Contents of this document
- HD game sales+¥11.6 billion year on year
- HD game operating profit+¥8.0 billion year on year
- MMO sales+¥5.8 billion year on year
- MMO operating profit+¥1.1 billion year on year
- Sales on smart devices, PC browsers and other platforms+¥7.3 billion year on year
- Operating profit from smart devices, PC browsers and other platforms+¥3.7 billion year on year
- Release of new titles
- Scheduled release of the Final Fantasy XIV expansion package 8.0, “The Silver Wanderer”
- Launch of the major update Version 8.1, “Guiding Wind”
- HD game sales¥356 100 millionYear on year against the same period last year+¥11.6 billion
- MMO sales¥257 100 millionYear on year against the same period last year+¥5.8 billion
- Sales on smart devices, PC browsers and other platforms¥363 100 millionYear on year against the same period last year+¥7.3 billion
- Same-store salesExceeded the year-earlier levelYear on year against the same period last yearIncreased
- Digital sales (Publishing)¥87 100 millionYear on year against the same period last year+¥600 million
- Print sales (Publishing)¥70 100 millionYear on year against the same period last year+¥0.8 billion
| Item | Details |
|---|---|
| Document type | Earnings presentation |
| Fiscal Period Covered | Second quarter of the fiscal year ending March 2027 |
| Net Sales | ¥1,631 100 million (YoY +21.9%) |
| Operating profit | ¥387 100 million (YoY +42.3%) |
| Ordinary income | ¥403 100 million (YoY +41.4%) |
| Net income | ¥285 100 million (interim net income attributable to owners of the parent) (YoY +185.0%) |
| Operating profit margin | rate_pct 23.8 / yoy_change_pt 3.4 |
| Full-year earnings forecast | Net Sales ¥3,100 100 million / Operating profit ¥590 100 million / Ordinary income ¥590 100 million / Profit attributable to owners of the parent ¥370 100 million / Operating profit margin 19 % / Ordinary income margin 19 % |
| Segment results | Digital Entertainment business Net Sales ¥976 100 million / Operating profit ¥328 100 million / Amusement Business Net Sales ¥391 100 million / Operating profit ¥54 100 million / Publishing Business Net Sales ¥158 100 million / Operating profit ¥53 100 million / Rights and Properties business Net Sales ¥114 100 million / Operating profit ¥41 100 million |
| Breakdown of Factors Affecting the Change | Factors HD game sales / Amount +¥11.6 billion year on year, Factors HD game operating profit / Amount +¥8.0 billion year on year, Factors MMO sales / Amount +¥5.8 billion year on year, Factors MMO operating profit / Amount +¥1.1 billion year on year, Factors Sales on smart devices, PC browsers and other platforms / Amount +¥7.3 billion year on year, Factors Operating profit from smart devices, PC browsers and other platforms / Amount +¥3.7 billion year on year |
| Key KPIs | Indicator name HD game sales / Value ¥356 100 million / Year on year against the same period last year +¥11.6 billion, Indicator name MMO sales / Value ¥257 100 million / Year on year against the same period last year +¥5.8 billion, Indicator name Sales on smart devices, PC browsers and other platforms / Value ¥363 100 million / Year on year against the same period last year +¥7.3 billion, Indicator name Same-store sales / Value Exceeded the year-earlier level / Year on year against the same period last year Increased, Indicator name Digital sales (Publishing) / Value ¥87 100 million / Year on year against the same period last year +¥600 million, Indicator name Print sales (Publishing) / Value ¥70 100 million / Year on year against the same period last year +¥0.8 billion |
| New initiatives | Release of new titles, Scheduled release of the Final Fantasy XIV expansion package 8.0, “The Silver Wanderer”, Launch of the major update Version 8.1, “Guiding Wind” |
Items this document does not state (19)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the Digital Entertainment business, higher revenue from HD games, MMOs, smart devices and PC browsers, among others, contributed to results. In the Amusement business, same-store sales and sales of prizes for facilities exceeded the previous year, while in the Publishing business, sales of comic volumes were higher than the previous year. The Rights and Properties business reported lower revenue and profit due to the reaction to one-time royalty income related to a major IP in the previous year.