Results for this period
Interim period (second quarter)1 April 2026 to 30 September 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
In the Digital Entertainment business, sales grew for new and catalog titles, activity improved for FINAL FANTASY XIV, and content for smart devices and PC browsers contributed to sales. In the Amusement business, same-store sales and prize sales exceeded the previous year, while in the Publishing business, sales of comic book volumes were higher than in the previous year. In the Rights and Properties business and other businesses, the decline reflected the reversal of royalty income related to a major IP recognized in the previous year.
None (the notes on the going concern assumption state that there are no applicable matters)
| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026 to 30 September 2026 |
| Net Sales | ¥163,179 million (YoY +21.9%) |
| Operating profit | ¥38,793 million (YoY +42.2%) |
| Ordinary income | ¥40,336 million (YoY +41.3%) |
| Profit attributable to owners of the parent | ¥28,566 million (YoY +184.2%) |
| Net income per share | ¥79.20 |
| Equity ratio | End of the current fiscal period 80.3 / End of previous period 79.6 |
| Total assets | ¥457,167 million |
| Net assets | ¥367,848 million |
| Full-year earnings forecast | Net Sales ¥310,000 million (YoY +4.1%) / Operating profit ¥59,000 million (YoY +7.8%) / Ordinary income ¥59,000 million (YoY -8.5%) / Net income ¥37,000 million (YoY +24.9%) |
| Revision to Earnings Forecast | Not disclosed → Net Sales ¥310,000 million (YoY +4.1%) / Operating profit ¥59,000 million (YoY +7.8%) / Ordinary income ¥59,000 million (YoY -8.5%) / Net income ¥37,000 million (YoY +24.9%) |
| Annual Dividend Forecast | ¥43 → ¥43(0.0%) |
| Segment revenue | Digital Entertainment business ¥97,681 million (YoY +33.7%), Amusement Business ¥39,147 million (YoY +13.2%), Publishing Business ¥15,844 million (YoY +9.9%), Rights and Properties business ¥11,489 million (YoY -9.6%) |
| Segment profit | Digital Entertainment business ¥32,854 million (YoY +63.5%), Amusement Business ¥5,446 million (YoY +29.1%), Publishing Business ¥5,393 million (YoY +12.7%), Rights and Properties business ¥4,111 million (YoY -39.5%) |
| Regional sales | ¥107,638 million, ¥55,540 million |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on sale of non-current assets ¥0 million, Reversal of provision for litigation losses ¥60 million, Gain on reversal of stock acquisition rights ¥42 million, Other ¥12 million / Extraordinary loss Loss on sale of noncurrent assets ¥0 million, Loss on disposal of fixed assets ¥97 million, Other ¥15 million |
| Disclosure regarding the going concern assumption | None (the notes on the going concern assumption state that there are no applicable matters) |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New Number of companies 0 / Company name Not disclosed / Excluded Number of companies 0 / Company name Not disclosed |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Whether applicable Yes / Subject person Institutional investors and analysts |
| Issued Shares at Period-End | 367,594,788 |
| Treasury Shares at Period-End | 6,856,951 |
| Factors Behind Changes in Business Performance | In the Digital Entertainment business, sales grew for new and catalog titles, activity improved for FINAL FANTASY XIV, and content for smart devices and PC browsers contributed to sales. In the Amusement business, same-store sales and prize sales exceeded the previous year, while in the Publishing business, sales of comic book volumes were higher than in the previous year. In the Rights and Properties business and other businesses, the decline reflected the reversal of royalty income related to a major IP recognized in the previous year. |
Items this document does not state (11)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the Digital Entertainment business, sales grew for new and catalog titles, activity improved for FINAL FANTASY XIV, and content for smart devices and PC browsers contributed to sales. In the Amusement business, same-store sales and prize sales exceeded the previous year, while in the Publishing business, sales of comic book volumes were higher than in the previous year. Meanwhile, the Rights and Properties business and other businesses recorded lower sales and profit because royalty income related to a major IP had been recognized in the previous year.