Komori
GREE Holdings (3632) · TargetRestated

Creating Hit Smartphone Game Titles

First written in FY2016. 23 of 37 entries say "Restated". Latest entry: FY2026.

37entries
11years
1from disclosures
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How it moved
ProgressHeldSoftenedWorseRestatedFY2023-Q1 – FY2025-H12016: 22017: 420172018: 420182019: 420192020: 320202021: 420212022: 420222023: 420232024: 320242025: 220252026: 32026
Same theme, other companies
Ongoing Expansion of High-Quality Games and ContentA theme 23 companies write about · 0 as a headwind · 30 as a tailwind

The whole theme swung hardest in 2023: 2 of 20 companies on the "Worse" side.

4 other companies' latest entry also says "Restated".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 23 companies compared. The sentences above are computed from all 23.
Full recordFilings, disclosures and news, newest first
  1. FY2026RestatedAnnual report

    「The company worked to stabilize revenue through the long-term operation of existing titles while advancing the development of new titles. During the current consolidated fiscal year, operations centered on existing titles and performance was sluggish.」

    The company continued developing new titles and operating existing titles, but no new hit titles or specific release results were reported during the fiscal year.
  2. 2026-05-13RestatedEarnings

    「While working to stabilize earnings through the long-term operation of existing titles, we continued developing new titles.」

    The Company continued developing new titles, but no specific results relating to new releases or hit titles were disclosed.
  3. FY2026-H1RestatedAnnual report

    「The company worked to stabilize revenue through the long-term operation of existing titles while advancing the development of new titles. During the current interim consolidated accounting period, operations centered on existing titles and performance was sluggish.」

    The company continues to pursue hit title creation through new title development and operation of existing titles, but no specific results involving new hit titles or new releases are reported for the interim consolidated accounting period.
  4. FY2025AdvancedAnnual report

    「A new smartphone game was released during the current consolidated fiscal year. Although the new smartphone game made a certain contribution,」

    A new smartphone game was released during the fiscal year, and a certain contribution to earnings was reported. No hit title or recovery of the business as a whole was reported.
  5. FY2025-H1RestatedAnnual report

    「The company advanced the development of new titles, but no new titles were released during the current interim consolidated accounting period. Operations therefore centered on existing titles and performance was sluggish.」

    The company continues to pursue hit creation through new title development, operation of existing titles and overseas expansion, but no new titles were released during the interim consolidated accounting period. No new hit results are reported.
  6. FY2024RestatedAnnual report

    「The company worked to stabilize revenue through the long-term operation of existing smartphone games and to improve earnings power through overseas expansion, while advancing the development of new titles. However, performance was sluggish during the current consolidated fiscal year because no new titles were released.」

    The company continues its policy of creating hits through the development of new titles, the long-term operation of existing titles, and overseas expansion, but no new releases or hit performance were disclosed.
  7. FY2024-Q3RestatedAnnual report

    「The company worked to stabilize revenue through the long-term operation of existing smartphone games and to improve earnings power through overseas expansion, while advancing the development of new titles. Although the anniversary initiatives for “Heaven Burns Red” were beginning to prove effective, revenue declined year on year.」

    The company continues the long-term operation and overseas expansion of existing titles and the development of new titles. Although the anniversary initiatives for Heaven Burns Red were beginning to prove effective, no new hit titles or ranking performance were disclosed.
  8. FY2024-Q2RestatedAnnual report

    「The company worked to stabilize revenue through the long-term operation of existing smartphone games and to improve earnings power through overseas expansion, while advancing the development of new titles. However, performance was sluggish due in part to the reaction following the initial surge in popularity after the release of “Heaven Burns Red.”」

    The company continues its policy of creating hit titles through the long-term operation and overseas expansion of existing titles and the development of new titles. No new hit performance was disclosed, and the gaming and anime business performed sluggishly.
  9. FY2024-Q1RestatedAnnual report

    「The company worked to stabilize revenue through the long-term operation of existing smartphone games and to improve earnings power through overseas expansion, while advancing the development of new titles. However, performance was sluggish due in part to the reaction following the initial surge in popularity after the release of “Heaven Burns Red.”」

