Shift toward original titles with smartphones in mind
First written in FY2016. 6 of 12 entries say "Advanced", first in FY2017-Q1. Latest entry: FY2020-Q1.
0 other companies' latest entry also says "Dropped".
- FY2020-Q1DroppedAnnual report
「Due to intensifying competition in the gaming market and the contraction of the PC gaming market, we transferred the online gaming business, which provided services for PC and smartphone games, among others, to Lions Film Co., Ltd. effective 8 May 2019.」
Following the transfer of the online gaming business, the company no longer states that it will continue developing its own game titles with smartphones in mind. - FY2019SoftenedAnnual report
「During the fiscal year, services began for the smartphone game “Genso Tairiku Elestoria” and the browser game “Dragon Revenge,” and the number of browser-game channeling titles on our game portal “VectorGame” increased by 9. Meanwhile, operations ended for the browser games “Sangoku Baseball,” “Regretia” and “Crypto Island,” the smartphone games “B.LEAGUE Dream Arena” and “Invasion of Otome Gias,” and 4 browser-game channeling titles on “VectorGame.”」
The company launched 1 smartphone title but discontinued 2, reducing the number of smartphone titles from 4 at the previous fiscal year-end to 3. The online gaming business was subsequently transferred in the following fiscal year, narrowing the scope of continued smartphone-focused expansion. - FY2019-Q3SoftenedAnnual report
「During the nine-month period, the smartphone game “Genso Tairiku Elestria” and the browser game “Dragon Revenge” began service, and the number of browser-game channeling titles on our game portal “VectorGame” increased by 7. Meanwhile, operations ended for the browser games “Sangoku Baseball,” “Regretia” and “Crypto Island,” the smartphone games “B.LEAGUE Dream Arena” and “Invasion of Otome Gears,” and 1 browser-game channeling title on “VectorGame.”」
The company launched 1 smartphone title but discontinued 2, reducing the number of smartphone titles from 4 at the previous fiscal year-end to 3. Smartphone-focused expansion temporarily weakened. - FY2019-Q2SoftenedAnnual report
「During the six-month period, the number of browser-game channeling titles on our game portal “VectorGame” increased by 5. However, operations ended for the browser games “Sangoku Baseball,” “Regretia” and “Crypto Island,” the smartphone game “B.LEAGUE Dream Arena,” and 1 browser-game channeling title on “VectorGame.”」
Operations of “B.LEAGUE Dream Arena” ended in the smartphone-game business, reducing the number of smartphone titles from 4 at the previous fiscal year-end to 3. Smartphone-focused additions temporarily weakened. - FY2018AdvancedAnnual report
「In the smartphone-game business, services began for “B.LEAGUE Dream Arena” in April 2017, “Invasion of Otome Gias” in September 2017 and “Abyss Tribe” in December 2017.」
The company launched multiple smartphone titles and continued its shift toward original titles with smartphones in mind. - FY2018-Q3AdvancedAnnual report
「In the smartphone-game business, services began for “B.LEAGUE Dream Arena” in April 2017, “Invasion of Otome Gias” in September 2017 and “Abyss Tribe” in December 2017.」
The company added new smartphone titles, including “Abyss Tribe” in December 2017, and continued its smartphone-focused rollout. - FY2018-Q2AdvancedAnnual report
「During the six-month period, the browser game business launched “Crypto Island” in July 2017, and the number of browser-game titles offered through the channeling service on our game portal “VectorGame” increased. The smartphone game business launched “B.LEAGUE Dream Arena” in April 2017 and “Invasion of Otome Gears” in September 2017.」
The company continued adding smartphone titles, launching services in April and September 2017. - FY2018-Q1AdvancedAnnual report
「The number of titles offered through the channeling service on our game portal “VectorGame” increased by 1, and we began operating the smartphone app “B.LEAGUE Dream Arena” in April 2017.」
The company began operating a new smartphone title and increased the number of browser-game channeling titles. - FY2017RestatedAnnual report
「In light of the rapid recent spread of smartphones, we intend to shift our strategy toward original titles and pursue further growth. We recognize that the urgent priority for improving business performance is the active launch of attractive new titles.」
The company continues to shift toward original titles with smartphones in mind and to pursue the launch of new titles. - FY2017-Q2AdvancedAnnual report
「Against this backdrop, the online gaming business launched new titles.」
The company launched new game titles. - FY2017-Q1AdvancedAnnual report
「Against this backdrop, the online gaming business launched one new smartphone game and one new browser game.」
The company launched new titles, including a smartphone game. - FY2016First statedAnnual report
「In light of the rapid recent spread of smartphones, we intend to shift our strategy toward original titles and pursue further growth. We recognize that the urgent priority for improving business performance is the active launch of attractive new titles.」
The company emphasizes original titles and the launch of new titles in response to smartphone adoption.