Building a Foundation for Growth Through Three Services
First written in FY2022. 9 of 13 entries say "Restated". Latest entry: 2026-09-24.
No other company in this theme has enough history to compare yet.
- 2026-09-24ReframedManagement Planning
「Based on the esports and event and agency businesses, we are developing and providing new services, including content creation and SCOP.」
The Company has organized its service portfolio to include content creation and SCOP, while retaining its two existing core services as its foundation. - FY2026RestatedAnnual report
「Our services comprise (1) the esports event service, which provides clients with various forms of value by planning and operating events involving esports and games, among other activities, and (2) the agency service, which provides various marketing solutions related to games.」
The company reconfirms the esports event service and agency service as its 2 basic service categories. - FY2026-H1RestatedAnnual report
「Esports event service ¥858.752 million Agency service ¥559.521 million Other ¥126.375 million Total ¥1,544.650 million」
The company continues to disclose revenue by the categories of esports event service, agency service and Other. - FY2025RestatedAnnual report
「Our services comprise (1) the esports event service, which provides clients with various forms of value by planning and operating events involving esports and games, among other activities, and (2) the agency service, which provides various marketing solutions related to games.」
The company has reorganized the previous post-integration 2-service structure as the esports event service and agency service, which remain the basic structure of the business. - FY2025-H1ReframedAnnual report
「Information disaggregating revenue from contracts with customers had previously been classified as “client work service” and “brand production service,” but from the current interim consolidated accounting period it has been changed to “esports event service,” “agency service” and “Other.”」
The company has revised the service structure and disclosure classification from client work service and brand production service to esports event service, agency service and Other. - FY2024RestatedAnnual report
「Our services comprise (1) the client work service, which provides clients with various forms of value by planning and operating esports events, among other activities, and (2) the brand production service, which provides various revenue opportunities for esports players, commentators, analysts and influencers and develops new services leveraging expertise cultivated through esports.」
The company clearly identifies its business as comprising 2 services, client work and brand production, integrated from the previous 3-service structure. - FY2024-Q2RestatedAnnual report
「In the client work service, which plans and operates esports events, new projects leveraging games and esports increased, including events hosted by operating companies for internal交流 and corporate branding, as well as influencer-hosted events, rather than only the competitive tournaments that had traditionally been at the center of esports. In the brand production service, which creates new value in esports, we actively developed services leveraging IP brands related to games and esports and pursued new client companies.」
The company explains the activities of each service based on the 2-service structure of client work and brand production following their integration. - FY2024-Q1RestatedAnnual report
「In the client work service, which plans and operates esports events, we received orders for projects involving events held across a wide range of regions following the lifting of activity restrictions, including offline events held sequentially throughout Japan and broadcasts in Japan of tournaments held overseas. In the brand production service, which aims to create new value in esports, we actively developed and strengthened services leveraging IP brands related to games and esports and pursued new client companies through an enhanced sales structure.」
Following the integration of the previous services, the company explains its business through 2 services: client work and brand production. - FY2023ReframedAnnual report
「To optimize internal resources and achieve rapid, efficient business expansion, we integrated the partner solution service and business design service into a new brand production service in November 2023. The brand production service will leverage IP brands related to games and esports and create our own brands.」
While maintaining the traditional 3-service structure, the company revised its business structure by integrating the partner solution service and business design service into the brand production service. - FY2023-Q3RestatedAnnual report
「In the client work service, which plans and operates esports events, some projects scheduled for the second half were cancelled or reduced in scale due to circumstances affecting client companies.」
The company explains its business based on the 3-service structure of client work, partner solutions and business design. - FY2023-Q2RestatedAnnual report
「Our business is broadly divided into 3 services: the client work service, which provides clients with various forms of value by planning and operating esports events; the partner solution service, centered on supporting esports players, commentators, analysts and influencers; and the business design service, which creates new businesses to develop new value in esports.」
The company continues to clearly identify the 3-service structure of client work, partner solutions and business design. - FY2023-Q1RestatedAnnual report
「Our business is broadly divided into 3 services: the client work service, which provides clients with various forms of value by planning and operating esports events; the partner solution service, centered on supporting esports players, commentators, analysts and influencers; and the business design service, which creates new businesses to develop new value in esports.」
The company continues to clearly identify the 3 services as the basic structure of its business. - FY2022First statedAnnual report
「While expanding our client work service by appropriately capturing growth in the esports market, we will enhance the value of our partner solution service by increasing the number of creators and diversifying revenue sources. We will also create new businesses as a business design service by leveraging the expertise cultivated through these activities.」
The company presents client work, partner solutions and business design as its three growth pillars.