A hands-on preview and interview covering Marvelous's all-new RPG ETERNAL ANIMA introduce a design in which command results can be understood visually, along with a world built around inheritance and evolution. In battle, BP is accumulated to enhance commands, and the system allows special moves to be activated when BP reaches its maximum.
The article emphasises how the story and systems fit together and explains the game's direction as an RPG depicting inheritance and evolution. Through play, users are said to experience the connection between each character's individuality and the story.
The settings of the characters are introduced, including Waide, who belongs to the law-enforcement organisation リビジオン, as well as Neria, Moss (Magus Operated Sentinel) and Malti. Each character is given a central objective and defined personality traits.
As a game system, BP accumulates with each action, allowing each character's special move to be activated when the gauge reaches its maximum, and the article explains the elements that boost command effects.
The development team's views on what makes the game a JRPG, what should be changed and what should be preserved are introduced, providing an overview of ETERNAL ANIMA's world and design philosophy.