Komori
2nd RETAILING (2681) · FactHigher revenue from reuse and new products alongside lower luxury and rental revenueLatest Results presentation (2026-08-06): "Cited as achieved"

Networking of the media market and expansion of the reuse market

First written in FY2016. 13 of 38 entries say "Restated". Latest entry: 2026-08-06.

38entries
11years
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How it moved
ProgressHeldSoftenedWorseRestatedFY2016 – FY2018-Q3OtherFY2022-Q2 – 2026-05-082016: 320162017: 420172018: 320182019: 420192020: 420202021: 420212022: 420222023: 320232024: 220242025: 220252026: 52026
Same theme, other companies
Media Market Contraction and Increasing Networked Connectivity vs. Reuse Market ExpansionA theme 1 companies write about · 0 as a headwind · 0 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2026Higher revenue from reuse and new products alongside lower luxury and rental revenueAnnual report

    「In the domestic Second Street business, reuse apparel and fashion accessories, which form the core of the product mix, remained solid throughout the fiscal year. Luxury sales were ¥57,595 million, down 1.1% year on year. Sales of new merchandise were ¥124,333 million, up 25.5% year on year.」

    Revenue from reuse apparel and fashion accessories and new merchandise increased in Japan and overseas, while luxury sales declined due to the impact of U.S. tariff policies. Rental revenue also declined to ¥25,131 million, or 87.7% of the previous year’s level.
  2. FY2026-H1Higher revenue from new products driven by the Nintendo Switch 2 effectAnnual report

    「Total sales of media-related reuse products were ¥41,922 million, up 3.2% year on year. Regarding new products, sales of game-related products, including the next-generation home game console Nintendo Switch 2, released in June 2025, and its peripherals remained strong, with revenue reaching ¥53,270 million, up 19.7% year on year.」

    Revenue increased in the reuse and media-related reuse businesses, while sales of new merchandise also rose, helped by the launch of Nintendo Switch 2. Rental revenue, however, declined from ¥14,847 million in the same period of the previous year to ¥13,025 million, with strong reuse and new-merchandise sales coexisting with a decline in rentals.
  3. FY2025Higher reuse revenue alongside lower new-product and rental revenueAnnual report

    「Total sales of reuse-related products increased substantially, with revenue rising 12.1% year on year to ¥190,246 million. Total sales of media-related reuse products rose 12.4% year on year to ¥83,669 million. Regarding new products, sales of trading cards and capsule toys remained strong, but unlike the previous fiscal year, when increased sales of home game consoles following improved supply-demand conditions and the release of major titles drove revenue growth, the current fiscal year was significantly affected by the resulting reactionary decline. Revenue fell 25.1% year on year to ¥99,100 million.」

    For the full year, reuse-related and media-related reuse revenue increased, while new-product and rental revenue declined. The established structure of expanding reuse alongside weakness in media and new products continued.
  4. FY2025-H1Strong performance in reuse-related products and communications equipment alongside lower new-product and rental revenueAnnual report

    「Total sales of reuse-related products increased 10.9% year on year to ¥87,324 million, supported by the continued expansion of demand for reuse and the company's broader global presence. Total sales of media-related reuse products increased 19.3% year on year to ¥40,616 million. Regarding new products, revenue declined 40.1% year on year to ¥44,492 million because of a substantial reaction to the previous year's strong sales of home game consoles and the release of major new titles through the previous interim consolidated accounting period.」

    Reuse-related reuse revenue increased against the backdrop of global expansion, while media-related reuse, including communications equipment, also grew. New products, however, experienced a reactionary decline. Lease revenue (rental revenue) also declined from ¥16,591 million in the previous year's corresponding period to ¥14,847 million.
  5. FY2024-Q3Strong performance in reuse and communications equipment alongside declining rentalsAnnual report

    「OKURA TOKYO, which handles reuse luxury products, continued to perform well, mainly in retail sales. Demand for reuse continued amid the spread of changes in consumers' consumption patterns, and domestic and overseas 2nd STREET stores performed well. As a result, total sales of reuse-related products increased.」

