Komori
DeNA (2432) · FactWorsened

Increase in segment profit despite a decline in revenue from the gaming business

First written in FY2018-Q1. 14 of 32 entries say "Worsened", first in FY2018-Q3. Latest entry: 2026-08-05.

32entries
10years
2from disclosures
Share on X
How it moved
ProgressHeldSoftenedWorseAdvancedFY2025-H1 – FY2026-H12017: 220172018: 320182019: 420192020: 320202021: 420212022: 420222023: 420232024: 320242025: 220252026: 32026
Same theme, other companies
Profit fluctuations amid declining game-business revenueA theme 1 companies write about · 0 as a headwind · 0 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. 2026-08-05WorsenedEarnings

    「Revenue from the Games business was ¥12,120 million, down 33.2% year on year, and segment profit was ¥3,826 million, down 62.0%.」

    The Games business recorded lower revenue and lower profit in the first quarter of the fiscal year ending March 2027, following the impact of new titles in the same period of the prior year.
  2. FY2026WorsenedAnnual report

    「Revenue from the gaming business was ¥64,356 million, down 17.6% from the previous consolidated fiscal year, while segment profit was ¥29,656 million, down 23.1%. Pokémon Trading Card Game Pocket, released on 30 October 2024, recorded lower revenue and profit than in the previous consolidated fiscal year, partly because of a reaction from the initial surge following its launch.」

    The gaming business shifted from higher revenue and profit driven by the effect of the new title in the previous fiscal year to a 17.6% decline in revenue and a 23.1% decline in profit.
  3. 2026-05-12WorsenedRevisions to earnings forecasts

    「Revenue from the Games business was ¥64,356 million, down 17.6% from the previous consolidated fiscal year, and segment profit was ¥29,656 million, down 23.1%.」

    The Games business shifted from the revenue and profit growth seen through the prior year to lower revenue and lower profit.
  4. FY2026-H1AdvancedAnnual report

    「Revenue from the game business was ¥33,574 million, up 48.9% year on year, and segment profit was ¥17,039 million, up 615.8%. Although Pokémon Trading Card Game Pocket, newly released on 30 October 2024, saw some pullback from its initial launch momentum, it continued to make a significant contribution, resulting in higher revenue and profit year on year.」

    The gaming business continued to improve from the previous fiscal year, with revenue up 48.9% and segment profit up 615.8%. The continued contribution of new titles was cited as a factor.
  5. FY2025AdvancedAnnual report

    「Revenue from the gaming business was ¥78,099 million, up 44.6% from the previous consolidated fiscal year, while segment profit was ¥38,577 million, up 1,016.1%. Revenue and profit increased from the previous consolidated fiscal year, mainly because the new title Pokémon Trading Card Game Pocket, released on 30 October 2024, performed steadily, among other factors.」

    The gaming business recorded a 44.6% increase in revenue and a 1,016.1% increase in profit, driven in part by Pokémon Trading Card Game Pocket, representing a substantial improvement from the revenue and profit declines in the previous fiscal year.
  6. FY2025-H1AdvancedAnnual report

    「Revenue from the gaming business was ¥22,548 million, down 14.4% year on year, while segment profit was ¥2,380 million, up 462.8%.」

    While the gaming business recorded a 14.4% decline in revenue, segment profit increased 462.8% year on year, representing a substantial increase in profit despite lower revenue.
  7. FY2024RestatedAnnual report

    「Revenue from the gaming business was ¥54,004 million, down 15.6% from the previous consolidated fiscal year, while segment profit was ¥3,456 million, down 63.9%.」

    The gaming business continued to post lower revenue and profit for the full year, with revenue down 15.6% and segment profit down 63.9%.
  8. FY2024-Q3Revenue and profit continued to decline, with the rate of revenue decline narrowing but the rate of profit decline wideningAnnual report

    「Revenue from the gaming business was ¥39,095 million, down 16.5% year on year, while segment profit was ¥256 million, down 95.5%.」

    The gaming business continued to post lower revenue and profit. The rate of revenue decline increased from a cumulative 16.4% year-on-year decline in the same period of the previous year to 16.5%, while segment profit declined 95.5% year on year.
  9. FY2024-Q2Continued declines in revenue and profit, but the declines narrowedAnnual report

    「Revenue from the gaming business was ¥26,351 million, down 19.4% year on year, while segment profit was ¥423 million, down 89.5%.」

