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Marvelous (7844) · InitiativeRestated

Enhancing Technology and Software Development Capabilities

First written in FY2016. 21 of 23 entries say "Restated". Latest entry: FY2026.

23entries
11years
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ProgressHeldSoftenedWorseAdvancedFY2017RestatedFY2019-Q2 – FY20262016: 120162017: 120172018: 120182019: 320192020: 420202021: 420212022: 220222023: 320232024: 220242025: 120252026: 12026
Same theme, other companies
Game Development Process Efficiency and Advanced Technology ResearchA theme 4 companies write about · 0 as a headwind · 4 as a tailwind

0 other companies' latest entry also says "Restated".

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Full recordFilings, disclosures and news, newest first
  1. FY2026RestatedAnnual report

    「During the consolidated fiscal year, the Group continued to conduct basic research for next-generation game consoles and develop middleware and tools for efficient development as measures to enhance its technological development capabilities. It also conducted planning and prototyping for in-house sales and planning and production activities for commissioned development. As a result, R&D expenses for the consolidated fiscal year were ¥1,225 million in the Digital Content Business and ¥122 million in the Amusement Business, for a total of ¥1,347 million.」

    The Group continued basic research for next-generation game consoles and middleware and tool development, and recorded R&D expenses of ¥1,347 million.
  2. FY2026-H1RestatedAnnual report

    「For the interim consolidated accounting period, group-wide R&D expenses were ¥584 million in the Digital Content Business, ¥66 million in the Amusement Business and ¥0 million in the Music and Video Business, for a total of ¥651 million. There were no material changes in the status of the Group's R&D activities during the interim consolidated accounting period.」

    It disclosed R&D expenses of ¥651 million and reaffirmed that there were no material changes in the status of research and development activities.
  3. FY2025-H1RestatedAnnual report

    「For the interim consolidated accounting period, group-wide R&D expenses were ¥883 million in the Digital Content Business, ¥29 million in the Amusement Business and ¥0 million in the Music and Video Business, for a total of ¥913 million. There were no material changes in the status of the Group's R&D activities during the interim consolidated accounting period.」

    It disclosed total R&D expenses of ¥913 million and reaffirmed that there were no material changes in the status of research and development activities.
  4. FY2024-Q3RestatedAnnual report

    「For the cumulative third quarter period, group-wide R&D expenses were ¥340 million in the Digital Content Business, ¥41 million in the Amusement Business and ¥0 million in the Music and Video Business, for a total of ¥381 million. There were no material changes in the status of the Group's R&D activities during the cumulative third quarter period.」

    It disclosed total R&D expenses of ¥381 million, while stating that there were no material changes in the status of research and development activities.
  5. FY2024-Q2RestatedAnnual report

    「For the cumulative second quarter period, group-wide R&D expenses were ¥228 million in the Digital Content Business, ¥28 million in the Amusement Business and ¥0 million in the Music and Video Business, for a total of ¥256 million. There were no material changes in the status of the Group's R&D activities during the cumulative second quarter period.」

    It disclosed total R&D expenses of ¥256 million, while stating that there were no material changes in the status of research and development activities.
  6. FY2024-Q1RestatedAnnual report

    「For the cumulative first quarter period, group-wide R&D expenses were ¥114 million in the Digital Content Business and ¥14 million in the Amusement Business, for a total of ¥129 million. There were no material changes in the status of the Group's R&D activities during the cumulative first quarter period.」

    It states that there were no material changes in research and development activities and discloses total R&D expenses of ¥129 million for the cumulative period.
  7. FY2023-Q3RestatedAnnual report

    「For the cumulative third quarter period, group-wide R&D expenses were ¥327 million in the Digital Content Business, ¥63 million in the Amusement Business and ¥18 million in the Music and Video Business, for a total of ¥409 million. There were no material changes in the status of the Group's R&D activities during the cumulative third quarter period.」

    It states that there were no material changes in research and development activities and discloses total R&D expenses of ¥409 million for the cumulative third quarter period.
  8. FY2023-Q2RestatedAnnual report

    「For the cumulative second quarter period, group-wide R&D expenses were ¥220 million in the Digital Content Business, ¥42 million in the Amusement Business and ¥4 million in the Music and Video Business, for a total of ¥266 million. There were no material changes in the status of the Group's R&D activities during the cumulative second quarter period.」

    It states that there were no material changes in research and development activities and discloses total R&D expenses of ¥266 million for the cumulative second quarter period.
  9. FY2023-Q1RestatedAnnual report

    「For the cumulative first quarter period, group-wide R&D expenses were ¥107 million in the Digital Content Business, ¥21 million in the Amusement Business and ¥4 million in the Music and Video Business, for a total of ¥132 million. There were no material changes in the status of the Group's R&D activities during the cumulative first quarter period.」

    It states that there were no material changes in research and development activities and discloses total R&D expenses of ¥132 million for the cumulative period.
  10. FY2022-Q2RestatedAnnual report

    「For the cumulative second quarter period, group-wide R&D expenses were ¥173 million in the Online Business and ¥153 million in the Consumer Business, for a total of ¥326 million. There were no material changes in the status of the Group's R&D activities during the cumulative second quarter period.」

    It states that there were no material changes in research and development activities and discloses total R&D expenses of ¥326 million for the cumulative second quarter period.
  11. FY2022-Q1RestatedAnnual report

