Growing Attention to the VR Market
First written in FY2017-Q2. 1 of 4 entries say "Restated". Latest entry: 2026-09-24.
The whole theme swung hardest in 2023: 1 of 6 companies on the "Worse" side.
2 other companies' latest entry also says "Advanced".
- 2026-09-24AdvancedOther Disclosures
「全ての操作は、フルハンドトラッキングの機能により、コントローラーを使わずに建物をつまみ上げたり、畑をなぞったりなど、新感覚の牧場物語体験をお楽しみいただけます。」
VR・MRに関する従来の業界動向の記載から、同社初のMRタイトルと具体的な体験設計の発表へ進展した。 - FY2018-Q3RestatedAnnual report
「In addition, initiatives related to VR and entry into internet businesses by facility operators became more active in the amusement market.」
Initiatives related to VR remained active in the amusement market. - FY2018-Q1Acceleration of new initiativesAnnual report
「In the amusement market, new initiatives have become more active, including the introduction of VR content and new pricing models.」
New initiatives, including the introduction of VR content and new pricing models, have become more active in the amusement market. - FY2017-Q2First statedAnnual report
「During the cumulative second quarter under review, virtual reality (VR) generated considerable attention in the entertainment industry both in Japan and overseas. VR-related news was widely covered by the media, and “the first year of VR” was a prominent theme at Tokyo Game Show 2016. The global VR market is expected to continue attracting considerable attention.」
The entertainment industry in Japan and overseas showed growing interest in VR, and “the first year of VR” was highlighted at Tokyo Game Show 2016.