    The gaming business continued to post lower revenue and profit, although the year-on-year rate of revenue decline narrowed from the level reported in the previous quarterly report. Meanwhile, segment profit fell to ¥423 million.
  10. FY2024-Q1WorsenedAnnual report

    「Revenue from the gaming business was ¥12,462 million, down 21.0% year on year, while segment profit was ¥213 million, down 87.6%.」

    The gaming business recorded a 21.0% year-on-year decline in revenue and an 87.6% decline in profit, with revenue and profit continuing to fall.
  11. FY2023RestatedAnnual report

    「Revenue from the gaming business was ¥64,006 million, down 14.3% from the previous consolidated fiscal year, while segment profit was ¥9,582 million, down 17.4%.」

    For the full year, the gaming business recorded a 14.3% decline in revenue and a 17.4% decline in profit, confirming that revenue and profit remained down.
  12. FY2023-Q3RestatedAnnual report

    「Revenue from the gaming business was ¥46,825 million, down 16.4% year on year, while segment profit was ¥5,620 million, down 34.1%.」

    The gaming business continues to post lower revenue and profit. Revenue declined 16.4%, while segment profit declined 34.1%.
  13. FY2023-Q2RestatedAnnual report

    「Revenue from the gaming business was ¥32,700 million, down 15.7% year on year, while segment profit was ¥4,014 million, down 37.3%.」

    The gaming business continues to post lower revenue and profit. Revenue declined 15.7% year on year, while segment profit declined 37.3%.
  14. FY2023-Q1WorsenedAnnual report

    「Revenue from the gaming business was ¥15,774 million, down 15.9% year on year, while segment profit was ¥1,712 million, down 48.5%.」

    The gaming business recorded a 15.9% year-on-year decline in revenue and a 48.5% decline in profit, confirming that the declines in revenue and profit that began in the previous fiscal year continued in the first quarter.
  15. FY2022RestatedAnnual report

    「Revenue from the gaming business was ¥74,697 million, down 18.2% from the previous consolidated fiscal year, while segment profit was ¥11,596 million, down 38.5%.」

    The gaming business continued to post lower revenue and profit for the full year, with revenue down 18.2% and segment profit down 38.5%.
  16. FY2022-Q3WorsenedAnnual report

    「Revenue from the gaming business was ¥56,003 million, down 18.1% year on year, while segment profit was ¥8,531 million, down 41.4%.」

    The gaming business recorded an 18.1% year-on-year decline in revenue and a 41.4% decline in profit, with revenue and profit continuing to fall. The decline in revenue widened from 16.8% in the previous quarter.
  17. FY2022-Q2WorsenedAnnual report

    「Revenue from the game business was ¥38,808 million, down 16.8% year on year, while segment profit was ¥6,398 million, down 42.1%.」

    Game-business revenue fell 16.8% year on year and profit fell 42.1%, with the declines widening from the previous quarter's decreases in both revenue and profit.
  18. FY2022-Q1WorsenedAnnual report

    「Revenue from the game business was ¥18,762 million, down 11.6% year on year, while segment profit was ¥3,323 million, down 27.9%.」

    Following full-year growth in both revenue and profit in the previous fiscal year, the game business reported an 11.6% year-on-year decline in revenue and a 27.9% decline in profit in the current quarter.
  19. FY2021AdvancedAnnual report

    「Revenue from the game business was ¥91,307 million, up 8.9% from the previous fiscal year, while segment profit was ¥18,869 million, up 32.6%.」

    The game business shifted from the lower-revenue and lower-profit phase seen through the previous fiscal year to higher revenue and profit for the full year, recording revenue of ¥91,307 million and segment profit of ¥18,869 million.
  20. FY2021-Q3AdvancedAnnual report

    「Revenue from the game business was ¥68,350 million, up 13.7% year on year, while segment profit was ¥14,549 million, up 63.5%.」

    The game business continued to report 13.7% revenue growth and 63.5% profit growth after shifting from the lower-revenue and lower-profit phase seen through the previous fiscal year, with both growth rates also increasing from the previous quarter.
  21. FY2021-Q2AdvancedAnnual report

    「Revenue from the game business was ¥46,673 million, up 13.4% year on year, while segment profit was ¥11,043 million, up 60.1%.」

    The game business shifted from the lower-revenue and lower-profit phase seen through the previous fiscal year to 13.4% revenue growth and 60.1% profit growth year on year.
  22. FY2021-Q1AdvancedAnnual report