    The company continues developing new titles, operating existing titles over the long term, and expanding overseas to create hits, but no specific results, such as new hit titles or high rankings, were disclosed. Heaven Burns Red was described as performing sluggishly due in part to the reaction following its initial surge in popularity after release.
  10. FY2023RestatedAnnual report

    「In its core gaming and anime business, the company worked to stabilize revenue through the long-term operation of existing smartphone games and to improve earnings power through overseas expansion, while advancing the development of new smartphone games.」

    The company continues the long-term operation and overseas expansion of existing titles and the development of new smartphone games. This disclosure does not indicate any new hit titles or specific release results.
  11. FY2023-Q3RestatedAnnual report

    「In its core gaming and anime business, the company worked to stabilize revenue through the long-term operation of existing smartphone app games, hereinafter referred to as “app games,” and to improve earnings power through overseas expansion, while advancing the development of new app games.」

    The company continues developing new app games and the long-term operation and overseas expansion of existing app games. No specific results, such as new release figures or hit titles, were disclosed.
  12. FY2023-Q2RestatedAnnual report

    「In its core gaming and anime business, the company worked to stabilize revenue through the long-term operation of existing smartphone app games, hereinafter referred to as “app games,” and to improve earnings power through overseas expansion, while advancing the development of new app games.」

    The company continues the long-term operation and overseas expansion of existing app games and the development of new app games. No new hit title names or number of releases were disclosed.
  13. FY2023-Q1RestatedAnnual report

    「The company worked to stabilize revenue through the long-term operation of existing smartphone app games, hereinafter referred to as “app games,” and to improve earnings power through overseas expansion, while advancing the development of new app games.」

    The company continues the long-term operation and overseas expansion of existing app games and the development of new app games. No additional milestones indicating the creation of hit titles, such as new hit title names or the number of releases, were disclosed.
  14. FY2022AdvancedAnnual report

    「The company released new app games and produced multiple hits.」

    The company stated that the release of new app games produced multiple hits, adding specific results related to the creation of hit titles.
  15. FY2022-Q3AdvancedAnnual report

    「As new app games in the gaming business contributed to results, revenue for the cumulative third quarter of the current consolidated fiscal period was ¥51,550 million, up 20.4% year on year, and operating profit was ¥6,106 million, up 57.4%.」

    Contributions from new app games increased revenue and operating profit in the Internet and Entertainment business, including the gaming business. The revenue contribution from new app games represents tangible progress.
  16. FY2022-Q2AdvancedAnnual report

    「As new app games in the gaming business contributed to results, revenue for the cumulative second quarter of the current consolidated fiscal period was ¥31,472 million, up 8.8% year on year, and operating profit was ¥2,960 million, up 37.3%.」

    New app games contributed to business performance, and increases in revenue and operating profit were reported for the Internet and Entertainment business, including the gaming business. No individual hit title names or number of releases were disclosed.
  17. FY2022-Q1RestatedAnnual report

    「In our core gaming business, coin consumption for browser games continued to decline, but we continued working to stabilize revenue through the long-term operation of existing smartphone app games and improve earning power through overseas expansion, while developing new app games.」

    The company continues developing new app games and the long-term operation and overseas expansion of existing app games, but the number of new-title releases and hit performance were not disclosed.
  18. FY2021Cited as achievedAnnual report

    「As a result, the company successfully strengthened earnings power by creating multiple hit titles, including its proprietary IPs “Shoumetsu Toshi” and “Another Eden,” and through active global expansion.」

    In explaining the purpose of the company split, the company cited the creation of multiple hit titles and stronger earnings power through global expansion as past achievements.
  19. FY2021-Q3RestatedAnnual report

    「The company worked to stabilize revenue through the long-term operation of existing smartphone app games, hereinafter referred to as “app games,” and to improve earnings power through overseas expansion, while advancing the development of new app games.」

    The company continues the long-term operation and overseas expansion of existing app games and the development of new app games. The number of new-title releases and hit performance were not disclosed.
  20. FY2021-Q2RestatedAnnual report

    「In our core gaming business, we continued working to stabilize revenue through the long-term operation of existing smartphone app games and improve earning power through overseas expansion, while developing new app games.」

