Komori
Systena (2317) · InitiativeContract development and PMO support remained stable, but the segment operating loss widened

Improving the efficiency of game development investment and shifting to a contract development-focused model

First written in FY2017-Q3. 18 of 26 entries say "Advanced", first in FY2018. Latest entry: FY2026.

26entries
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ProgressHeldSoftenedWorseFirst statedFY2017-Q3AdvancedFY2023 – FY2026-H12017: 120172018: 120182019: 420192020: 420202021: 420212022: 420222023: 420232024: 220242025: 120252026: 12026
Same theme, other companies
Profit Improvement in the Game Business to Address Going Concern IssuesA theme 7 companies write about · 0 as a headwind · 8 as a tailwind

0 other companies' latest entry also says "Other".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2026Contract development and PMO support remained stable, but the segment operating loss widenedAnnual report

    「Orders for automotive-related development at the U.S. subsidiary increased steadily throughout the year, while measures to revitalize operation of the “Keiba Densetsu” series at GaYa proved effective. As synergies across the Group strengthened and PMO support for contract development remained stable, segment profitability improved substantially year on year. As a result, sales were ¥1,001 million, up 25.5% year on year, and the operating loss was ¥26 million, compared with an operating loss of ¥19 million in the previous fiscal year.」

    In the Other business, automotive-related orders, game operation and PMO support progressed, while the segment operating loss widened from ¥19 million to ¥26 million.
  2. FY2026-H1AdvancedAnnual report

    「In contract and SES development, the company mainly provides PMO support for game-related development, overall effort management, and development for operation and maintenance. Going forward, it will promote efforts to apply the expertise developed through game-related development to areas such as gamification.」

    Under a policy combining game development investment and contract development, the company expanded its responsibilities to include PMO support, effort management, and operation and maintenance, and is advancing expansion into the gamification field.
  3. FY2024AdvancedAnnual report

    「Both game-related and business-related contract development progressed smoothly. In particular, in game-related development, the company expanded its responsibilities to include PMO support and focused on overall effort management and negotiations with other teams.」

    Under a policy combining game development investment and contract development, the company expanded its responsibilities in game-related contract development to include PMO support, effort management and team negotiations.
  4. FY2024-Q3AdvancedAnnual report

    「In contract game development, the company focused on PMO support for an ongoing project, overall effort management and final development toward release. Contract development for existing customers in the non-game field also progressed smoothly.」

    As part of its shift toward a contract development-centered model, the company expanded its responsibilities in a game project to include PMO support, overall effort management and final development. It also continued contract development in the non-game field.
  5. FY2024-Q2AdvancedAnnual report

    「In contract game development, the company expanded its responsibilities in an ongoing project to include PMO support and focused on overall effort management and negotiations with other teams. Contract development for existing customers in the non-game field also progressed smoothly.」

    As part of its shift toward a contract development-centered model, the company expanded its responsibilities in an ongoing game project to include PMO support, effort management and negotiations with other teams. It also continued contract development in the non-game field.
  6. FY2024-Q1AdvancedAnnual report

    「In contract development, orders from existing customers have continued to progress smoothly, and the company newly joined the development of a game planned by a major publisher.」

    Regarding the company's contract development-centered expansion, the company reported continued orders from existing customers and newly joining a major publisher's game development project.
  7. FY2023AdvancedAnnual report

    「In contract development of business applications, the company has moved from the development phase to the operation phase and will promote horizontal expansion going forward.」

    The non-game business application business, added to game development, has moved from the development phase to the operation phase and progressed to the stage of pursuing horizontal expansion.
  8. FY2023-Q3RestatedAnnual report

    「株式会社GaYa operates self-developed social games and designs and develops business apps for smartphones and tablets. In the third quarter, it focused on holding in-game events and ensuring stable operation of the smartphone game app “Horse Racing Legend PRIDE,” released at the end of June. Outsourced development projects from existing customers continued to perform steadily, and the company will continue working to stabilise the business.」

