Komori
Results9684SQUARE ENIX HOLDINGS CO.,LTD.Information and Communications, Services and Others

Summary of Financial Results for the Second Quarter (Interim Period) of the Fiscal Year Ending March 2027 (Japanese GAAP) (Consolidated)

For the interim period of the fiscal year ending March 2027, net sales, operating profit, ordinary profit, and interim net income attributable to owners of the parent all exceeded the year-earlier period. The full-year consolidated earnings forecast was revised, but the figures before revision and the reasons for the revision are not stated in this earnings report.

Worth reading
43Recurring
Scored from 5 of 6 sections
Direction
Improvement
Direction inferred from the company’s description.
Scale
42.2
% (year-on-year change in operating income)
Wording
Conditional
How definitive the wording is.

Results for this period

Interim period (second quarter)1 April 2026 to 30 September 2026ConsolidatedJapanese GAAP
Net Sales163,179¥ millionYear on year +21.9%Progress 52.6%
Operating profit38,793¥ millionYear on year +42.2%Progress 65.8%
Ordinary income40,336¥ millionYear on year +41.3%Progress 68.4%
Net income attributable to owners of the parent28,566¥ millionYear on year +184.2%Progress 77.2%

The width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.

Net income per share¥79.20
Financial position at period-end
Total assets457,167¥ million
of which net assets 367,848 ¥ millionEquity ratio 80.3%vs. prior year-end +0.7pt

塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.

Segment revenueDigital Entertainment business ¥97,681 million (YoY +33.7%), Amusement Business ¥39,147 million (YoY +13.2%), Publishing Business ¥15,844 million (YoY +9.9%), Rights and Properties business ¥11,489 million (YoY -9.6%)
Segment profitDigital Entertainment business ¥32,854 million (YoY +63.5%), Amusement Business ¥5,446 million (YoY +29.1%), Publishing Business ¥5,393 million (YoY +12.7%), Rights and Properties business ¥4,111 million (YoY -39.5%)
Regional sales¥107,638 million, ¥55,540 million
Outlook and shareholder returns
Full-year earnings forecast
Net Sales¥310,000 million (YoY +4.1%)
Operating profit¥59,000 million (YoY +7.8%)
Ordinary income¥59,000 million (YoY -8.5%)
Net income¥37,000 million (YoY +24.9%)
Revision to Earnings ForecastNot disclosed → Net Sales ¥310,000 million (YoY +4.1%) / Operating profit ¥59,000 million (YoY +7.8%) / Ordinary income ¥59,000 million (YoY -8.5%) / Net income ¥37,000 million (YoY +24.9%)
Annual Dividend Forecast¥43 → ¥43(0.0%)
Factors Behind Changes in Business Performance

In the Digital Entertainment business, sales grew for new and catalog titles, activity improved for FINAL FANTASY XIV, and content for smart devices and PC browsers contributed to sales. In the Amusement business, same-store sales and prize sales exceeded the previous year, while in the Publishing business, sales of comic book volumes were higher than in the previous year. In the Rights and Properties business and other businesses, the decline reflected the reversal of royalty income related to a major IP recognized in the previous year.

Disclosure regarding the going concern assumption

None (the notes on the going concern assumption state that there are no applicable matters)

