Announced details
Video games, game development, video promotion
Resident Evil Requiem: 8.5 million copies sold worldwide (as of 30 September 2026)
Onimusha: Way of the Sword: 1.7 million copies sold worldwide (as of 30 September 2026)
Resident Evil series: 218 million copies sold cumulatively (as of 30 September 2026)
Onimusha series: 11 million copies sold cumulatively (as of 30 September 2026)
Ultimate Game of the Year
Console Game of the Year
Studio of the Year
Best Audio Design
Best Game Trailer
Other voice actor-related award
Golden Joystick Awards
In this announcement the company addresses none of Contract Value / Offering price / Impact on Business Performance.
| Item | Details |
|---|---|
| Names of Products / Services Covered | Resident Evil Requiem, Onimusha: Way of the Sword, Short live-action film “That Corpse Had a Name” |
| Launch date | Resident Evil Requiem: 27 February 2026 (already released); Onimusha: Way of the Sword: 4 September 2026 (already released) |
| Applicable area | Video games, game development, video promotion |
| Award/certification name | Ultimate Game of the Year, Console Game of the Year, Studio of the Year, Best Audio Design, Best Game Trailer, Other voice actor-related award |
| Awarding / certifying body | Golden Joystick Awards |
| Usage history | Resident Evil Requiem: 8.5 million copies sold worldwide (as of 30 September 2026), Onimusha: Way of the Sword: 1.7 million copies sold worldwide (as of 30 September 2026), Resident Evil series: 218 million copies sold cumulatively (as of 30 September 2026), Onimusha series: 11 million copies sold cumulatively (as of 30 September 2026) |
Items this document does not state (12)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.At the Golden Joystick Awards, where games and companies are selected by votes from users worldwide, the awards recognized the titles’ direction, visual expression and audio, as well as Capcom’s game development capabilities and its delivery of high-quality content.