Marvelous (7844) · FactEmphasis on the blockbuster success
A Smartphone Game Based on Globally Recognized IP Becomes a Social Phenomenon
First written in FY2017-Q3. . Latest entry: FY2017.
2entries
1years
0from disclosures
How it moved
Same theme, other companies
A Smartphone Game Based on Globally Recognized IP Becomes a Social PhenomenonA theme 1 companies write about · 0 as a headwind · 1 as a tailwind
No other company in this theme has enough history to compare yet.
Full recordFilings, disclosures and news, newest first
- FY2017Emphasis on the blockbuster successAnnual report
「In particular, the launch of a smartphone game app using a globally popular IP became a worldwide social phenomenon and recorded unprecedented blockbuster success.」
In addition to the description of a "social phenomenon" through the previous quarter, the full-year disclosure described it as an "unprecedented blockbuster hit." - FY2017-Q3First statedAnnual report
「A smartphone game using a globally popular IP was released and became a worldwide social phenomenon.」
The industry trend described was that a smartphone game using a globally popular IP had become a worldwide social phenomenon.