Streamlining Existing Game Titles and Allocating Resources to New Releases
First written in FY2017-Q1. 27 of 34 entries say "Advanced", first in FY2017-Q2. Latest entry: FY2026-H1.
The whole theme swung hardest in 2019: 1 of 10 companies on the "Worse" side.
7 other companies' latest entry also says "Advanced".
- FY2026-H1AdvancedAnnual report
「In the first half, we implemented a new enhancement feature called “Joint Training” in the smartphone game “Horse Racing Legend PRIDE” as part of a campaign commemorating its third anniversary since release, working to further increase in-game activity. In outsourced and SES development, we mainly provide PMO support for game-related development, overall workload management, and operational and maintenance development. Going forward, we will promote efforts to apply the expertise cultivated through game-related development to areas such as gamification.」
The company implemented a new enhancement feature in “Horse Racing Legend PRIDE” and expanded outsourced and SES development into PMO support, workload management, and operations and maintenance, while indicating a policy of extending its game development expertise into areas such as gamification. - FY2025AdvancedAnnual report
「In the smartphone game “Horse Racing Legend PRIDE,” we implemented a new feature called “Cross Fate” that strengthens a player's roster by acquiring and assembling specific racehorses, further expanding the depth of the game. In outsourced game development, we achieved stable operations through PMO support and overall workload management for ongoing projects, while outsourced development from existing customers in non-gaming fields also progressed steadily.」
We implemented new features in the existing game, advanced stable operations in outsourced game development through PMO support and overall workload management, and continued outsourced development in non-gaming fields. - FY2025-H1AdvancedAnnual report
「During the fiscal year, we held recurring events and released new horses in the smartphone game “Horse Racing Legend PRIDE,” focusing on increasing in-game activity. In outsourced game development, we provided PMO support and managed overall workloads for ongoing projects.」
We held recurring events and released new horses in “Horse Racing Legend PRIDE,” while continuing to provide PMO support and manage overall workloads in outsourced game development. - FY2024AdvancedAnnual report
「During the fiscal year, we released new racehorses and features further expanding the depth of horse training in the game app “Horse Racing Legend PRIDE” and worked to improve various KPIs. In outsourced development, both game-related and business-related development progressed steadily. In particular, in game-related development, we expanded our responsibilities to include PMO support and focused on overall workload management and coordination with other teams.」
We released new features in the existing game and expanded our responsibilities in outsourced game development to include PMO support, overall workload management and coordination with other teams. - FY2024-Q3AdvancedAnnual report
「株式会社GaYa operates the “Horse Racing Legend” series of games for PCs and smartphones and designs and develops apps for smartphones and tablets. In the third quarter, it changed the in-game season for the smartphone game “Horse Racing Legend PRIDE” and released features introducing new racehorses and further expanding the depth of horse training. In outsourced game development, it focused on PMO support, overall workload management and final development toward release for an ongoing project. Outsourced development from existing customers in non-gaming fields also progressed steadily.」
For “Horse Racing Legend PRIDE,” we changed the season, introduced new racehorses and expanded the horse-training features. In outsourced game development, we advanced PMO support, workload management and final development. - FY2024-Q2AdvancedAnnual report
「In the second quarter, we reviewed and optimised various KPIs, including advertising and promotion, for the smartphone game “Horse Racing Legend PRIDE” and released a feature that expanded the depth of the in-game cycle. In outsourced game development, we expanded our responsibilities on an ongoing project to include PMO support and focused on overall workload management and coordination with other teams.」
For “Horse Racing Legend PRIDE,” we reviewed and optimised KPIs and released new features. In outsourced game development, we expanded our responsibilities to include PMO support. - FY2024-Q1AdvancedAnnual report
「In the first quarter, in game operations, we held a first-anniversary event for the smartphone game “Horse Racing Legend PRIDE” and reviewed and optimised the operating structure. In outsourced development, orders from existing customers continued to progress steadily, and we newly joined the development of a game planned by a major publisher.」
We held a first-anniversary event for “Horse Racing Legend PRIDE” and reviewed and optimised its operating structure. In outsourced development, we newly joined the development of a game by a major publisher. - FY2023AdvancedAnnual report
「株式会社GaYa, which operates self-developed social games and designs and develops business apps for smartphones and tablets, released the new game app “Horse Racing Legend PRIDE” at the end of June 2022 and held in-game events and conducted additional development. In outsourced development of business apps, it has moved from the development phase to the operations phase and will promote horizontal expansion going forward.」
