Upfront Investment in Blockchain-Related Services and Market Contraction
First written in FY2018. 2 of 7 entries say "Materialised", first in FY2020-Q3. Latest entry: FY2024.
0 other companies' latest entry also says "Dropped".
- FY2024DroppedAnnual reportThe sections on the business activities, management strategy and risks for the current fiscal year contain no direct reference to upfront investment in blockchain-related services or market contraction.
- FY2023MaterialisedAnnual report
「Because the blockchain game business has low profitability and its future outlook is uncertain, we have begun preparations for transferring the distribution rights for game titles and ending the services.」
For blockchain-related services, issues with profitability and future prospects that had previously been identified as risks have materialized in the transfer of distribution rights and the start of measures to terminate services. - FY2021RestatedAnnual report
「Because the blockchain-related services in which the Company operates are in a new business area, providing the services may take longer or cost more than anticipated. If the Company fails to achieve the results initially expected because of slower market expansion or market contraction, its business and performance may be affected.」
The Company continues to disclose the risk of delays in providing blockchain-related services, cost overruns and failure to achieve expected results due to slower market growth or market contraction. - FY2020MitigatedAnnual report
「The blockchain gaming-related business, which had involved excessive investment, will shift to a collaborative structure, and the Company will limit investment.」
The Company announced a policy of moving to a collaborative structure and restraining investment in response to the burden of upfront investment in blockchain-related services. - FY2020-Q3MaterialisedAnnual report
「Growth in the blockchain game market has fallen short of expectations, but we are working to resolve these issues and contribute to market growth.」
The Company states that growth in the blockchain game market has actually fallen short of expectations and cites the barriers to introducing wallets, insufficient participation by IP holders and inadequate rule development as issues. - FY2019-Q2WorsenedAnnual report
「Contract Servant-CARD GAME- has strengthened its development structure toward the launch of the service, resulting in higher development costs and other expenses.」
For blockchain games, development costs and other expenses have actually increased as the development structure was strengthened, making the burden of upfront investment and costs more concrete. - FY2018First statedAnnual report
「As this is a new business area, providing the services may take longer or cost more than anticipated. In addition, the Company may fail to achieve the results initially expected because of slower market expansion or market contraction.」
For blockchain-related services, the Company identifies delays in service provision, cost overruns and failure to achieve expected results due to slower market growth or market contraction as new risks.