    OKURA TOKYO, domestic and overseas 2nd STREET stores, and game-related products and communications equipment performed well, increasing sales of reuse-related and media-related reuse products. Meanwhile, lease revenue (rental revenue) declined from ¥28,382 million in the previous year's corresponding period to ¥24,775 million.
  6. FY2024-Q2Higher revenue from reuse categories, games and communications equipment alongside declining rentalsAnnual report

    「Retail sales at OKURA TOKYO, which handles reuse luxury products, performed well, benefiting from inbound demand. Reuse apparel and fashion accessories, the core of the product mix, also benefited from continued consumer demand for reuse, and both purchases and sales at 2nd STREET performed well. As a result, total sales of reuse-related products increased.」

    OKURA TOKYO, which benefited from inbound demand, and reuse apparel and fashion accessories and 2nd STREET performed well, while rental revenue continued to decline. Communications equipment and new game-related products also increased, but total media-related reuse grew only slightly because of the reaction to the previous period's decline in overseas smartphone wholesale.
  7. FY2024-Q1Strong performance in reuse apparel, game-related products and communications equipment alongside declining rentalsAnnual report

    「Reuse apparel and fashion accessories exceeded expectations as demand for reuse products increased as a means of managing household finances amid rising prices, while changes in consumption patterns and greater awareness made reuse one of consumers' purchasing options. As a result, total sales of reuse-related products increased.」

    Reuse apparel and fashion accessories exceeded expectations, while sales of reuse game software, game consoles, communications equipment and new game consoles also increased. Meanwhile, revenue recognition disclosures show that rental revenue declined from ¥9,606 million in the previous year's corresponding period to ¥8,253 million, indicating the coexistence of strong reuse and game-related products and declining rentals.
  8. FY2023-Q3RestatedAnnual report

    「Although sales of reuse luxury products fell below expectations, demand for reuse apparel and fashion accessories increased as a means of managing household finances amid rising prices. In addition, changing attitudes reduced resistance to buying reuse products, and performance exceeded expectations. As a result, total sales of reuse-related products increased.」

    The company continues to describe the coexistence of weakness in luxury products and strong performance in reuse apparel and fashion accessories, supported by higher prices and changing attitudes. Strong performance in communications equipment and new game consoles and the decline in rentals also continued.
  9. FY2023-Q2Strong performance in reuse apparel and communications equipment alongside lower luxury and rental revenueAnnual report

    「Regarding reuse-related products, economic activity, which had stagnated because of COVID-19, recovered sooner than initially expected. However, the full recovery of inbound demand took time, and sales of reuse luxury products fell below expectations. Meanwhile, demand for reuse apparel and fashion accessories increased as a means of managing household finances amid rising prices, exceeding expectations. As a result, total sales of reuse-related products increased.」

    Luxury products fell below expectations because of the delayed recovery in inbound demand, while demand for reuse apparel and fashion accessories rose amid higher prices, increasing total reuse-related sales. Rentals continued to decline because of the spread of streaming services and market contraction.
  10. FY2023-Q1Continued recovery in reuse and decline in rentalsAnnual report

    「Regarding reuse-related products, the "Golden Week Sale," held as customer numbers and average spend per customer rose following the full lifting in late March of the priority preventive measures to prevent the spread of COVID-19, contributed to higher sales, particularly of reuse apparel. Sales remained strong after the sale ended, and total sales of reuse-related products increased. Regarding rental products, sales declined as streaming services spread and the rental market contracted.」

    Sales of reuse-related products increased as restrictions on going out were eased, while rental revenue continued to decline because of the spread of streaming services and market contraction.
  11. FY2022Full-year results clarify expansion in reuse and decline in rentalsAnnual report

    「2nd STREET, whose core business is reuse apparel, was heavily affected by requests to refrain from going out, but sales recovered from the second half onward as sentiment around such restrictions eased. Reuse luxury products also continued to perform well in overseas wholesale, including luxury watches, amid strong overseas markets.」

    Full-year sales of reuse-related reuse products were ¥111,648 million, or 142.7% of the previous year's level, while rentals were ¥42,984 million, or 83.4%. The recovery and expansion of reuse and the decline in rentals became clear in the full-year figures.
  12. FY2022-Q3Continued recovery in reuse apparel and overseas wholesale alongside weakness in media productsAnnual report