While continuing operations and additional development for the new game, the outsourced development business for business apps moved from the development phase to the operations phase and advanced to the stage of pursuing horizontal expansion. - FY2023-Q3RestatedAnnual report
「株式会社GaYa operates self-developed social games and designs and develops business apps for smartphones and tablets. In the third quarter, it focused on holding in-game events and ensuring stable operation of the smartphone game app “Horse Racing Legend PRIDE,” released at the end of June. Outsourced development projects from existing customers continued to perform steadily, and the company will continue working to stabilise the business.」
We continue to hold events and ensure stable operation of “Horse Racing Legend PRIDE,” while stabilising the business through outsourced development for existing customers. - FY2023-Q2AdvancedAnnual report
「In the second quarter, we released the new smartphone game app “Horse Racing Legend PRIDE” at the end of June as planned, invested in advertising and promotion, and held various in-game events, bringing downloads to approximately 200,000. Going forward, we will focus on additional development and operations to further enhance the game.」
We released “Horse Racing Legend PRIDE” at the end of June as planned, and downloads reached approximately 200,000 after in-game events were held. - FY2023-Q1AdvancedAnnual report
「In the first quarter, we developed the new game app “Horse Racing Legend PRIDE” as planned, incorporated feedback from the closed beta test into the game, and released it at the end of June.」
After incorporating feedback from the closed beta test, we released the new game “Horse Racing Legend PRIDE” at the end of June as planned. - FY2022AdvancedAnnual report
「株式会社GaYa plans to release “Horse Racing Legend PRIDE” around summer 2022 and will focus on operating the title in its game planning and development business.」
The company stated that the new game “Horse Racing Legend PRIDE” was scheduled for release around summer 2022 and that it would focus on operating the title. - FY2022-Q3RestatedAnnual report
「In the third quarter, we continued developing new game content targeting release in the next fiscal year and undertaking outsourced development.」
We continued developing new game content targeting release in the next fiscal year and undertaking outsourced development. - FY2022-Q2AdvancedAnnual report
「In the second quarter, the game business appropriately reduced the number of titles in service to 2 and, as planned, moved into a phase focused on planning and developing new game content targeting release in the next fiscal year.」
We rationalised the game titles in service down to 2 and, as planned, shifted our focus to planning and developing new content targeting release in the next fiscal year. - FY2022-Q1AdvancedAnnual report
「In the first quarter, while continuing to operate existing content and appropriately manage ongoing projects, we began planning and developing new game content as scheduled, targeting release in the next fiscal year.」
While continuing to operate existing content, we began planning and developing new game content as scheduled, targeting release in the next fiscal year. - FY2021AdvancedAnnual report
「In the game business, we released 2 new titles as planned, but neither generated significant sales. In addition, higher production costs, including 3D graphics costs, resulted in expenses being incurred ahead of revenue.」
We released 2 new game titles as planned, but sales did not grow, and higher production costs resulted in expenses being incurred ahead of revenue. - FY2021-Q3AdvancedAnnual report
「In the third quarter, we improved the smartphone game app “Horse Racing Legend NextBlood!”, released in the second quarter, while developing an outsourced title scheduled for release in the fourth quarter.」
We continued improving the new title released in the second quarter while developing an outsourced title scheduled for release in the fourth quarter. - FY2021-Q2AdvancedAnnual report
「In the second quarter, we released the smartphone game app “Horse Racing Legend NextBlood!”. We will continue additional development to expand the in-game content.」
We released the new game “Horse Racing Legend NextBlood!” in the second quarter and moved on to additional development. - FY2021-Q1AdvancedAnnual report
「In the first quarter, we announced the smartphone game app “Horse Racing Legend NextBlood!”, scheduled for release this summer, conducted beta testing and increased exposure through advertising, resulting in upfront investment.」
For the new game scheduled for release this summer, we announced the title, conducted beta testing and increased exposure through advertising while preparing for release. - FY2020-Q3RestatedAnnual report
「In addition, in the content business, we continued developing new titles for release in the next fiscal year.」
The company continued developing new titles for release in the next fiscal year in the game business. - FY2020-Q2AdvancedAnnual report
「In addition, in the content business, we began developing new titles for release in the next fiscal year.」
The company stated that it had begun developing new titles for release in the next fiscal year in the game business. - FY2020-Q1RestatedAnnual report
「In the first quarter, while the end of several outsourced titles and development projects in service coincided, we held new events in existing titles to increase in-game activity.」
As several outsourced titles and development projects ended around the same time, we continued efforts to increase activity by holding events in existing game titles. - FY2019AdvancedAnnual report
