Monetisation through the transfer of rights to an internally developed game title
First written in FY2024-Q1. 2 of 4 entries say "Advanced", first in FY2024-Q2. Latest entry: FY2025.
No other company in this theme has enough history to compare yet.
- FY2025AdvancedAnnual report
「Operating income and ordinary income benefited from projects for which the development structure was expanded during the year and from internally developed and published titles in the game business, although」
The full-year disclosure states that internally developed and published titles contributed to the game business results, confirming that internally developed titles contribute to monetization and business performance through means other than the transfer of rights. - FY2024-Q3RestatedAnnual report
「Although some titles completed development and some operating titles were scaled back, revenue increased by ¥12 million, or 0.2%, year on year to ¥6,036 million. Orders in the operations support field remained solid, while revenue was also recognized from the transfer of rights to a game title developed in-house and progress on existing projects.」
The transfer of rights to an internally developed game title contributed to revenue for the cumulative third quarter, resulting in game business revenue of ¥6,036 million. - FY2024-Q2AdvancedAnnual report
「In the game business, revenue increased by ¥202 million, or 5.2%, year on year to ¥4,115 million. Orders in the operations support field remained solid, while revenue was also recognized from the transfer of rights to a game title developed in-house and progress on existing projects.」
The transfer of rights to an internally developed game title contributed to revenue for the cumulative second quarter, resulting in game business revenue of ¥4,115 million and segment profit of ¥351 million. The transfer of rights has been concretely established as a monetization method through its track record. - FY2024-Q1First statedAnnual report
「Revenue increased due to the recognition of revenue from the transfer of rights to game titles under internal development, as well as revenue recognized in line with development progress on existing projects.」
The company transferred the rights to a game title that had been under internal development, resulting in revenue recognition in the first quarter. This was the first explicit disclosure of the transfer of rights to internally developed titles as a monetization method, separate from commissioned game development and operations.