Changes in the Entertainment Market and Intensifying Competition
First written in FY2016. 5 of 7 entries say "Restated". Latest entry: FY2025.
The whole theme swung hardest in 2026: 29 of 92 companies on the "Worse" side.
- FY2025RestatedAnnual report
「Although the game industry requires substantial research and development and advertising and promotional expenses, competition from major industry peers and other entertainment industries may make it more difficult than before to secure profits. In addition, if the Group is unable to respond to rapid structural changes, its financial position, operating results and cash flows may be adversely affected.」
The risks associated with the burden of research and development and advertising and promotional expenses, intensifying competition, and delays in responding to structural changes in the entertainment market are reaffirmed. - FY2024RestatedAnnual report
「If customers become more inclined toward other forms of entertainment, the game market may contract. In addition, if new competitors emerge through technological advances and innovation, the business may be significantly affected. Although the game industry requires substantial research and development and advertising and promotional expenses, competition from major industry peers and other entertainment industries may make it more difficult than before to secure profits.」
The risks of demand shifting to other forms of entertainment, the emergence of competitors through new technologies, the burden of research and development and advertising and promotional expenses, and intensifying competition are reaffirmed. - FY2021RestatedAnnual report
「If users become more inclined toward other forms of entertainment, the game market may contract. In addition, if new competitors emerge through technological advances and innovation, the business may be significantly affected. Although the game industry requires substantial research and development and advertising and promotional expenses, competition from major industry peers and other entertainment sectors and businesses may make it more difficult than before to secure profits.」
The risks of demand shifting to other forms of entertainment, the emergence of competitors through new technologies, the burden of research and development and advertising and promotional expenses, and intensifying competition are reaffirmed. - FY2020WorsenedAnnual report
「Although the game industry requires substantial research and development and advertising and promotional expenses, competition from major industry peers and other entertainment sectors and businesses may make it more difficult than before to secure profits.」
In addition to the risks of competition among existing forms of entertainment and new competitors, the possibility that securing profits will become more difficult than before is explicitly stated. - FY2019RestatedAnnual report
「If users become more inclined toward other forms of entertainment, the game market may contract. In addition, new competitors may emerge through technological advances and innovation, potentially having a significant impact.」
The risks of demand shifting to other forms of entertainment, the emergence of competitors through new technologies, and intensifying competition due to research and development and advertising and promotional expenses are reiterated. - FY2017RestatedAnnual report
「If users become more inclined toward other forms of entertainment, the game market may contract. In addition, new competitors may emerge through technological advances and innovation, potentially having a significant impact.」
The risks of demand shifting to other forms of entertainment, the emergence of new competitors, and intensifying competition due to research and development and advertising expenses are reiterated. - FY2016First statedAnnual report
「If users become more inclined toward other forms of entertainment, the game market may contract. In addition, new competitors may emerge through technological advances and innovation, potentially having a significant impact.」
The risk is identified that competition from other forms of entertainment, major industry peers and other entertainment sectors could make it impossible to maintain market share or profitability.