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DeNA (2432) · InitiativeRevenue and profit declined despite continued contributions from new titles

Strengthening Existing Titles and Creating New Hits in the Domestic Games Business

First written in FY2017-Q1. 21 of 33 entries say "Restated". Latest entry: FY2026.

33entries
11years
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How it moved
ProgressHeldSoftenedWorseRestatedFY2017-Q1 – FY2020-Q1RestatedFY2024-Q1 – FY2025-H12016: 220162017: 320172018: 320182019: 420192020: 320202021: 420212022: 420222023: 420232024: 320242025: 220252026: 12026
Same theme, other companies
Ongoing Expansion of High-Quality Games and ContentA theme 23 companies write about · 0 as a headwind · 30 as a tailwind

The whole theme swung hardest in 2023: 2 of 20 companies on the "Worse" side.

0 other companies' latest entry also says "Other".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 23 companies compared. The sentences above are computed from all 23.
Full recordFilings, disclosures and news, newest first
  1. FY2026Revenue and profit declined despite continued contributions from new titlesAnnual report

    「The title Pokémon Trading Card Game Pocket, newly released on 30 October 2024, recorded lower revenue and lower profit than in the previous consolidated fiscal year, mainly due to the pullback from its strong initial launch momentum.」

    Although the new title continued to make a specific contribution, the game business posted lower full-year revenue and profit due in part to the pullback from its initial launch momentum.
  2. FY2026-H1AdvancedAnnual report

    「Revenue from the game business was ¥33,574 million, up 48.9% year on year, and segment profit was ¥17,039 million, up 615.8%. Although Pokémon Trading Card Game Pocket, newly released on 30 October 2024, saw some pullback from its initial launch momentum, it continued to make a significant contribution, resulting in higher revenue and profit year on year.」

    The contribution from Pokémon Trading Card Game Pocket continued after its initial launch momentum, and the game business posted 48.9% revenue growth and 615.8% profit growth.
  3. FY2025AdvancedAnnual report

    「Revenue and profit increased from the previous fiscal year, mainly because the new title Pokémon Trading Card Game Pocket, released on 30 October 2024, performed well.」

    The specific release and strong performance of the new title contributed to full-year results, with concrete progress reported in efforts to strengthen existing titles and create new hits.
  4. FY2025-H1RestatedAnnual report

    「Operations focused on existing titles, and user spending decreased year on year, but costs declined as a result of measures including the substantial downsizing of the China operations undertaken since the previous fiscal year, resulting in higher profit year on year.」

    The game business continues to focus its operations on existing titles, while user spending has declined.
  5. FY2024RestatedAnnual report

    「Although a new title was released, operations focused on existing titles. User spending decreased from the previous fiscal year, and amortization and related costs, including marketing expenses, associated with the new-title release contributed to lower revenue and profit from the previous fiscal year.」

    While moving ahead with new-title releases, operations continued to focus on existing titles, with lower user spending and lower revenue and profit also confirmed for the full year.
  6. FY2024-Q3RestatedAnnual report

    「Although a new title was released, operations focused on existing titles. User spending decreased year on year, and amortization and related costs, including marketing expenses, associated with the new-title release contributed to lower revenue and profit year on year.」

    While moving ahead with new-title releases, operations continue to focus on existing titles, with lower user spending and lower revenue and profit.
  7. FY2024-Q2RestatedAnnual report

    「Although a new title was released at the end of June 2023, operations focused on existing titles. User spending decreased year on year, resulting in lower revenue and profit.」

    Even after the new-title release, operations continued to focus on existing titles, with lower user spending and lower revenue and profit.
  8. FY2024-Q1New titles were released, but revenue and profit declined.Annual report

    「During the first three months of the fiscal year, the company released a new title on 28 June 2023, but operations focused on existing titles. User spending decreased year on year, resulting in lower revenue and profit. To strengthen its earnings base, the company continued working on the development and release of new titles, as well as streamlining its cost structure and optimizing fixed costs.」

    Although a new title was released on 28 June 2023, operations continued to focus on existing titles, with lower user spending and lower revenue and profit. Development and release of new titles, together with cost optimization, continued.
  9. FY2023WorsenedAnnual report

    「During the fiscal year, operations focused on existing titles. User spending decreased from the previous fiscal year, resulting in lower revenue and profit. Some of the new titles scheduled for release during the fiscal year were delayed, but titles expected to contribute over the long term and the optimization of fixed costs provided support. To strengthen its earnings base, the company continued working on the development and release of new titles, as well as streamlining its cost structure and optimizing fixed costs.」