Change in accounting policy
基準改正に伴う変更 Noそれ以外の変更 No見積りの変更 No修正再表示 No
Changes in the scope of consolidationNew Number of companies 0 / Company name Not disclosed / Excluded Number of companies 0 / Company name Not disclosed
Breakdown of extraordinary income (loss)Extraordinary income Gain on sale of non-current assets ¥0 million, Reversal of provision for litigation losses ¥60 million, Gain on reversal of stock acquisition rights ¥42 million, Other ¥12 million / Extraordinary loss Loss on sale of noncurrent assets ¥0 million, Loss on disposal of fixed assets ¥97 million, Other ¥15 million
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingWhether applicable Yes / Subject person Institutional investors and analysts
Issued Shares at Period-End367,594,788
Treasury Shares at Period-End6,856,951
Results for this period
ItemDetails
Fiscal Period ClassificationInterim period (second quarter)
Accounting standardsJapanese GAAP
Consolidated / non-consolidatedConsolidated
Period Covered1 April 2026 to 30 September 2026
Net Sales¥163,179 million (YoY +21.9%)
Operating profit¥38,793 million (YoY +42.2%)
Ordinary income¥40,336 million (YoY +41.3%)
Profit attributable to owners of the parent¥28,566 million (YoY +184.2%)
Net income per share¥79.20
Equity ratioEnd of the current fiscal period 80.3 / End of previous period 79.6
Total assets¥457,167 million
Net assets¥367,848 million
Full-year earnings forecastNet Sales ¥310,000 million (YoY +4.1%) / Operating profit ¥59,000 million (YoY +7.8%) / Ordinary income ¥59,000 million (YoY -8.5%) / Net income ¥37,000 million (YoY +24.9%)
Revision to Earnings ForecastNot disclosed → Net Sales ¥310,000 million (YoY +4.1%) / Operating profit ¥59,000 million (YoY +7.8%) / Ordinary income ¥59,000 million (YoY -8.5%) / Net income ¥37,000 million (YoY +24.9%)
Annual Dividend Forecast¥43 → ¥43(0.0%)
Segment revenueDigital Entertainment business ¥97,681 million (YoY +33.7%), Amusement Business ¥39,147 million (YoY +13.2%), Publishing Business ¥15,844 million (YoY +9.9%), Rights and Properties business ¥11,489 million (YoY -9.6%)
Segment profitDigital Entertainment business ¥32,854 million (YoY +63.5%), Amusement Business ¥5,446 million (YoY +29.1%), Publishing Business ¥5,393 million (YoY +12.7%), Rights and Properties business ¥4,111 million (YoY -39.5%)
Regional sales¥107,638 million, ¥55,540 million
Breakdown of extraordinary income (loss)Extraordinary income Gain on sale of non-current assets ¥0 million, Reversal of provision for litigation losses ¥60 million, Gain on reversal of stock acquisition rights ¥42 million, Other ¥12 million / Extraordinary loss Loss on sale of noncurrent assets ¥0 million, Loss on disposal of fixed assets ¥97 million, Other ¥15 million
Disclosure regarding the going concern assumptionNone (the notes on the going concern assumption state that there are no applicable matters)
Change in accounting policyChanges due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No
Changes in the scope of consolidationNew Number of companies 0 / Company name Not disclosed / Excluded Number of companies 0 / Company name Not disclosed
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingWhether applicable Yes / Subject person Institutional investors and analysts
Issued Shares at Period-End367,594,788
Treasury Shares at Period-End6,856,951
Factors Behind Changes in Business PerformanceIn the Digital Entertainment business, sales grew for new and catalog titles, activity improved for FINAL FANTASY XIV, and content for smart devices and PC browsers contributed to sales. In the Amusement business, same-store sales and prize sales exceeded the previous year, while in the Publishing business, sales of comic book volumes were higher than in the previous year. In the Rights and Properties business and other businesses, the decline reflected the reversal of royalty income related to a major IP recognized in the previous year.
Items this document does not state (11)
Operating MarginCash flows from operating activitiesCash flows from investing activitiesCash flows from financing activitiesCash and cash equivalents at end of periodPayout ratioShareholder Return PolicyOrders received and order backlogDepreciation and amortizationImpairment lossMaterial subsequent events

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

In the Digital Entertainment business, sales grew for new and catalog titles, activity improved for FINAL FANTASY XIV, and content for smart devices and PC browsers contributed to sales. In the Amusement business, same-store sales and prize sales exceeded the previous year, while in the Publishing business, sales of comic book volumes were higher than in the previous year. Meanwhile, the Rights and Properties business and other businesses recorded lower sales and profit because royalty income related to a major IP had been recognized in the previous year.

How to read this page

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Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Summary of Financial Results for the Second Quarter (Interim Period) of the Fiscal Year Ending March 2027 (Japanese GAAP) (Consolidated) | SQUARE ENIX HOLDINGS CO.,LTD. (9684) timely disclosure | Komori