Building a Workforce of 10,000 Digital Creators
First written in FY2018-Q3. 3 of 9 entries say "Advanced", first in FY2023-Q3. Latest entry: 2026-05-14.
Members moved to the "Worse" side of this theme in 2024, 2 years before the typical company in this theme (2026).
The whole theme swung hardest in 2019: 2 of 8 companies on the "Worse" side.
5 other companies' latest entry also says "Softened".
- 2026-05-14SoftenedEarnings
「The number of DCs at the end of the consolidated fiscal year was 2,456, down 171 from the end of the previous fiscal year. Although headcount declined as the organization shifted to a leaner structure for growth and optimized its workforce composition by restraining new graduate hiring, the overall utilization rate rose 6.6 percentage points year on year to 83.1%.」
The number of digital creators declined, with the company emphasizing organizational structure and utilization rather than headcount growth. - FY2024SoftenedAnnual report
「From the fiscal year ending March 2025, the company will restrain recruitment focused on graduates and make recovery of profitability its highest priority, changing from a front-loaded investment management model to a profit-focused management model.」
While maintaining the long-term goal of a workforce of 10,000, the company shifted its short-term focus to prioritising the recovery of utilisation and profitability by curbing new-graduate recruitment. - FY2024-Q2AdvancedAnnual report
「To achieve the workforce of 10,000 set out in VISION2030, we have actively made upfront investments in recruitment, mainly of new graduates, targeting 25% growth in value-added revenue, a key performance indicator defined as revenue generated from internal resources after deducting outsourcing and purchases. During the consolidated fiscal year, we continued hiring new graduates at a rate exceeding the growth rate of value-added revenue.」
Recruitment investment aimed at building a workforce of 10,000 under VISION2030 brought the number of digital creators at the end of the second quarter to 2,541, up 26.3% from the end of the previous fiscal year. Meanwhile, recruitment investment exceeded the growth rate of value-added revenue, making unused-capacity costs an issue. - FY2023AdvancedAnnual report
「The number of digital creators rose 24% from the end of the previous fiscal year to 2,012, while the utilisation rate declined.」
While targeting a workforce of 10,000 by 2030, the number of digital creators increased from 1,623 at the end of the previous fiscal year to 2,012. The disclosure also noted that utilisation declined as the workforce expanded. - FY2023-Q3AdvancedAnnual report
「Against the backdrop of digital-economy expansion and the shortage of IT talent, we have set a target growth rate of 25% under VISION2030. Although the consolidated number of digital creators, mainly new graduates, was sufficiently secured at 2,020, up 24.5% from the end of the previous fiscal year, utilisation declined because the sales structure of the core EMC business was dependent on existing customers, delaying the development of new customers, while the non-Web operations area among large EMC-business customers, identified as a growth area, was still under development.」
While presenting the 25% growth-rate target under VISION2030, the company reported that the consolidated number of digital creators had increased to 2,020, up 24.5% from the end of the previous fiscal year. It explained that utilisation declined because the sales structure depended on existing customers and development of the non-Web operations area was still under way. - FY2020ReframedAnnual report
「Accordingly, we plan to continue our existing policy of aggressively expanding mid-career and new-graduate recruitment, our group's largest area of upfront investment, toward the group workforce of 10,000 set out in the new long-term vision, VISION2030.」
The goal of building a group workforce of 10,000 has been repositioned within the VISION2030 framework, and the company has indicated that it will continue expanding recruitment. - FY2019RestatedAnnual report
「To make a continued contribution to creating a sustainable society through the EMC business and the digital-creator staffing business, our group will expand recruitment of talented digital creators who are highly motivated to improve their skills and deeply identify with our mission, with the aim of building a group workforce of 10,000. At the same time as focusing on new-graduate recruitment, regional recruitment and the development of training programmes, we will create an environment in which the digital creators belonging to our group can work happily and will actively develop new businesses.」
The annual report continues to set out the goal of building a group workforce of 10,000 and identifies new-graduate and regional recruitment, the development of training programmes and improvements to the working environment as the means of achieving it. - FY2018RestatedAnnual report
「To achieve this goal, we will expand recruitment of talented digital creators who deeply identify with our group's mission and are highly motivated to improve their skills, with the aim of building a group workforce of 10,000. To this end, we will focus on new-graduate recruitment, regional recruitment and the development of training programmes,」
The annual report also explicitly stated the goal of building a group workforce of 10,000 and reconfirmed new-graduate recruitment, regional recruitment and the development of training programmes as the means of achieving it. - FY2018-Q3First statedAnnual report
「To address the full-scale development of the digital economy and the severe shortage of digital creators, our group will actively recruit and develop talented new graduates and people from regional areas to secure the human resources needed to build a workforce of 10,000 digital creators in the future and achieve further business expansion.」
The company explicitly stated its future goal of building a workforce of 10,000 digital creators and identified the recruitment and development of new graduates and people from regional areas as the means of achieving it.