    The company continues developing new app games and operating existing app games over the long term, but the number of new-title releases and hit performance were not disclosed.
  21. FY2021-Q1RestatedAnnual report

    「In our core gaming business, we continued working to stabilize revenue through the long-term operation of existing smartphone app games and improve earning power through overseas expansion, while developing new app games.」

    The company continues developing new app games and operating existing app games over the long term, but no specific results, such as hit titles or the number of new releases, were disclosed.
  22. FY2020-Q3AdvancedAnnual report

    「Against this backdrop, during the first 3 quarters of the current fiscal year, our Group continued working in its core gaming and entertainment business to stabilize revenue through the long-term operation of existing smartphone app games and improve earning power through overseas expansion, while developing new app games. As a result, we achieved the global release of 1 new app game and expanded the regions of deployment for 3 existing app games.」

    In addition to globally releasing 1 new app game, the company expanded the geographic coverage of 3 existing app games. Although no hit performance itself was disclosed, the rollout of titles showed tangible progress.
  23. FY2020-Q2AdvancedAnnual report

    「Against this backdrop, during the first 2 quarters of the current fiscal year, our Group continued working in its core gaming and entertainment business to stabilize revenue through the long-term operation of existing smartphone app games and improve earning power through overseas expansion, while developing new app games. As a result, we achieved the global release of 1 new app game and expanded the regions of deployment for 1 existing app game.」

    The company globally released 1 new app game and expanded the geographic coverage of 1 existing app game. Although no hit performance itself was disclosed, the release and rollout of titles showed tangible progress.
  24. FY2020-Q1RestatedAnnual report

    「Against this backdrop, in our core gaming and entertainment business, we continued working to stabilize revenue through the long-term operation of existing smartphone app games and improve earning power through overseas expansion, while developing new app games.」

    The company continues developing new app games and operating existing app games over the long term. No new specific results related to creating hit titles, such as the number of new-title releases or hit performance, were disclosed.
  25. FY2019AdvancedAnnual report

    「As a result, we maintained our existing app games near the top of the sales rankings on app distribution platforms, achieved overseas rollout and regional expansion for 4 titles, and released 2 new app games.」

    Existing app games maintained high positions in the sales rankings, and the company released 2 new app game titles. Specific results were added to the existing policy of creating hit titles.
  26. FY2019-Q3RestatedAnnual report

    「Against this backdrop, during the first 3 quarters of the current fiscal year, our core gaming and entertainment business continued operating existing smartphone game applications and preparing for overseas expansion while developing new titles, and achieved the overseas rollout of 3 existing titles and expanded their regions of deployment.」

    The company continues developing new titles and operating existing titles. The overseas rollout of 3 existing titles progressed, but no new results indicating the creation of hit titles, such as new-title releases, hit performance, or rankings, were disclosed.
  27. FY2019-Q2RestatedAnnual report

    「While continuing to operate existing smartphone game apps and preparing for their overseas expansion, the company advanced the development of new titles and achieved the overseas rollout of 2 existing titles, as well as an expansion of their geographic coverage.」

    The company continues developing new titles and operating existing titles. The overseas rollout of 2 existing titles progressed, but no new hit performance or new-title release results were disclosed.
  28. FY2019-Q1AdvancedAnnual report

    「Against this backdrop, during the first quarter of the current fiscal year, our core gaming and entertainment business continued operating existing smartphone game applications and preparing for overseas expansion while developing new titles, and released 1 new title.」

    The company released 1 new title and continued creating titles for smartphone games. No additional results, such as hit performance or rankings, were disclosed.
  29. FY2018AdvancedAnnual report

    「As a result of stronger operations for existing mobile games, overseas expansion in collaboration with leading partners and the release of multiple new mobile games, overall coin consumption increased during the current fiscal year, despite a decline in web-game coin consumption compared with the previous fiscal year, because the increase in mobile games more than offset it.」

    The company released multiple new mobile games and advanced the operation and overseas expansion of existing titles. As a result, coin consumption in mobile games and total coin consumption increased year on year.
  30. FY2018-Q3RestatedAnnual report

