Komori
Kddi (9433) · InitiativeAdvanced

A New Sports-Viewing Experience Using VR and AR

First written in FY2017-Q3. 4 of 5 entries say "Advanced", first in FY2019. Latest entry: FY2021-Q2.

5entries
4years
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ProgressHeldSoftenedWorseFirst statedFY2017-Q3AdvancedFY2019 – FY2021-Q22017: 120172018: 020182019: 220192020: 22020
Same theme, other companies
Development and Deployment of Free-Viewpoint and Volumetric Video SolutionsA theme 3 companies write about · 0 as a headwind · 4 as a tailwind

1 other company's latest entry also says "Advanced".

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Full recordFilings, disclosures and news, newest first
  1. FY2021-Q2AdvancedAnnual report

    「To enable customers to experience new services in the 5G era at an early stage, we are working to provide new experiences using 5G and xR technology (※5) in a variety of settings, including AR cheering and VR viewing at professional baseball games held in collaboration with the Yokohama DeNA BayStars, and Halloween events in Virtual Shibuya, a virtual space officially recognised by Shibuya City.」

    Gave concrete form to new sports viewing and event experiences using XR through professional baseball games and Halloween events in Virtual Shibuya.
  2. FY2020-Q3AdvancedAnnual report

    「From October through December last year, we also provided new extended experiences using XR and audio AR through the Shibuya Entertainment Tech Promotion Project (※2).」

    Advanced the creation of new experiential value using XR and audio AR into actual service provision through the Shibuya Entertainment Tech Promotion Project.
  3. FY2020-Q2AdvancedAnnual report

    「In the life design area, to create new experiential value in the 5G era, we signed partnership agreements in August this year with the University Sports Association (UNIVAS), Yokohama DeNA BayStars, Inc. and Nagoya Grampus Eight, Inc., among others, and launched the Shibuya Entertainment Tech Promotion Project※.」

    Expanded the creation of new experiential value, including sports viewing, into partnerships with the University Sports Association and professional sports teams, as well as a project focused on the entertainment sector in Shibuya.
  4. FY2019AdvancedAnnual report

    「At the Japanet Cup Spring High School Volleyball 71st All-Japan High School Volleyball Championship and the Kirin Challenge Cup 2019 organised by the Japan Football Association, we provided new viewing experiences that were more enjoyable, comfortable and immersive by using XR technology.」

    Advanced the free-viewpoint video and VR initiatives into the provision of viewing experiences using XR at multiple large-scale sporting events.
  5. FY2017-Q3First statedAnnual report

    「We signed a supporting-company agreement for the Japan national football team with the Japan Football Association, a public interest incorporated foundation. In cooperation with Sports Communications Co., Ltd., we also released special footage on SPORTS BULL, a sports Internet media service, that allows viewers to watch goal scenes from Japan national team matches three-dimensionally by applying free-viewpoint video generation technology developed with the cooperation of KDDI Research, Inc.」

    Advanced the provision of new sports viewing experiences, including three-dimensional goal footage, using free-viewpoint video generation technology, VR and AR.
Moved together

"Maximizing the au ecosystem, including payments, commerce, energy and financial services" moved the same way as this thread, in the same document, in 4 of its 5 moves.

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  1. ★This thread
  2. 1Maximizing the au ecosystem, including payments, commerce, energy and financial services4×
  3. 2Research and Development in 5G, Network Virtualization and AI Operations Technologies3×
  4. 3Expansion of financial services through au insurance and loans3×
  5. 4Launch of New Pricing Plans and Device Purchase Programs3×
  6. 57% CAGR in Consolidated Operating Profit3×
  7. 6Maintaining a dividend payout ratio above 35%3×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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