumption for higher-margin web games also declined year on year.」
Coin consumption declined year on year for both native games and web games. Cumulative revenue was ¥30,255 million, down 19.2% year on year, indicating that the contraction of the revenue base, including paid subscriptions, continued. - FY2016First statedAnnual report
「As paid-subscription revenue from “GREE,” which had been our Group's existing revenue base, continues to decline, we recognize securing new sources of revenue and achieving further operating efficiencies as important management challenges.」
Paid-subscription revenue was ¥65,759 million, or 75.7% of the prior-year level, demonstrating the contraction of the existing revenue base.