    While maintaining game operation and non-game business application development, the company continues stable operation of the new game and contract development for existing customers.
  9. FY2023-Q2AdvancedAnnual report

    「During the second quarter, the company released the new smartphone game application “Keiba Densetsu PRIDE” at the end of June as planned and spent on advertising and promotion. As a result of holding various in-game events, downloads reached approximately 200,000. Going forward, it will focus on additional development and operation to further enhance the game. Contract development from existing customers has also progressed smoothly, and the company will continue working to stabilize the business.」

    In addition to releasing the new game and achieving approximately 200,000 downloads, the company continued contract development for existing customers and is working to stabilize the business through a combination of game development investment and contract development.
  10. FY2023-Q1AdvancedAnnual report

    「GaYa operates internally developed social games and designs and develops business applications for smartphones and tablets. During the first quarter, it developed the new game application “Keiba Densetsu PRIDE” as planned, incorporated feedback from the closed beta test into the game, and released it at the end of June. In connection with the release, it incurred advertising and promotional expenses, and will focus going forward on holding various in-game events and on additional development and operation.」

    GaYa released the new game “Keiba Densetsu PRIDE” at the end of June and moved on to advertising and promotion, in-game events, and additional development and operation.
  11. FY2022AdvancedAnnual report

    「During the current fiscal year, the company proceeded with development of the new game application “Keiba Densetsu PRIDE” as planned, conducted a closed beta test in March, and has continued development based on the feedback obtained.」

    Development of the new game “Keiba Densetsu PRIDE” proceeded as planned and reached the stage of conducting a closed beta test in March.
  12. FY2022-Q3RestatedAnnual report

    「GaYa operates a business planning, developing and operating social games, as well as a business designing and developing non-game applications. During the third quarter, it continued developing new game content targeted for release in the next fiscal year, as well as undertaking contract development.」

    The company maintained its business scope, including non-game application development, and continued developing new games targeted for release in the next fiscal year and undertaking contract development.
  13. FY2022-Q2AdvancedAnnual report

    「During the second quarter, the game business transitioned as planned to a phase focused on planning and developing new game content targeted for release in the next fiscal year, after reducing the number of titles in service to 2. In the contract development business, it also secured spot development projects and additional development projects.」

    The company streamlined its existing game lineup to 2 titles and shifted to developing new titles, while securing spot and additional development projects in its contract development business.
  14. FY2022-Q1AdvancedAnnual report

    「GaYa operates a business planning, developing and operating social games, as well as a business designing and developing non-game applications. During the first quarter, while appropriately managing existing content and ongoing projects, it began as planned the planning and development of new game content targeted for release in the next fiscal year.」

    The company continued its non-game application business alongside its game business and began planning and developing new game content targeted for release in the next fiscal year.
  15. FY2021AdvancedAnnual report

    「GaYa develops and operates social games and designs and develops business applications for smartphones and tablets. Development of business applications has progressed smoothly, and the company is working to expand the business while considering the use of overseas offshore development.」

    Development of business applications for smartphones and tablets, added to the game-focused business, has progressed smoothly, and the company is considering the use of overseas offshore development.
  16. FY2021-Q3RestatedAnnual report

    「Since the previous fiscal year, the company has also expanded into the design and development of application systems outside the gaming field and provided requirements definition and development support together with the Solution Design Division.」

    The company continues to expand into the design and development of application systems outside the gaming field and to provide joint support with the Solution Design Division.
  17. FY2021-Q2RestatedAnnual report

    「Since the previous fiscal year, the company has also expanded into the design and development of application systems outside the gaming field and provided requirements definition and development support together with the Solution Design Division.」

    The company continues to expand into the design and development of application systems outside the gaming field and to provide requirements definition and development support with the Solution Design Division.
  18. FY2021-Q1RestatedAnnual report

    「Since the previous fiscal year, the company has also expanded into the design and development of application systems outside the gaming field and provided requirements definition and development support together with the Solution Design Division.」