    「For the cumulative first quarter period, group-wide R&D expenses were ¥88 million in the Online Business and ¥80 million in the Consumer Business, for a total of ¥169 million. There were no material changes in the status of the Group's R&D activities during the cumulative first quarter period.」

    It states that there were no material changes in research and development activities and discloses total R&D expenses of ¥169 million for the cumulative first quarter period.
  12. FY2021RestatedAnnual report

    「During the consolidated fiscal year, the Group continued to conduct basic research for next-generation game consoles and develop middleware and tools for efficient development as measures to enhance its technological development capabilities. It also conducted planning and prototyping for in-house sales and planning and production activities for commissioned development.」

    The Group continued basic research for next-generation game consoles and middleware and tool development. It disclosed R&D expenses of ¥613 million and R&D investment of ¥3,282 million.
  13. FY2021-Q3RestatedAnnual report

    「For the cumulative third quarter period, group-wide R&D expenses were ¥240 million in the Online Business, ¥175 million in the Consumer Business and ¥3 million in the Music and Video Business, for a total of ¥418 million. There were no material changes in the status of the Group's R&D activities during the cumulative third quarter period.」

    It states that there were no material changes in research and development activities and discloses total R&D expenses of ¥418 million for the cumulative third quarter period.
  14. FY2021-Q2RestatedAnnual report

    「For the cumulative second quarter period, group-wide R&D expenses were ¥151 million in the Online Business, ¥104 million in the Consumer Business and ¥1 million in the Music and Video Business, for a total of ¥257 million. There were no material changes in the status of the Group's R&D activities during the cumulative second quarter period.」

    It states that there were no material changes in the status of research and development activities and discloses total R&D expenses of ¥257 million for the cumulative second quarter period.
  15. FY2021-Q1RestatedAnnual report

    「For the cumulative first quarter period, group-wide R&D expenses were ¥72 million in the Online Business, ¥46 million in the Consumer Business and ¥1 million in the Music and Video Business, for a total of ¥119 million. There were no material changes in the status of the Group's R&D activities during the cumulative first quarter period.」

    It states that there were no material changes in research and development activities and discloses total R&D expenses of ¥119 million for the cumulative first quarter period.
  16. FY2020RestatedAnnual report

    「During the consolidated fiscal year, the Group continued to conduct basic research for next-generation game consoles and develop middleware and tools for efficient development as measures to enhance its technological development capabilities.」

    The Group continued basic research for next-generation game consoles and middleware and tool development. It disclosed total R&D expenses of ¥595 million and total R&D investment of ¥3,116 million, but no material changes to the measures themselves were indicated.
  17. FY2020-Q3RestatedAnnual report

    「For the cumulative third quarter period, group-wide R&D expenses were ¥346 million in the Online Business and ¥112 million in the Consumer Business, for a total of ¥458 million. There were no material changes in the status of the Group's R&D activities during the cumulative third quarter period.」

    It states that there were no material changes in research and development activities and discloses total R&D expenses of ¥458 million for the cumulative third quarter period.
  18. FY2020-Q2RestatedAnnual report

    「The Group's total R&D expenses for the cumulative consolidated second quarter were ¥242 million for the online business, ¥73 million for the consumer business and ¥315 million in total. There were no material changes in the status of the Group's R&D activities during the cumulative consolidated second quarter.」

    It states that there were no material changes in research and development activities and discloses total R&D expenses of ¥315 million for the cumulative second quarter period.
  19. FY2020-Q1RestatedAnnual report

    「The Group's total R&D expenses for the cumulative consolidated first quarter were ¥123 million for the online business, ¥33 million for the consumer business and ¥156 million in total. There were no material changes in the status of the Group's R&D activities during the cumulative consolidated first quarter.」

    The company stated that there were no material changes in its R&D activities and disclosed total R&D expenses of ¥156 million for the cumulative period.
  20. FY2019-Q3RestatedAnnual report

    「The Group's total R&D expenses for the cumulative consolidated third quarter were ¥312 million for the online business, ¥83 million for the consumer business and ¥396 million in total. There were no material changes in the status of the Group's R&D activities during the cumulative consolidated third quarter.」

    The company stated that there were no material changes in its R&D activities and disclosed total R&D expenses of ¥396 million for the cumulative period.
  21. FY2019-Q2RestatedAnnual report

    「The Group's total R&D expenses for the cumulative consolidated second quarter were ¥198 million for the online business, ¥63 million for the consumer business and ¥261 million in total. There were no material changes in the status of the Group's R&D activities during the cumulative consolidated second quarter.」

    The company stated that there were no material changes in its R&D activities and disclosed total R&D expenses of ¥261 million for the cumulative period.
  22. FY2017AdvancedAnnual report

    「To enhance our technological development capabilities, we conducted basic research for next-generation game consoles and developed middleware and tools for efficient development.」

    We conducted specific technology development initiatives, including basic research for next-generation game consoles and middleware and tool development. R&D expenses were ¥294 million for the online business, ¥127 million for the consumer business and ¥422 million in total.
  23. FY2016First statedAnnual report

    「We will promote further improvement in software development capabilities by recruiting and training talented engineers and producers and strengthening our education system.」

    Improving development capabilities through hiring, the education system and one-source, multi-platform support.
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Marvelous's next results are scheduled for 2026-10-30. Read the earnings preview
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Enhancing Technology and Software Development Capabilities | Marvelous Inc. (7844) | Komori