    Some new-title delays were also confirmed for the full year. Operations focused on existing titles, lower revenue and profit, development and release of new titles, and cost optimization continued.
  10. FY2023-Q3WorsenedAnnual report

    「During the first nine months of the fiscal year, operations focused on existing titles. User spending decreased year on year, resulting in lower revenue and profit. Some of the new titles scheduled for release during the fiscal year have been delayed, but the company continues working on the development and release of new titles, as well as streamlining its cost structure and optimizing fixed costs, to strengthen its earnings base.」

    While operations continue to focus on existing titles and revenue and profit decline, some new titles scheduled for release during the fiscal year have been delayed. Development and release of new titles, together with cost optimization, are continuing.
  11. FY2023-Q2RestatedAnnual report

    「During the first six months of the fiscal year, operations focused on existing titles. User spending decreased year on year, resulting in lower revenue and profit. To strengthen its earnings base, the company continued working to streamline its cost structure and optimize fixed costs, in addition to releasing new titles.」

    Game operations continue to focus on existing titles, with lower user spending, new-title releases and efforts to optimize the cost structure and fixed costs.
  12. FY2023-Q1RestatedAnnual report

    「During the first three months of the fiscal year, operations focused on existing titles. User spending decreased year on year, resulting in lower revenue and profit. To strengthen its earnings base, the company continued working to streamline its cost structure and optimize fixed costs, in addition to releasing new titles.」

    The company’s game operating policy remains unchanged: focus on existing titles, release new titles, streamline the cost structure and optimize fixed costs.
  13. FY2022RestatedAnnual report

    「During the fiscal year, operations focused on existing titles. User spending decreased from the previous fiscal year, resulting in lower revenue and profit. To strengthen its earnings base, the company continued working to streamline its cost structure and optimize fixed costs, in addition to releasing new titles.」

    The full-year disclosure continues to describe game operations centered on existing titles, new-title releases, streamlining the cost structure and optimizing fixed costs.
  14. FY2022-Q3RestatedAnnual report

    「During the first nine months of the fiscal year, operations focused on existing titles. User spending decreased year on year, resulting in lower revenue and profit. To strengthen its earnings base, the company continued working to streamline its cost structure and optimize fixed costs, in addition to releasing new titles.」

    The company’s established approach to game operations has been reaffirmed: continue focusing on existing titles while moving ahead with new-title releases.
  15. FY2022-Q2AdvancedAnnual report

    「During the first six months of the fiscal year, operations focused on existing titles. User spending decreased year on year, resulting in lower revenue and profit, but releases of new titles progressed during the second quarter as the company worked to strengthen its earnings base.」

    While operations continued to focus on existing titles and revenue and profit declined, the company made concrete progress toward strengthening its earnings base by moving ahead with new-title releases.
  16. FY2022-Q1AdvancedAnnual report

    「During the first quarter of the fiscal year under review, preparations for new titles progressed as the company sought to strengthen its earnings foundation, but operations remained centered on existing titles. User spending declined year on year, resulting in lower revenue and profit year on year.」

    The company reported specific progress in preparations for new titles, while also noting that operations remained centered on existing titles and user spending declined.
  17. FY2021AdvancedAnnual report

    「During the fiscal year under review, many existing titles performed steadily, while titles launched for distribution in Japan and overseas since the previous fiscal year also contributed. User spending increased compared with the previous fiscal year.」

    The steady performance of existing titles, together with full-year contributions from titles launched for distribution in Japan and overseas since the previous fiscal year, led to higher user spending.
  18. FY2021-Q3RestatedAnnual report

    「During the first nine months of the fiscal year under review, many existing titles performed steadily, while titles launched for distribution in Japan and overseas since the previous fiscal year also contributed. User spending increased year on year, resulting in higher revenue and profit year on year.」

    Growth in the games business through the steady performance of existing titles and contributions from new titles launched for distribution in Japan and overseas continues.
  19. FY2021-Q2RestatedAnnual report

    「During the first six months of the fiscal year under review, existing titles performed steadily, while titles launched for distribution in Japan and overseas since the previous fiscal year also contributed. User spending increased year on year, resulting in higher revenue and profit year on year.」

    Growth in the games business through the steady performance of existing titles and contributions from titles launched for distribution in Japan and overseas since the previous fiscal year continues.
  20. FY2021-Q1AdvancedAnnual report

    「During the first quarter of the fiscal year under review, existing titles performed steadily, while titles launched for distribution in Japan and overseas since the previous fiscal year also contributed. User spending increased year on year, resulting in higher revenue and profit year on year.」

