Komori
GREE Holdings (3632) · RiskWorsened

Decrease in GREE revenue from paid charges

First written in FY2016. 9 of 16 entries say "Restated". Latest entry: FY2026.

16entries
11years
0from disclosures
Share on X
How it moved
ProgressHeldSoftenedWorseRestatedFY2017-Q3 – FY2018-Q3WorsenedFY2019RestatedFY2021-Q3 – FY2022-Q3WorsenedFY2023 – FY20262016: 12017: 420172018: 220182019: 120192020: 020202021: 220212022: 220222023: 120232024: 120242025: 120252026: 12026
Same theme, other companies
Contraction of GREE’s Paid Billing RevenueA theme 1 companies write about · 1 as a headwind · 0 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2026WorsenedAnnual report

    「Paid in-app purchases 26,135 6,957 0 – – – 33,092」

    Revenue from paid in-app purchases was ¥33,092 million, down from ¥40,805 million in the previous fiscal year. The contraction in existing paid in-app purchase revenue is continuing.
  2. FY2025WorsenedAnnual report

    「Paid-subscription revenue 40,805 — 40,805」

    Paid-subscription revenue was ¥40,805 million, down from ¥46,731 million in the previous fiscal year. The contraction of existing paid-subscription revenue continued.
  3. FY2024WorsenedAnnual report

    「Paid-subscription revenue 46,731 14,577 61,309」

    Paid-subscription revenue was ¥46,731 million, down from ¥54,800 million in the previous fiscal year. The contraction of existing paid-subscription revenue continued.
  4. FY2023WorsenedAnnual report

    「Paid-subscription revenue 54,800 — 54,800」

    Paid-subscription revenue was ¥54,800 million, down from ¥60,079 million in the previous fiscal year. The contraction risk for existing paid-subscription revenue is quantified.
  5. FY2022-Q3RestatedAnnual report

    「In our core gaming business, coin consumption for browser games continues to decline」

    The continued decline in browser-game coin consumption indicates that the contraction risk for the existing revenue base centered on paid subscriptions remains.
  6. FY2022-Q2RestatedAnnual report

    「In our core gaming business, coin consumption for browser games continues to decline」

    The continued decline in browser-game coin consumption indicates that the contraction risk for the existing revenue base centered on paid subscriptions remains.
  7. FY2022-Q1RestatedAnnual report

    「In our core gaming business, coin consumption for browser games continues to decline」

    The continued decline in browser-game coin consumption indicates that the contraction risk for the existing revenue base centered on paid subscriptions remains.
  8. FY2021-Q3RestatedAnnual report

    「Coin consumption for browser games continues to decline」

    The decline in browser-game coin consumption continued. No new amount of the decline or new paid-subscription revenue figure was provided in this disclosure.
  9. FY2019WorsenedAnnual report

    「Paid-subscription revenue 56,490 81.6」

    Paid-subscription revenue was ¥56,490 million, or 81.6% of the prior fiscal year's level, continuing its decline.
  10. FY2018-Q3RestatedAnnual report

    「As a result, although coin consumption for web games declined, the increase in mobile games more than offset it, and overall coin consumption increased year on year.」

    Overall coin consumption increased year on year, but the decline in higher-margin web-game coin consumption continued, leaving the risk of contraction in existing paid-subscription revenue.
  11. FY2018-Q2RestatedAnnual report

    「Although coin consumption for web games declined, the increase in mobile games more than offset it, resulting in higher overall coin consumption year on year.」

    Overall coin consumption increased, but the decline in higher-margin web-game coin consumption continued, leaving the risk of contraction in existing paid-subscription revenue.
  12. FY2018-Q1RestatedAnnual report

    「Against this backdrop, during the first quarter of the current fiscal year, we continued developing new smartphone game applications while strengthening the operation of titles released in the previous fiscal year. As a result, coin consumption remained solid. In contrast, coin consumption for higher-margin web games declined year on year.」

    Overall coin consumption, including native games, remained solid, but the continued decline in higher-margin web-game coin consumption means that the risk of contraction in the existing revenue base centered on paid subscriptions remains.
  13. FY2017RestatedAnnual report

    「As paid-subscription revenue from “GREE,” which had been our Group's existing revenue base, continues to decline, we recognize securing new sources of revenue and achieving further operating efficiencies as important management challenges.」

    The decline in paid-subscription revenue remained an important management challenge. Paid-subscription revenue for the current fiscal year was ¥59,959 million, or 91.2% of the prior-year level. Native games increased, while web games declined.
  14. FY2017-Q3RestatedAnnual report

    「Although domestic coin consumption for native games increased, overall native-game coin consumption declined year on year because existing titles overseas declined. Coin consumption for higher-margin web games also declined year on year.」

    Domestic native-game coin consumption increased, but the decline in existing overseas titles caused overall native-game coin consumption to fall year on year. Web-game coin consumption also declined.
  15. FY2017-Q2WorsenedAnnual report

    「Although we acquired 1 title overseas, coin consumption for native games declined year on year due in part to the sale of a major title and the decline of existing titles. Coin consumption for higher-margin web games also declined year on year.」

    Coin consumption declined year on year for both native games and web games. Cumulative revenue was ¥30,255 million, down 19.2% year on year, indicating that the contraction of the revenue base, including paid subscriptions, continued.
  16. FY2016First statedAnnual report

    「As paid-subscription revenue from “GREE,” which had been our Group's existing revenue base, continues to decline, we recognize securing new sources of revenue and achieving further operating efficiencies as important management challenges.」

    Paid-subscription revenue was ¥65,759 million, or 75.7% of the prior-year level, demonstrating the contraction of the existing revenue base.
Moved together

"Investee underperformance, unrealized synergies and inability to recover investments" moved the same way as this thread, in the same document, in 5 of its 16 moves.

544332★123456
  1. ★This thread
  2. 1Investee underperformance, unrealized synergies and inability to recover investments5×
  3. 2Dilution of equity value through stock options4×
  4. 3Revenue concentration in the gaming business and paid content income4×
  5. 4Response to Internet, Consumer Protection and Overseas Legal and Regulatory Requirements3×
  6. 5Strengthening Organizational Structure, Human Resources and Delegation of Authority3×
  7. 6Diversification into new revenue sources outside gaming2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for GREE Holdings yet.
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Decrease in GREE revenue from paid charges | GREE Holdings,Inc. (3632) | Komori