Concentration of sales among major customers
First written in FY2016. 4 of 8 entries say "Mitigated", first in FY2021. Latest entry: FY2026.
NJ Holdings moved to the "Worse" side of this theme in 2018, 6 years before the typical company in this theme (2024).
The whole theme swung hardest in 2025: 22 of 67 companies on the "Worse" side.
26 other companies' latest entry also says "Other".
- FY2026Diversification of major customers and emergence of new concentrated customersAnnual report
「Bandai Namco Entertainment Inc. 1,776,188 17.9 J-Communication Co., Ltd. 1,782,556 17.9 SNK CORPORATION 1,458,771 14.7 GungHo Online Entertainment, Inc. 1,054,451 10.6 Nintendo Co., Ltd. 1,001,595 10.1」
The number of customers accounting for more than 10% of revenue increased from 3 to 5, and while the combined share of the top 3 customers was 50.5%, GungHo Online Entertainment and Nintendo also became major customers accounting for more than 10%. - FY2025MitigatedAnnual report
「Bandai Namco Entertainment Co., Ltd. 2,131,955 23.4 J-Communication Co., Ltd. 1,627,507 17.9 SNK Co., Ltd. 910,147 10.0」
The three major customers accounted for a combined 51.3% of sales, down from the previous fiscal year's 57.8%. Sales remain concentrated among major customers, but the concentration eased year on year. - FY2024MitigatedAnnual report
「Bandai Namco Entertainment Co., Ltd. 3,153,170 32.5 J-Communication Co., Ltd. 1,423,525 14.7 Square Enix Co., Ltd. 1,023,407 10.6」
The three major customers accounted for a combined 57.8% of sales, down from the previous fiscal year's combined 60.0%. Concentration remains high but eased further year on year. - FY2022MitigatedAnnual report
「Square Enix Co., Ltd. 3,089,529 29.0 Bandai Namco Entertainment Co., Ltd. 2,419,338 22.7 J-Communication Co., Ltd. 1,806,293 17.0」
The three major customers accounted for a combined 68.7% of sales, down 1.6 percentage points from 70.3% in the previous fiscal year. Concentration remains high but declined year on year. - FY2021MitigatedAnnual report
「Square Enix Co., Ltd. 3,979,356 33.2 Bandai Namco Entertainment Co., Ltd. 2,445,052 20.4 J-Communication Co., Ltd. 1,874,018 15.6」
The three major customers accounted for a combined 69.2% of sales, down 1.1 percentage points from the previous fiscal year's 70.3%. Concentration remains high but declined slightly from the immediately preceding fiscal year. - FY2020WorsenedAnnual report
「Square Enix Co., Ltd. 5,157,868 35.6 J-Communication Co., Ltd. 3,008,398 20.8 Bandai Namco Entertainment Co., Ltd. 2,016,282 13.9」
The three major customers accounted for a combined 70.3% of sales. Sales concentration among major customers increased further from the combined 60.3% of the two major customers identified previously. - FY2018WorsenedAnnual report
「Square Enix Co., Ltd. 3,812,537 33.6 J-Communication Co., Ltd. 3,030,980 26.7」
The two major customers accounted for a combined 60.3% of sales, with Square Enix at 33.6% and J-Communication at 26.7%, indicating greater concentration than in the previous fiscal year. - FY2016First statedAnnual report
「Square Enix Co., Ltd.」
Square Enix accounted for 30.1% of sales for the period, J-Communication for 26.2% and Rannet Communications for 11.7%, indicating a concentration of sales among major customers.