Komori
DeNA (2432) · InitiativeReframed

Revision of reportable segment classifications due to changes in the Group structure

First written in FY2020-Q1. 11 of 16 entries say "Restated". Latest entry: FY2026.

16entries
8years
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ProgressHeldSoftenedWorseRestatedFY2020-Q1 – FY2020-Q3RestatedFY2021-Q2 – FY2022-Q3RestatedFY2023-Q3 – FY2025-H12019: 220192020: 320202021: 220212022: 220222023: 420232024: 120242025: 020252026: 22026
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  1. FY2026ReframedAnnual report

    「The smart-city business, which had been included in New Businesses and Other through the previous consolidated fiscal year, became more important to management following the opening of BASEGATE Yokohama Kannai in March 2026. As this resulted in a change in the management method, its presentation was changed by combining it with the former Sports segment under the name Sports and Smart City.」

    Following the increased importance of the smart-city business and the opening of BASEGATE Yokohama Kannai, it was combined with the former Sports business and reclassified as the Sports and Smart City reportable segment.
  2. 2026-05-12ReframedRevision of earnings forecasts

    「The Smart City business was included in New Businesses and Other through the previous consolidated fiscal year. Because its importance to management increased following the opening of BASEGATE Yokohama Kannai in March 2026, changes were made to the management method, and the business is now combined with the former Sports business reporting segment and reported as the Sports and Smart City business.」

    The Smart City business was reorganized from its position within New Businesses and Other into a reporting segment combined with the Sports business following the opening of BASEGATE Yokohama Kannai.
  3. FY2025-H1RestatedAnnual report

    「Accordingly, the Group consists of segments classified by type of service and has four reportable segments: Gaming, Live Streaming, Sports, and Healthcare and Medical.」

    The classification comprising four reportable segments—Gaming, Live Streaming, Sports, and Healthcare and Medical—has continued.
  4. FY2024-Q2RestatedAnnual report

    「Accordingly, the Group consists of segments classified by type of service and has four reportable segments: Gaming, Live Streaming, Sports, and Healthcare and Medical.」

    The classification comprising four reportable segments—Gaming, Live Streaming, Sports, and Healthcare and Medical—has continued.
  5. FY2024-Q1RestatedAnnual report

    「Accordingly, the Group consists of segments classified by type of service and has four reportable segments: Gaming, Live Streaming, Sports, and Healthcare and Medical.」

    The classification comprising four reportable segments—Gaming, Live Streaming, Sports, and Healthcare and Medical—has continued.
  6. FY2023RestatedAnnual report

    「Accordingly, the Group consists of segments classified by type of service and has four reportable segments: Gaming, Live Streaming, Sports, and Healthcare and Medical.」

    The composition of the four reportable segments and the presentation of the Healthcare segment under its renamed title, Healthcare and Medical, continued for the full fiscal year.
  7. FY2023-Q3RestatedAnnual report

    「Accordingly, the Group consists of segments classified by type of service and has four reportable segments: Gaming, Live Streaming, Sports, and Healthcare and Medical.」

    The composition of the four reportable segments and the revised presentation of Healthcare as Healthcare and Medical have continued.
  8. FY2023-Q2ReframedAnnual report

    「From the second quarter of the current fiscal year, the name of the reportable segment previously called Healthcare was changed to Healthcare and Medical.」

    The number and composition of reportable segments were not changed; instead, the former Healthcare segment was renamed Healthcare and Medical.
  9. FY2022-Q3RestatedAnnual report

    「Accordingly, the Group consists of segments classified by type of service and has four reportable segments: Gaming, Sports, Live Streaming and Healthcare.」

    The revised classifications comprising four reportable segments—Gaming, Sports, Live Streaming and Healthcare—have continued.
  10. FY2022-Q2RestatedAnnual report

    「Accordingly, the Group consists of segments classified by type of service and has four reportable segments: Gaming, Sports, Live Streaming and Healthcare.」

    The revised classifications comprising four reportable segments—Gaming, Sports, Live Streaming and Healthcare—have continued.
  11. FY2021-Q3RestatedAnnual report

    「The segment classifications were changed from the first quarter of the current fiscal year, and comparisons and analysis of segment performance have been conducted using the revised classifications.」

    The revised classifications, comprising four reportable segments—Gaming, Sports, Live Streaming and Healthcare—and comparative presentation using those classifications have continued.
  12. FY2021-Q2RestatedAnnual report

    「The segment classifications were changed from the first quarter of the current fiscal year, and comparisons and analysis of segment performance have been conducted using the revised classifications.」

    The revised classifications, comprising four reportable segments—Gaming, Sports, Live Streaming and Healthcare—and comparative presentation using those classifications have continued.
  13. FY2021-Q1ReframedAnnual report

    「The live-streaming business, which had been included in New Businesses and Other through the previous consolidated fiscal year, has grown in scale and increased in importance to management, so its presentation was changed to that of a reportable segment. Until the previous consolidated fiscal year, the Group had four reportable segments: Gaming, Sports, Automotive and Healthcare. From the first quarter of the current fiscal year, the Group reviewed its segment management classifications in line with changes in the Group structure and has four reportable segments: Gaming, Sports, Live Streaming and Healthcare.」

    The number of reportable segments remains four, but the classifications were restated so that the live-streaming business, whose scale and importance to management had increased, is presented as an independent segment instead of the automotive business.
  14. FY2020-Q3RestatedAnnual report

    「The segment classifications were changed from the first quarter of the current fiscal year, and comparisons and analysis of segment performance have been conducted using the revised classifications.」

    The revised management classifications, changing from five classifications to four reportable segments, and comparative presentation using the revised classifications have continued.
  15. FY2020-Q2RestatedAnnual report

    「The segment classifications were changed from the first quarter of the current fiscal year, and comparisons and analysis of segment performance have been conducted using the revised classifications.」

    The revised management classifications, changing from five classifications to four reportable segments, and comparative presentation using the revised classifications have continued.
  16. FY2020-Q1First statedAnnual report

    「Until the previous consolidated fiscal year, the Group had five reportable segments: Gaming, E-commerce, Sports, Automotive and Healthcare. From the first quarter of the current fiscal year, the Group reviewed its segment management classifications in line with changes in the Group structure and has four reportable segments: Gaming, Sports, Automotive and Healthcare. Segment information for the first quarter of the previous fiscal year has also been restated and presented using the revised classifications.」

    Following changes in the Group structure, the reportable segments were revised from the previous five classifications to four. E-commerce and other businesses were included in New Businesses and Other, and segment information for the same period of the previous year was restated using the revised classifications.
Moved together

"Revenue Growth and Narrowing Losses in New Businesses and Other" moved the same way as this thread, in the same document, in 3 of its 16 moves.

322222★123456
  1. ★This thread
  2. 1Revenue Growth and Narrowing Losses in New Businesses and Other3×
  3. 2Enhancing Corporate Value over the Medium to Long Term and Creating and Developing Structurally Growth-Oriented Businesses2×
  4. 3Increase in segment profit despite a decline in revenue from the gaming business2×
  5. 4Offering Pokémon Trading Card Game Pocket through collaboration with The Pokémon Company and its contribution to earnings2×
  6. 5Dividend policy of paying only a year-end dividend2×
  7. 6Higher Operating Income and Lower Profit Attributable to Owners of the Parent Amid Declining Consolidated Revenue2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for DeNA yet. It last moved in the Revision of earnings forecasts of 2026-05-12: "Reframed".
News
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Revision of reportable segment classifications due to changes in the Group structure | DeNA Co.,Ltd. (2432) | Komori