    「2nd STREET, whose core business is reuse apparel, was heavily affected by requests to refrain from going out, but sales recovered as sentiment around such restrictions eased. Reuse luxury products also continued to perform well in overseas wholesale, including luxury watches, amid strong overseas markets.」

    2nd STREET sales recovered as sentiment around restrictions on going out eased, and overseas wholesale of luxury watches and other products continued to perform well. Meanwhile, game software did not match the exceptional stay-at-home demand, and the decline in video rentals continued.
  13. FY2022-Q2Recovery across reuse categories alongside declining rentalsAnnual report

    「2nd STREET, whose core business is reuse apparel, was heavily affected by requests to refrain from going out, but began to show signs of recovery as restrictions were eased. Reuse luxury products also performed well in overseas wholesale, including luxury watches, amid strong overseas markets.」

    Reuse apparel showed signs of recovery and overseas wholesale of luxury watches and other products performed well, while video-rental revenue continued to decline because of reduced availability of new releases and the spread of video-streaming services.
  14. FY2022-Q1WorsenedAnnual report

    「For rentals, whose main products are video rentals such as DVDs, stay-at-home demand following requests to refrain from going out contributed to results in the first quarter of the previous fiscal year. In the first quarter of the current fiscal year, however, the shortage of new titles continued because of the postponement of theatrical film releases and other factors carried over from the previous fiscal year, resulting in a substantial decline in revenue. The company expects this declining trend to continue for the foreseeable future, partly because of the spread of video-streaming services.」

    The company states that video-rental revenue continued to decline because of the reaction to the previous year's stay-at-home demand, reduced availability of new titles and the spread of video-streaming services, and that the declining trend is expected to continue for the foreseeable future.
  15. FY2021WorsenedAnnual report

    「Rental 50,727 87.5%; reuse products: media-related 53,889 96.1%; reuse-related 76,845 116.0%; new 102,902 122.3%」

    For the full year, rental revenue declined to 87.5% of the previous year's level, while reuse-related revenue increased to 116.0%. The contraction of media-related rentals and expansion of reuse-related products became even clearer in the full-year results.
  16. FY2021-Q3WorsenedAnnual report

    「Stay-at-home demand for rentals contracted rapidly from June. Combined with shortages of new releases during the pandemic, this caused the declining trend in the video-rental market to accelerate.」

    In addition to the contraction of stay-at-home demand for rentals, shortages of new releases accelerated the declining trend in the video-rental market. Demand for new game-related products continued, but weakness in reuse apparel and fashion accessories also persisted.
  17. FY2021-Q2The contraction of stay-at-home demand and weakness in reuse apparelAnnual report

    「Stay-at-home demand for rentals contracted rapidly from June, and rental revenue in the second quarter fell below the previous year's level. In merchandise sales, new products, mainly game consoles with low gross margins, drove revenue only. Reuse-related products, particularly those sold through 2nd STREET, were also affected by requests to refrain from going out, and the decline in customer visits and items brought in for purchase continued, resulting in continued weakness, especially in core reuse apparel.」

    The temporary boost to rentals and other products from stay-at-home demand in the previous quarter contracted from June. While new game consoles drove revenue, weakness in reuse apparel and declines in customer visits and items brought in for purchase continued.
  18. FY2021-Q1Temporary changes in the demand mix caused by the pandemicAnnual report

    「Under these conditions, the Group's revenue increased despite a decline in reuse-related products, mainly those sold through 2nd STREET, due to store closures, reduced operating hours and requests to refrain from going out. Revenue benefited from a temporary increase in demand for video rentals as people stayed at home, the growth of new products following the major success of the Nintendo Switch game software title "Animal Crossing: New Horizons," and solid performance by media-related reuse products.」

    The company states that COVID-19 caused a temporary change in the established market mix: reuse-related products declined, while temporary stay-at-home demand for video rentals and growth in new game products boosted revenue.
  19. FY2020AdvancedAnnual report

    「Reuse-oriented stores led by 2nd STREET benefited from continued growth in the reuse market and solid same-store sales. Revenue also increased through a larger store network from new openings and the consolidation effect of 株式会社おお蔵, acquired during the current fiscal year and engaged in wholesale of reuse products such as luxury watches and brand-name bags. As a result, reuse-related reuse grew to a scale at which its revenue exceeded that of media-related reuse.」