「During the fiscal year, following the poor performance of a new title released at the end of the previous fiscal year using our game engine, we sought to turn around performance with existing titles and released 1 new title. We also received orders for 2 new titles under contract projects covering outsourced game planning, development and operations, but this was not enough to offset the underperforming title.」
We released 1 new title and received orders for 2 new titles under contract projects. - FY2019-Q3AdvancedAnnual report
「In the third quarter, we continued to concentrate resources on new content and released it ahead of schedule. Although the launch was as expected, sales contributed only in December, so we had not yet recovered the upfront investment.」
We concentrated resources on new content and released it ahead of schedule. Sales contributed only in December, and the upfront investment has not yet been recovered. - FY2019-Q2RestatedAnnual report
「In the second quarter, in response to declining sales of existing content, we appropriately reallocated resources to new content and worked intensively on development with the aim of bringing the release date forward to the third quarter, resulting in a period of upfront investment.」
We continue to reallocate resources from existing content to new content and develop the titles with the aim of bringing their release forward to the third quarter. - FY2019-Q1RestatedAnnual report
「In the first quarter, we invested in and increased exposure for existing content, including a collaboration event with popular virtual singer Hatsune Miku (*3) for the collaborative title “Alteil Chronicle” and a live event at Kawasaki Racecourse for “Horse Racing Legend Live!”, which marked its 13th anniversary since release in June.」
We continue to increase exposure and invest in existing game titles through collaboration events and live events. - FY2018AdvancedAnnual report
「During the fiscal year, we sought to increase exposure for the collaborative title “Alteil Chronicle” and attracted users through television commercials and collaborations with popular IPs, bringing cumulative downloads to 2.5 million. We also appropriately operated existing titles and released 1 new title using our game engine. In addition, we received an order for 1 new title under a contract project covering outsourced game planning, development and operations.」
The company reported 2.5 million cumulative downloads for the collaborative title, the release of 1 new title using its game engine, and an order for 1 contract project. - FY2018-Q3AdvancedAnnual report
「In the third quarter, the collaborative title “Alteil Chronicle,” released in November 2016, performed steadily and achieved its highest monthly sales since release for the second consecutive quarter.」
The collaborative title performed steadily and achieved its highest monthly sales since release for the second consecutive quarter. - FY2018-Q2AdvancedAnnual report
「In the second quarter, we positioned the collaborative title “Alteil Chronicle,” released in November of the previous year, as our core content and worked to increase its exposure through television commercials and collaborations with popular anime titles. As a result, we achieved the highest monthly sales since release for the second consecutive quarter.」
We made the collaborative title our core content and increased its exposure through television commercials and collaborations with popular anime titles, achieving the highest monthly sales since release for 2 consecutive quarters. - FY2018-Q1AdvancedAnnual report
「In the first quarter, we held a collaboration event with popular virtual singer Hatsune Miku (*5) for the collaborative title “Alteil Chronicle,” which was released in November of the previous year, achieving its highest monthly sales since release.」
We held a collaboration event with Hatsune Miku for the collaborative title and achieved its highest monthly sales since release. - FY2017AdvancedAnnual report
「During the fiscal year, we released the collaborative title “Alteil Chronicle” as a smartphone app in November with a partner experienced in game planning and promotion. We also released 2 titles for PC browsers and Android using our game engine.」
The company stated that it released the collaborative title in November, followed by 2 titles for PC browsers and Android. - FY2017-Q3AdvancedAnnual report
「In the third quarter, we released the smartphone battle RPG “Alteil Chronicle” on the App Store and Google Play in collaboration with a partner. The title got off to a strong start, with downloads exceeding 300,000. We also promoted the app and allocated resources to titles scheduled for release in the fourth quarter.」
We released a new title and achieved more than 300,000 downloads, while continuing to allocate resources to titles scheduled for release in the fourth quarter. - FY2017-Q2AdvancedAnnual report
「In the second quarter, we released 1 new title as scheduled and actively allocated resources to titles scheduled for release in the third and fourth quarters, resulting in development expenses and other costs being incurred ahead of revenue.」
We released 1 new title as scheduled and are continuing to allocate resources to titles scheduled for release in the third and fourth quarters. - FY2017-Q1First statedAnnual report
「We actively allocated resources to titles scheduled for release in the second and third quarters.」
We are rationalising and scaling back existing titles that have passed their sales peak and reallocating resources to titles scheduled for release in the second and third quarters.