Komori
Nippon Television Holdings (9404) · InitiativeAdvanced

Research and Application of the Latest Technologies

First written in FY2016. 12 of 21 entries say "Restated". Latest entry: FY2026.

21entries
11years
0from disclosures
Share on X
How it moved
ProgressHeldSoftenedWorseAdvancedFY2017 – FY2018RestatedFY2023-Q1 – FY2024-Q32016: 120162017: 120172018: 120182019: 120192020: 320202021: 420212022: 420222023: 120232024: 320242025: 120252026: 12026
Same theme, other companies
Research and implementation of the latest technologies in media and sports videoA theme 1 companies write about · 0 as a headwind · 1 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2026AdvancedAnnual report

    「Through demonstration broadcasts in August and December 2025, we confirmed the technology’s practicality and received high evaluations from both inside and outside the company.」

    It advanced AI-based automated production of baseball footage, golf trajectory displays, AdReach Max, and other initiatives into the demonstration and service implementation stages, and reports research and development expenses of ¥161 million, 7 patent applications, and 1 registered patent.
  2. FY2025AdvancedAnnual report

    「Research and development expenses for the Media and Content Business for the consolidated fiscal year were ¥547 million, with the main areas of research and development and their results as follows.」

    It applied AI-based “Video Pen System” technology and 3D data generation to actual programs and disaster information, and reports research and development expenses of ¥547 million, 8 patent applications, and 4 registered patents.
  3. FY2025-H1RestatedAnnual report

    「The amount spent on research and development activities by the Group as a whole during the interim consolidated accounting period was ¥76 million. There were no material changes in the status of the Group’s research and development activities during the interim consolidated accounting period.」

    It recorded research and development expenses of ¥76 million and states that there were no material changes in the status of the activities.
  4. FY2024AdvancedAnnual report

    「We developed the “Speed Gun Display System” using “Aidy” and an “Automated Caption Display System” for the Basketball and Rugby World Cups.」

    It implemented AI-based support for program production in sports broadcasts and live programming, and also reports research and development expenses of ¥222 million and 5 registered patents for the fiscal year.
  5. FY2024-Q3RestatedAnnual report

    「The amount spent on research and development activities by the Group as a whole during the nine-month cumulative period was ¥133 million. There were no material changes in the status of the Group’s research and development activities during the nine-month cumulative period.」

    It recorded research and development expenses of ¥133 million and states that there were no material changes in the status of the activities.
  6. FY2023-Q3RestatedAnnual report

    「The amount spent on research and development activities by the Group as a whole during the nine-month cumulative period was ¥151 million. There were no material changes in the status of the Group’s research and development activities during the nine-month cumulative period.」

    It recorded research and development expenses of ¥151 million and states that there were no material changes in the status of the activities.
  7. FY2023-Q2RestatedAnnual report

    「The amount spent on research and development activities by the Group as a whole during the six-month cumulative period was ¥98 million. There were no material changes in the status of the Group’s research and development activities during the six-month cumulative period.」

    It recorded research and development expenses of ¥98 million and states that there were no material changes in the status of the activities.
  8. FY2023-Q1RestatedAnnual report

    「The amount spent on research and development activities by the Group as a whole during the three-month cumulative period was ¥64 million. There were no material changes in the status of the Group’s research and development activities during the three-month cumulative period.」

    It recorded research and development expenses of ¥64 million and states that there were no material changes in the status of the activities.
  9. FY2022AdvancedAnnual report

    「For the “Tokyo 2020 Olympic and Paralympic Games” and the “Beijing 2022 Olympic Games,” we developed and operated in-house, without relying on external vendors, a software program that applied AI image-recognition technology to replace English captions in international video feeds with Japanese captions.」

    It put cutting-edge research into practical use for AI-based processing of captions in broadcasts, CG production, and cloud-based transmission of content, and also reports research and development expenses of ¥293 million, 3 registered patents, and external awards.
  10. FY2022-Q3RestatedAnnual report

    「The amount spent on research and development activities by the Group as a whole during the nine-month cumulative period was ¥199 million. There were no material changes in the status of the Group’s research and development activities during the nine-month cumulative period.」

    It reports research and development spending of ¥199 million and states that there were no material changes in the status of the activities.
  11. FY2022-Q2RestatedAnnual report

    「The amount spent on research and development activities by the Group as a whole during the six-month cumulative period was ¥124 million. There were no material changes in the status of the Group’s research and development activities during the six-month cumulative period.」

