Announced details
Film adaptations, media expansion of game IP, entertainment
Approximately $38.34 million in U.S. weekly box office revenue; approximately $63.54 million in worldwide weekly box office revenue
More than 60 million units sold cumulatively for the Street Fighter series (as of 30 September 2026)
Co-investor in the film
A production company with divisions covering film, television and digital media, and comics. Films involving Legendary Pictures have generated approximately $21 billion in cumulative worldwide box office revenue.
No. 1 at the U.S. weekly box office
Contributed to the global expansion of the IP’s recognition and enhancement of its value. The specific impact on revenue and profit is Not disclosed.
The company does not address Contract Value / Offering price.
Box Office Mojo (preliminary figures for 16–22 October 2026)
| Item | Details |
|---|---|
| Names of Products / Services Covered | The film “Street Fighter / The Movie”; Street Fighter |
| Counterparty | Legendary Entertainment |
| Counterparty overview | A production company with divisions covering film, television and digital media, and comics. Films involving Legendary Pictures have generated approximately $21 billion in cumulative worldwide box office revenue. |
| Relationship with the Company | Co-investor in the film |
| Launch date | 16 October 2026 (simultaneous worldwide release; actual) |
| Applicable area | Film adaptations, media expansion of game IP, entertainment |
| Award/certification name | No. 1 at the U.S. weekly box office |
| Quantitative Effects | Approximately $38.34 million in U.S. weekly box office revenue; approximately $63.54 million in worldwide weekly box office revenue |
| Usage history | More than 60 million units sold cumulatively for the Street Fighter series (as of 30 September 2026) |
| Impact on Business Performance | Contributed to the global expansion of the IP’s recognition and enhancement of its value. The specific impact on revenue and profit is Not disclosed. |
| Source | Box Office Mojo (preliminary figures for 16–22 October 2026) |
Items this document does not state (7)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The global promotional tour, premiere screenings in Japan and the United States, tie-ins with the game title and various collaboration initiatives created points of contact with a broad audience, including people beyond game fans.