    「Revenue from the game business was ¥21,231 million, up 7.8% year on year, while segment profit was ¥4,608 million, up 35.4%.」

    Game-business revenue increased 7.8% year on year and profit increased 35.4%, marking a shift from the lower revenue and profit reported through the previous fiscal year to higher revenue and profit.
  23. FY2020-Q3WorsenedAnnual report

    「Revenue from the game business was ¥60,119 million, down 3.8% year on year, while segment profit was ¥8,901 million, down 32.6%.」

    The game business continued to report lower revenue and profit, with revenue down 3.8% year on year and segment profit down 32.6%.
  24. FY2020-Q2Lower revenue and profit continue; revenue decline narrows, while profit decline widensAnnual report

    「Revenue from the game business was ¥41,157 million, down 3.6% year on year, while segment profit was ¥6,899 million, down 31.4%.」

    The game business continued to report lower revenue and profit. The year-on-year decline in revenue narrowed to 3.6%, while the decline in segment profit was 31.4%.
  25. FY2020-Q1WorsenedAnnual report

    「Revenue from the game business was ¥19,695 million, down 8.4% year on year, while segment profit was ¥3,404 million, down 36.2%.」

    Game-business revenue fell 8.4% year on year and segment profit fell 36.2%, with the decline in both revenue and profit continuing.
  26. FY2019WorsenedAnnual report

    「Revenue from the game business was ¥83,556 million, down 14.7% from the previous fiscal year, while segment profit was ¥18,273 million, down 27.2%.」

    The game business continued to report lower revenue and profit for the full year, with revenue down 14.7% and segment profit down 27.2%.
  27. FY2019-Q3WorsenedAnnual report

    「Revenue from the game business was ¥62,483 million, down 14.3% year on year, while segment profit was ¥13,199 million, down 31.0%.」

    The game business continued to report lower revenue and profit, with revenue down 14.3% and segment profit down 31.0%.
  28. FY2019-Q2RestatedAnnual report

    「Revenue from the game business was ¥42,715 million, down 12.3% year on year, while segment profit was ¥10,063 million, down 25.3%.」

    Game-business revenue fell 12.3% year on year and segment profit fell 25.3%, with the decline in both revenue and profit continuing.
  29. FY2019-Q1WorsenedAnnual report

    「Revenue from the game business was ¥21,506 million, down 11.5% year on year, while segment profit was ¥5,338 million, down 27.4%.」

    Game-business revenue fell 11.5% year on year, and segment profit also declined 27.4%.
  30. FY2018-Q3WorsenedAnnual report

    「Revenue from the game business was ¥72,889 million, down 1.6% year on year, while segment profit was ¥19,126 million, down 0.5%.」

    In addition to lower revenue, segment profit, which had increased through the previous period, turned to a 0.5% year-on-year decline.
  31. FY2018-Q2RestatedAnnual report

    「Revenue from the game business was ¥48,714 million, down 3.4% year on year, while segment profit was ¥13,465 million, up 2.5%.」

    The pattern of declining revenue alongside higher segment profit year on year continues in the game business.
  32. FY2018-Q1First statedAnnual report

    「Revenue from the game business was ¥24,294 million, down 7.1% year on year, while segment profit was ¥7,349 million, up 7.0%.」

    Game-business revenue decreased 7.1% year on year, while segment profit increased 7.0%.
Moved together

"Higher Operating Income and Lower Profit Attributable to Owners of the Parent Amid Declining Consolidated Revenue" moved the same way as this thread, in the same document, in 15 of its 32 moves.

15134444★123456
  1. ★This thread
  2. 1Higher Operating Income and Lower Profit Attributable to Owners of the Parent Amid Declining Consolidated Revenue15×
  3. 2Revenue Growth and Narrowing Losses in New Businesses and Other13×
  4. 3Growth investment and a return to profitability in the live streaming business4×
  5. 4Offering Pokémon Trading Card Game Pocket through collaboration with The Pokémon Company and its contribution to earnings4×
  6. 5Strengthening Existing Titles and Creating New Hits in the Domestic Games Business4×
  7. 6China-Led Growth and Profitability Improvement in the Overseas Game Business4×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for DeNA yet. It last moved in the Earnings of 2026-08-05: "Worsened".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Increase in segment profit despite a decline in revenue from the gaming business | DeNA Co.,Ltd. (2432) | Komori