    The company continues to expand into the design and development of application systems outside the gaming field and to provide requirements definition and development support with the Solution Design Division.
  19. FY2020AdvancedAnnual report

    「In addition to its existing business of planning, developing and operating social games, GaYa will develop non-game applications using its game development expertise. As business use of tablet devices continues to expand, it will promote services covering the design, development and support of business applications and software.」

    The company has expanded beyond game development and operation into non-game applications, and plans to provide business applications for tablets from design and development through support.
  20. FY2020-Q3AdvancedAnnual report

    「GaYa develops and operates game content for smartphones, providing its internally developed social games to major social networking sites and undertaking the operation of games developed and released by other companies. From the current fiscal year, it has been strengthening cooperation with overseas offshore developers to secure orders for the design and development of systems outside the gaming field, and provided requirements definition and development support for a system development project together with Systena's Solution Design Division. In the content business, it is also proceeding with the development of a new title for release in the next fiscal year.」

    GaYa provided requirements definition and development support for a non-game system development project and is also proceeding with development of a new title for the next fiscal year.
  21. FY2020-Q2AdvancedAnnual report

    「GaYa develops and operates game content for smartphones, providing its internally developed social games to major social networking sites and undertaking the operation of games developed and released by other companies. From the current fiscal year, it has been strengthening cooperation with overseas offshore developers to secure orders for the design and development of systems outside the gaming field. During the second quarter, it jointly submitted a proposal and participated with Systena's Solution Design Division in a project to develop a membership application system using tablet devices.」

    In addition to its game business, the company expanded into the design and development of non-game systems and jointly submitted a proposal and participated with the Solution Design Division in a project to develop a membership application system using tablet devices.
  22. FY2020-Q1ReframedAnnual report

    「GaYa develops and operates game content for smartphones, providing its internally developed social games to major social networking sites and undertaking the operation of games developed and released by other companies. From the current fiscal year, it has been strengthening cooperation with overseas offshore developers to secure orders for the design and development of systems outside the gaming field.」

    The company is expanding beyond its core game development, operation and contract services to include the design and development of non-game systems from the current fiscal year, while strengthening cooperation with overseas offshore developers.
  23. FY2019AdvancedAnnual report

    「In contract projects covering the planning, development and operation of games, we secured contracts for 2 new titles.」

    The company reported securing contracts for 2 new titles under its contract development-centered model.
  24. FY2019-Q3AdvancedAnnual report

    「In the third quarter, we continued to concentrate resources on new content and released it ahead of schedule. Although the launch was as expected, sales contributed only in December, so we had not yet recovered the upfront investment.」

    The company concentrated resources on new content and brought forward the release schedule, but has not yet recovered its upfront investment.
  25. FY2018AdvancedAnnual report

    「In addition to appropriately managing existing titles, we released 1 new title using our game engine. We also secured 1 contract to handle the planning, development and operation of a game.」

    In addition to appropriately managing existing titles, the company reported the release of 1 new title using its game engine and the acquisition of 1 contract development project.
  26. FY2017-Q3First statedAnnual report

    「Going forward, we will make development investments in new titles more efficiently while shifting to a business model focused on contract development of entertainment content that consistently generates profits.」

    This is the first indication of a shift toward a profit-focused model centered on improving investment efficiency for new titles and contract development of entertainment content.
Moved together

"Streamlining Existing Game Titles and Allocating Resources to New Releases" moved the same way as this thread, in the same document, in 16 of its 26 moves.

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  1. ★This thread
  2. 1Streamlining Existing Game Titles and Allocating Resources to New Releases16×
  3. 2Long-term focus on autonomous driving and telematics15×
  4. 3Shift to Automotive, Social Infrastructure, Robotics and IoT12×
  5. 4Launch of the Canbus. Cloud Database Service and Development as a Priority Offering12×
  6. 5Shift in business focus from insurance to distribution and cards, electronic money and FinTech12×
  7. 6Price competition in routine IT services, including data entry and call centers11×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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