Contents of this document
- Launch of PROJECT N (tentative name) in 2026
- Release of 2 new major consumer titles
- Expansion of overseas markets for Pokémon Mezastar, including South Korea and Vietnam
- Rollout of the prize machine “TRYWALL” this winter
- Cumulative plays of Pokémon Frienda200,000,000 timesYear on year against the same period last yearOutpacing the previous title
| Item | Details |
|---|---|
| Document type | Financial Results Presentation |
| Fiscal Period Covered | Fiscal year ending March 2026 |
| Net Sales | 37,982 Millions of yen (YoY +135.8%) |
| Operating profit | 2,248 Millions of yen (YoY +123.7%) |
| Ordinary income | 2,856 Millions of yen (YoY +158.7%) |
| Net income | 1,994 Millions of yen (YoY +243.6%) |
| Operating profit margin | 5.9 % |
| Selling, general and administrative expenses | 11,251 Millions of yen |
| Results for the three months of the current quarter | Subject Fourth quarter of the fiscal year ended March 2026 / Net Sales 8,861 Millions of yen / Operating profit 471 Millions of yen / Operating profit margin 5.3 % |
| Full-year earnings forecast | Subject Fiscal year ending March 2027 / Net Sales 30,000 Millions of yen / Operating profit 3,000 Millions of yen / Ordinary income 3,000 Millions of yen / Net income 2,000 Millions of yen / Annual Dividend ¥15 |
| Self-assessment against the plan | Exceeded the initial forecast |
| Segment results | Digital Content Business Net Sales 20,489 Millions of yen (YoY +158.9%) / Segment profit -58 Millions of yen / Amusement Business Net Sales 12,711 Millions of yen (YoY +121.7%) / Segment profit 3,168 Millions of yen (YoY +118.0%) / Music and Video Business Net Sales 4,781 Millions of yen (YoY +103.5%) / Segment profit 910 Millions of yen |
| Key KPIs | Indicator name Cumulative plays of Pokémon Frienda / Value 200,000,000 times / Year on year against the same period last year Outpacing the previous title |
| Annual Dividend | Annual dividend per share ¥15 / Interim Not disclosed / End of period Not disclosed |
| New initiatives | Launch of PROJECT N (tentative name) in 2026, Release of 2 new major consumer titles, Expansion of overseas markets for Pokémon Mezastar, including South Korea and Vietnam, Rollout of the prize machine “TRYWALL” this winter |
Items this document does not state (16)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the fiscal year ended March 2026, results were boosted by the release of 3 major new consumer titles, strong performance in the amusement business, and strong projects and businesses together with cost controls. Although valuation losses and impairment losses were recognized for some underperforming titles, ordinary income and net income grew more than operating income due to the impact of foreign exchange and other factors. For the fiscal year ending March 2027, the decline in the number of major new titles is expected to reduce revenue, while the Company aims to increase operating income by rebuilding its digital content business.