    It reports research and development spending of ¥124 million and states that there were no material changes in the status of the activities.
  12. FY2022-Q1RestatedAnnual report

    「The amount spent on research and development activities by the Group as a whole during the three-month cumulative period was ¥57 million. There were no material changes in the status of the Group’s research and development activities during the three-month cumulative period.」

    It reports research and development spending of ¥57 million and states that there were no material changes in the status of the activities.
  13. FY2021AdvancedAnnual report

    「For baseball broadcasts in fiscal 2020, we introduced “AI Catcher,” which uses AI to predict the next pitch as a new viewing experience, allowing viewers to enjoy seeing whether the actual pitch would match the commentator’s “reading” or the AI’s “data analysis.”」

    It has applied research and development to program operations, including introducing AI Catcher into programs, remote production using IP, and automated extraction of 4K camera footage.
  14. FY2021-Q3RestatedAnnual report

    「The amount spent on research and development activities by the Group as a whole during the nine-month cumulative period was ¥198 million. There were no material changes in the status of the Group’s research and development activities during the nine-month cumulative period.」

    It reports research and development spending of ¥198 million and states that there were no material changes in the status of the activities.
  15. FY2021-Q2RestatedAnnual report

    「The amount spent on research and development activities by the Group as a whole during the six-month cumulative period was ¥117 million. There were no material changes in the status of the Group’s research and development activities during the six-month cumulative period.」

    It reports research and development spending of ¥117 million and states that there were no material changes in the status of the activities.
  16. FY2020AdvancedAnnual report

    「We successfully conducted an experiment to transmit 4K camera footage using Japan’s first 5G pre-commercial service and used it in the production of BS4K broadcast programs.」

    It describes the progression of research results into operational and demonstration phases, including AI-based program direction and production efficiency improvements, 4K transmission using 5G, and AI characters.
  17. FY2020-Q3RestatedAnnual report

    「The amount spent on research and development activities by the Group as a whole during the nine-month cumulative period was ¥161 million. There were no material changes in the status of the Group’s research and development activities during the nine-month cumulative period.」

    It reports research and development spending of ¥161 million and states that there were no material changes in the status of the activities.
  18. FY2020-Q2RestatedAnnual report

    「The amount spent on research and development activities by the Group as a whole during the six-month cumulative period was ¥95 million. There were no material changes in the status of the Group’s research and development activities during the six-month cumulative period.」

    It reports research and development spending of ¥95 million and states that there were no material changes in the status of the activities.
  19. FY2018AdvancedAnnual report

    「We developed “AI Kahoko,” a chatbot based on the protagonist of a television drama, the first of its kind in Japan, and used it to promote the program on social media. We enhanced the chatbot so that its conversations grew each week and became interconnected, generating conversations with 440,000 social media users and approximately 100 million exchanges over 3 months.」

    It describes specific applications of cutting-edge technologies, including AI Kahoko, image-recognition AI, MR, and an android announcer, and reports the scale of use for AI Kahoko.
  20. FY2017AdvancedAnnual report

    「During the period, we undertook advanced initiatives, including producing the VR drama “Ghost Detective” and researching the integration of AI and television.」

    It identifies VR drama production and research into integrating AI and television as specific initiatives in the research and application of cutting-edge technologies.
  21. FY2016First statedAnnual report

    「With a view to changes in the media environment, we will actively research and apply cutting-edge technologies.」

    It identifies research into and application of cutting-edge technologies as a means of responding to changes in the media environment.
Moved together

"Accelerating Growth in the Internet Video Streaming Business" moved the same way as this thread, in the same document, in 8 of its 21 moves.

877666★123456
  1. ★This thread
  2. 1Accelerating Growth in the Internet Video Streaming Business8×
  3. 2Diversification of the Business Portfolio and Expansion of Non-Advertising Revenue7×
  4. 3Synergies Between Lifestyle and Health-Related Businesses and the Creation of New Services7×
  5. 4Global Expansion of Local Operations in Asia and Content Production Capabilities6×
  6. 5Maintaining the Five-Crown Ratings Lead on Terrestrial TV and the Top Advertising Share6×
  7. 6Risk of Concentration of Trade Receivables Among Top Customers6×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Nippon Television Holdings yet.
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Research and Application of the Latest Technologies | Nippon Television Holdings,Inc. (9404) | Komori