Items stated in the management plan
Partially revisedEach line is the climb from the baseline the document states to the target it sets. The slope is scaled against the largest climb in this document. For metrics expressed as percentages, differences are shown in percentage points (pt).The increase shown by the dotted line is calculated from the two reported figures because the company did not provide the amount of growth.
In FY2025, the first year of the plan, royalty revenue from overseas games based on “NARUTO/BORUTO” in the anime and streaming business, positioned as a “growth engine,” performed strongly, and segment profit grew 1.5 times. In addition, higher commercial rates in the broadcasting business proved effective, with revenue, operating income, ordinary income and net income all reaching record highs. In light of the policy of further reforming the earnings structure around anime and streaming, the growth engine, the numerical targets in the plan will be revised upward.
| Item | Details |
|---|---|
| Plan name | 2025-27 Mid-Term Management Plan |
| Plan period | FY2025-FY2027 |
| Progress against the plan | Partially revised |
| Sales Target | ¥165 billion → ¥173 billion(+4.8%) |
| Operating profit target | ¥11.5 billion → ¥12.5 billion(+8.7%) |
| Net income target | ¥8.4 billion → ¥8.9 billion(+6.0%) |
| ROE target | 7.7% → 7.9%(+2.6%) |
| Payout ratio / DOE policy | The consolidated payout ratio is targeted at approximately 35%, and the total payout ratio at approximately 40%. The applicable period is not disclosed. The previous policy of a minimum dividend of ¥20 has been withdrawn. |
| Treasury share acquisition policy | The specific limit, timing and terms for share repurchases are not disclosed. The total payout ratio is targeted at approximately 40%. |
| Investment amount by sector | Field Total content production costs (broadcasting, anime, streaming and events) / Amount Not disclosed, Field M&A and alliances with companies expected to generate synergies / Amount Not disclosed, Field DX of core systems / Amount Not disclosed |
| Plan assumptions | The plan is based on information currently available to the Company and certain assumptions that the Company considers reasonable. Actual results and other outcomes may differ materially due to trends in economic activity and other factors. Specific assumptions regarding exchange rates, market growth rates and raw material prices are not disclosed. |
| Key initiatives | CaaS strategy (Cars) — Contents as a Service, Strengthen existing content, Create new hit content and new IP, Further expand total content production costs (broadcasting, anime, streaming and events), M&A and alliances with companies expected to generate synergies, Further strengthen content production capabilities, Focus on the global expansion of content and IP, Advance sales reforms, Actively utilize technology and AI, Further improve productivity through DX of core systems, Respect human rights, including those of business partners |
| Results under the previous plan | Net Sales ¥157 billion / Operating profit ¥8 billion / Net income for the current fiscal year ¥6.3 billion / ROE 6.1% → Net Sales ¥164.9 billion / Operating profit ¥11.4 billion / Net income for the current fiscal year ¥7.7 billion / ROE 7.4%(Net Sales +5.0% / Operating profit +42.5% / Net income for the current fiscal year +22.2% / ROE +21.3%) |
| Reason for revision or withdrawal | In FY2025, the first year of the plan, royalty revenue from overseas games based on “NARUTO/BORUTO” in the anime and streaming business, positioned as a “growth engine,” performed strongly, and segment profit grew 1.5 times. In addition, higher commercial rates in the broadcasting business proved effective, with revenue, operating income, ordinary income and net income all reaching record highs. In light of the policy of further reforming the earnings structure around anime and streaming, the growth engine, the numerical targets in the plan will be revised upward. |
| Risks identified | Actual results and other outcomes may differ materially due to trends in economic activity and other factors |
| Date of board resolution | 8 May 2026 |
| Publication date | 8 May 2026 |
Items this document does not state (8)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the first year of the plan, FY2025, royalty revenue from overseas games based on “NARUTO/BORUTO” in the anime and streaming business performed strongly, and segment profit grew 1.5 times. In addition, higher commercial rates in the broadcasting business proved effective, with revenue, operating income, ordinary income and net income all reaching record highs.