    The company reported specific progress in that the steady performance of existing titles, together with contributions from titles launched for distribution in Japan and overseas since the previous fiscal year, led to higher user spending and higher revenue and profit.
  21. FY2020-Q3RestatedAnnual report

    「During the first nine months of the fiscal year under review, newly released titles began to contribute, but the business continued to be operated primarily around existing titles. User spending declined year on year, resulting in lower revenue and profit year on year.」

    Although newly released titles began to contribute, operations remained centered on existing titles and user spending continued to decline, indicating that the focus on strengthening existing titles and launching new titles remains in place.
  22. FY2020-Q2AdvancedAnnual report

    「During the first six months of the fiscal year under review, newly released titles began to contribute, but the business continued to be operated primarily around existing titles. User spending declined year on year, resulting in lower revenue and profit year on year.」

    While operations remained centered on existing titles, the company reported specific progress in that newly released titles had begun to contribute.
  23. FY2020-Q1RestatedAnnual report

    「During the first quarter of the fiscal year under review, the business was operated primarily around existing titles. User spending declined year on year, resulting in lower revenue and profit year on year.」

    During the quarter, the games business continued to be operated primarily around existing titles, confirming the ongoing focus on existing titles. The company also explained separately that it was advancing preparations to create new hit titles.
  24. FY2019RestatedAnnual report

    「In the games business, in addition to strengthening existing titles and creating new hit titles by leveraging the expertise accumulated through development and operations, we will seek growth by expanding our global user base, primarily through collaboration with external partners.」

    The company has reiterated its policy of continuing to strengthen existing titles and create new hit titles, while pursuing growth by leveraging its development and operations expertise and collaboration with external partners.
  25. FY2019-Q3RestatedAnnual report

    「In the core games business in Japan, we will continue working to strengthen existing popular titles and launch new titles.」

    The policy of strengthening existing popular titles and launching new titles in the domestic games business continues.
  26. FY2019-Q2RestatedAnnual report

    「In the core games business in Japan, we will continue working to strengthen existing popular titles and launch new titles.」

    The policy of strengthening existing popular titles and launching new titles in the domestic games business continues.
  27. FY2019-Q1RestatedAnnual report

    「In the core games business in Japan, we will continue working to strengthen existing popular titles and launch new titles.」

    The policy of strengthening existing popular titles and launching new titles in the domestic games business continues.
  28. FY2018-Q3RestatedAnnual report

    「In the games business in Japan, we will continue working to strengthen existing popular titles and launch new titles.」

    The policy of strengthening existing popular titles and launching new titles in the domestic games business continues.
  29. FY2018-Q2RestatedAnnual report

    「In the games business in Japan, we will continue working to strengthen existing popular titles and launch new titles.」

    The policy of strengthening existing popular titles and launching new titles in the domestic games business continues.
  30. FY2018-Q1RestatedAnnual report

    「In the games business in Japan, we will continue working to strengthen existing popular titles and launch new titles.」

    The policy of strengthening existing popular titles and launching new titles in the domestic games business continues.
  31. FY2017-Q3RestatedAnnual report

    「In the games business in Japan, we will continue working to further strengthen existing popular titles and launch new titles.」

    The policy of strengthening existing popular titles and launching new titles in the domestic games business has been reiterated.
  32. FY2017-Q2RestatedAnnual report

    「In the games business in Japan, we will continue working to further strengthen existing popular titles and launch new titles.」

    The policy of strengthening existing popular titles and launching new titles in the domestic games business has been reiterated.
  33. FY2017-Q1First statedAnnual report

    「In the games business, in Japan, we will focus on further strengthening existing popular titles and creating new hit titles for apps, while continuing to operate browser titles in ways that encourage users to keep playing for longer.」

    In Japan, the company distinguishes between apps and browser games, emphasizing the strengthening of existing popular titles and creation of new hits for apps, and continued user engagement for browser games.
Moved together

"Growth investment and a return to profitability in the live streaming business" moved the same way as this thread, in the same document, in 6 of its 33 moves.

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  1. ★This thread
  2. 1Growth investment and a return to profitability in the live streaming business6×
  3. 2Higher Operating Income and Lower Profit Attributable to Owners of the Parent Amid Declining Consolidated Revenue6×
  4. 3Improving capital efficiency and returning capital to shareholders through share repurchases5×
  5. 4Revenue Growth and Narrowing Losses in New Businesses and Other4×
  6. 5Increase in segment profit despite a decline in revenue from the gaming business4×
  7. 6Revenue Growth, Narrowing Losses and Quarterly Profitability in the Healthcare Business4×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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