    Full-year sales were ¥66,269 million for reuse-related reuse and ¥56,048 million for media-related reuse, confirming in numerical terms that reuse-related sales exceeded media-related sales.
  20. FY2020-Q3RestatedAnnual report

    「GEO, which the company classifies as a media-oriented store, continued to face a declining market for rentals, whose main products are video rentals such as DVDs. New products, whose main products are game software, contributed to revenue during the third quarter following the release of a new title in Nintendo's major Pokémon series, but revenue from media-related reuse products remained at approximately the previous year's level. Meanwhile, reuse-oriented stores, led by 2nd STREET, continued to open new stores, and reuse-related reuse grew to a scale at which its revenue exceeded that of media-related reuse.」

    The company continues to describe the structure in which the video-rental market remains in decline, while reuse-related reuse led by 2nd STREET exceeds media-related reuse.
  21. FY2020-Q2AdvancedAnnual report

    「For rental products, primarily video rentals such as DVDs, the market's declining trend continued. Media-related reuse, whose main products are game software, also remained sluggish. Meanwhile, same-store sales at 2nd STREET remained solid, and reuse-related reuse grew to the point where its revenue exceeded that of media-related reuse.」

    The company describes specific progress in the business structure: while video rentals and media-related reuse remained weak, reuse-related reuse grew until its revenue exceeded that of media-related reuse.
  22. FY2020-Q1RestatedAnnual report

    「During the first quarter of the current consolidated fiscal year, the Group maintained revenue at approximately the same level as the previous year despite the continuing decline in video rentals and a period with few major game-title releases. This reflected active promotional activities, including television commercials, and solid same-store sales at 2nd STREET, which continued from the previous fiscal year.」

    The company reconfirms its established business structure, in which the continued decline in video rentals contrasts with solid same-store sales at 2nd STREET.
  23. FY2019RestatedAnnual report

    「The estimated size of the reuse market, excluding automobiles and motorcycles, business-to-business transactions and other categories, grew steadily from ¥1.88 trillion in 2016 to ¥2.1 trillion in 2017. Meanwhile, the declining trend in the in-store video-rental market, the Group's original business, has continued.」

    The company reconfirms the established market structure of an expanding reuse market and a declining video-rental market, together with figures for the size of the reuse market.
  24. FY2019-Q3RestatedAnnual report

    「During the first nine months of the current consolidated fiscal year, revenue fell below the previous year as the contraction in rental products continued and this was compounded by the reaction to the previous year's period of increased sales of new game consoles and other products. Meanwhile, despite the spread of flea-market apps and increased buying and selling by online-only operators using smartphone apps and other services, the reuse market continued to expand, and purchases and sales of reuse products, particularly clothing and apparel, remained strong.」

    The company continues to describe the established market structure of contracting rental products alongside expansion of the reuse market supported by the spread of flea-market apps and other services.
  25. FY2019-Q2RestatedAnnual report

    「During the first six months of the current consolidated fiscal year, the business environment remained favorable for the reuse market, with continued growth driven by the spread of flea-market apps and increased buying and selling by online-only operators using smartphone apps and other services.」

    The company continues to describe the revitalization of the reuse market and the increase in transactions conducted online.
  26. FY2019-Q1AdvancedAnnual report

    「During the first quarter of the current consolidated fiscal year, the Group's revenue reached a record high for the fifth consecutive fiscal year. This reflected strong sales and purchases accompanying the expansion of the reuse market, as well as the planned progress of new-store openings for the comprehensive reuse shop 2nd STREET.」

    The company describes the specific progress of revenue reaching a record high for the fifth consecutive fiscal year, driven by the expansion of the reuse market and new 2nd STREET store openings.
  27. FY2018-Q3RestatedAnnual report

    「During the first nine months of the current consolidated fiscal year, the contraction in rental products continued and rental revenue declined. However, new game-related products, led by Nintendo Switch, drove revenue significantly during the year-end peak season, while reuse products, particularly clothing and apparel, also performed solidly, enabling revenue to reach a record high for the period.」

    The company reconfirms its established business structure, in which the continued contraction of rental products is offset by new game-related products and reuse products, driving revenue to a record high.
  28. FY2018-Q2RestatedAnnual report