    「During the cumulative third quarter of the current consolidated fiscal period, the core gaming and entertainment business focused on strengthening the operation and overseas expansion of smartphone game apps, hereinafter referred to as “mobile games.” The company also made steady progress in developing and releasing new titles.」

    The company continues strengthening the operation of mobile games and developing and releasing new titles. No new specific milestones indicating the creation of hit titles, such as the number of new releases, title names, or ranking performance, were disclosed.
  31. FY2018-Q2RestatedAnnual report

    「While advancing the development of new smartphone game apps, hereinafter referred to as “mobile games,” the company worked to strengthen the operation of existing titles. As a result, coin consumption in mobile games increased year on year.」

    The company continues developing new mobile game titles and strengthening the operation of existing titles. No additional milestones, such as the number of new releases, hit title names, or ranking performance, were disclosed.
  32. FY2018-Q1RestatedAnnual report

    「Against this backdrop, during the first quarter of the current fiscal year, we continued developing new smartphone game applications while strengthening the operation of titles released in the previous fiscal year. As a result, coin consumption remained solid. In contrast, coin consumption for higher-margin web games declined year on year.」

    The company continued developing new titles and strengthening the operation of titles released in the previous fiscal year. No additional identifiable milestones, such as the number of new releases or new hit performance, were disclosed.
  33. FY2017AdvancedAnnual report

    「To achieve a recovery in performance, the group focused on developing smartphone game apps, hereinafter referred to as “native games,” and released 8 new titles for the domestic market during the current consolidated fiscal year. Most of these contributed by ranking near the top of the top-grossing rankings on the App Store and Google Play, and coin consumption in native games increased year on year.」

    The company completed its “release rush” by launching 8 new titles in Japan. Most ranked near the top of the top-grossing rankings on the major app stores, and coin consumption in native games also increased year on year.
  34. FY2017-Q3AdvancedAnnual report

    「Against this business backdrop, the company has focused on developing smartphone game apps, hereinafter referred to as “native games,” to achieve a recovery in performance. The group designated the current consolidated fiscal year as a “release rush” year and released 4 new domestic titles during the cumulative third quarter of the current consolidated fiscal period, including 1 title launched overseas. In addition to progress in developing multiple titles scheduled for release during the current consolidated fiscal year, it also updated and released 1 existing title.」

    As part of the “release rush,” the company released 4 new domestic titles, including 1 title launched overseas. It also made progress in developing multiple titles and updated and released 1 existing title.
  35. FY2017-Q2AdvancedAnnual report

    「To achieve a recovery in performance, the company has focused on developing smartphone game apps, hereinafter referred to as “native games.” The group designated the current consolidated fiscal year as a “release rush” year and released 2 new titles during the cumulative second quarter of the current consolidated fiscal period. In addition to progress in developing multiple titles scheduled for release during the current fiscal year, it also updated and released 1 existing title.」

    As part of the “release rush,” the company released 2 new titles, made progress in developing multiple titles, and updated and released 1 existing title.
  36. FY2017-Q1RestatedAnnual report

    「To restore business performance, our Group has expanded mobile content and services and worked to increase usage among users in Japan and overseas.」

    The company continues to expand its mobile content and services, but no specific progress, such as new game titles or hit performance, has been disclosed.
  37. FY2016First statedAnnual report

    「Going forward, the company will release multiple new game titles to create hits.」

    The company is promoting smartphone games as a new source of revenue and plans to release multiple titles.
Moved together

"Stabilizing the revenue base of GREE's existing services" moved the same way as this thread, in the same document, in 8 of its 37 moves.

864433★123456
  1. ★This thread
  2. 1Stabilizing the revenue base of GREE's existing services8×
  3. 2The gaming business strategy of “engine × IP × global”6×
  4. 3Global No. 1 position in social gaming4×
  5. 4Transfer of GREE International and Optimization of Overseas Operations4×
  6. 5Strengthening the System Infrastructure for Safe and Stable Service Operations3×
  7. 6Sharing Game Development and Operations Know-How Among Bases in Various Countries3×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for GREE Holdings yet. It last moved in the Earnings of 2026-05-13: "Restated".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Creating Hit Smartphone Game Titles | GREE Holdings,Inc. (3632) | Komori