    「During the first six months of the current consolidated fiscal year, rental products remained sluggish, but new products made a significant contribution to revenue as a result of hit titles in the game category. In addition, reuse products, particularly clothing and apparel, performed well, enabling revenue to reach a record high for the period.」

    The company reconfirms its established business structure, in which strong performance by new and reuse products offset sluggish rental products and drove revenue to a record high.
  29. FY2018-Q1RestatedAnnual report

    「During the first quarter of the current consolidated fiscal year, the Group's results were affected by sluggish performance in the rental division. However, new products related to Nintendo Switch, released in March, contributed to revenue, while reuse products, particularly clothing and apparel, also performed well, enabling revenue to reach a record high for the period despite only a slight increase.」

    The continued business structure in which sluggish performance in the rental division contrasts with strong performance by reuse products and new products is evident in the results.
  30. FY2017RestatedAnnual report

    「For media shops, video streaming, which has led overseas markets, has also gained momentum in Japan. As more companies enter the market and competition intensifies, the diversification of customers' options for spending their time, driven by smartphones and other factors, is also accelerating the market's shift from the packaged software industry to the network industry. Meanwhile, the reuse-shop market is estimated to have exceeded ¥1.6 trillion amid the growth of person-to-person transactions and online sales. As the market continues to expand, awareness of reuse is increasing further, and steady growth is expected.」

    The company continues to present contrasting market trends: the networking and intensifying competition in the media market and growth in the reuse market, estimated at more than ¥1.6 trillion.
  31. FY2017-Q3RestatedAnnual report

    「New products performed steadily, but revenue declined slightly because of the substantial drop in rental products during the second quarter consolidated accounting period. Profit also benefited from solid growth in used mobile phones, reuse-related products, and new products such as game consoles and game software, but the performance of other products was not enough to offset the decline in rental products.」

    The company continues to describe its established business structure, in which solid performance by new products, used mobile phones and reuse products coexists with a decline in rental products and affects results.
  32. FY2017-Q2RestatedAnnual report

    「During the first six months of the current consolidated fiscal year, the Group's results were supported by solid performance across all product categories except rental products, led by reuse-related products. However, the substantial decline in rental products caused by the Olympics held during the second quarter accounting period resulted in lower revenue.」

    The established business structure, characterized by weak rental products and solid performance in non-rental products, including reuse products, was reflected in the results for the quarter.
  33. FY2017-Q1RestatedAnnual report

    「During the first quarter of the current consolidated fiscal year, the Group's results were affected by sluggish performance in the rental division. However, new products, including game software, and reuse products, particularly clothing and apparel, performed well, enabling revenue to reach a record high for the period, despite only a slight increase.」

    The company states that the weakness of the existing media business and the strength of the reuse business were reflected in the results for the quarter.
  34. FY2016First statedAnnual report

    「For media shops, video streaming, which has led overseas markets, is expected to gain momentum in Japan. In addition, the diversification of customers' options for spending their time, driven by the rise of smartphones and other factors, is accelerating the market's shift from the packaged software industry to the network industry. Meanwhile, the reuse-shop market has exceeded ¥1.5 trillion amid the growth of person-to-person transactions and online sales. As the market continues to expand, awareness of reuse is increasing further and growth is accelerating.」

    The company presents the contraction and networking of the media business and the expansion of the reuse market as contrasting market trends.
Moved together

"Impairment and accounting estimate risks associated with deteriorating store profitability and other factors" moved the same way as this thread, in the same document, in 5 of its 38 moves.

544444★123456
  1. ★This thread
  2. 1Impairment and accounting estimate risks associated with deteriorating store profitability and other factors5×
  3. 2Transformation of the Business Portfolio from Media to Reuse4×
  4. 3Expanding Market Share in the Reuse Market and Enhancing the Brand Value of 2nd STREET4×
  5. 4Improving Profitability Through Energy Conservation and More Efficient Store Operations4×
  6. 5Competitive pressure on media businesses from video streaming, smartphones and other factors4×
  7. 6Dependence on Interest-Bearing Debt and Rising Interest Rates4×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
2nd RETAILING's next results are scheduled for 2026-11-06. Read the earnings preview It last moved in the Results presentation of 2026-08-06: "Cited as achieved".
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