Komori
Earnings7844Marvelous Inc.Information and Communications, Services and Others

Summary of Financial Results for the Fiscal Year Ended March 2024 [Japanese GAAP] (Consolidated)

For the fiscal year ended March 2024, revenue increased 16.4%, driven by new game titles and other factors, while operating profit declined 2.9%. Due to extraordinary losses, including an impairment loss on game development assets, net income attributable to owners of the parent turned into a loss of ¥517 million. For the fiscal year ending March 2025, earnings were forecast within a range and the annual dividend was left undecided.

Worth reading
56In focus
Scored from 5 of 6 sections
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
3660
¥ million
Wording
Conditional
How definitive the wording is.

Results for this period

Full year2023年4月1日〜2024年3月31日ConsolidatedJapanese GAAP
Net Sales29,493¥ millionYear on year +16.4%Progress 92.2%
Operating profit2,415¥ millionYear on year -2.9%Progress 120.8%
Ordinary income3,002¥ millionYear on year +2.4%Progress 150.1%
Net income attributable to owners of the parent-517¥ million

The width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.

Net income per share△¥8.55
Operating Margin8.2%
Financial position at period-end
Total assets34,538¥ million
of which net assets 27,396 ¥ millionEquity ratio 79.2%vs. prior year-end -0.9pt

塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.

Cash inflows and outflows
Operating+2,892
Investment-1,288
Financials-2,167
Net change-563

Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.

Cash and cash equivalents at end of period¥12,677 million
Segment revenueDigital Content Business ¥15,435 million (YoY +9.2%), Amusement Business ¥9,021 million (YoY +15.6%), Music and Video Business ¥5,036 million (YoY +48.1%)
Segment profitDigital Content Business ¥474 million (YoY -39.1%), Amusement Business ¥3,107 million (YoY +11.5%), Music and Video Business ¥531 million (YoY -1.0%)
Outlook and shareholder returns
Full-year earnings forecast
Net Sales29,000~32,000
Operating profit1,500~2,000
Ordinary income1,500~2,000
Net income1,000~1,400
Annual Dividend Forecast¥33 → Undecided
Payout ratio-(2024年3月期。2023年3月期103.6%)
Factors Behind Changes in Business Performance

コンシューマゲームの新作が国内外で複数発売されたことで増収となった一方、新作オリジナルタイトル3作品がプロジェクト損失を計上したことが主な要因となりデジタルコンテンツ事業は減益。アミューズメント事業はポケモンキッズアミューズメントマシン等が好調、音楽映像事業は舞台公演の回復があったものの一時的なコストの増加、先行投資、補助金縮小の影響等により利益率が低下。

Disclosure regarding the going concern assumption

No applicable matters. The notes on the going concern assumption state that there are no applicable matters.

Change in accounting policy
基準改正に伴う変更 Noそれ以外の変更 No見積りの変更 Yes修正再表示 No
Changes in the scope of consolidationNew 0 companies / Excluded 0 companies / Company name No
Material subsequent eventsNot applicable.
Impairment loss¥113 million
Breakdown of extraordinary income (loss)Extraordinary income Gain on sale of non-current assets ¥0 million / Extraordinary loss Loss on sale of fixed assets ¥0 million, Impairment Losses ¥113 million, ゲーム開発資産評価損 ¥3,545 million
Depreciation and amortization¥1,193 million
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingWhether applicable No / Subject person Not disclosed
Issued Shares at Period-End62,216,400
Treasury Shares at Period-End1,643,151
Results for this period
ItemDetails
Fiscal Period ClassificationFull year
Accounting standardsJapanese GAAP
Consolidated / non-consolidatedConsolidated
Period Covered2023年4月1日〜2024年3月31日
Net Sales¥29,493 million (YoY +16.4%)
Operating profit¥2,415 million (YoY -2.9%)
Ordinary income¥3,002 million (YoY +2.4%)
Profit attributable to owners of the parent¥-517 million
Net income per share△¥8.55
Operating Margin8.2%
Equity ratioEnd of the current fiscal period 79.2% / End of previous period 80.1%
Total assets¥34,538 million
Net assets¥27,396 million
Cash flows from operating activities¥2,892 million
Cash flows from investing activities¥-1,288 million
Cash flows from financing activities¥-2,167 million
Cash and cash equivalents at end of period¥12,677 million
Full-year earnings forecastNet Sales 29,000~32,000 / Operating profit 1,500~2,000 / Ordinary income 1,500~2,000 / Net income 1,000~1,400
Annual Dividend Forecast¥33 → Undecided
Payout ratio-(2024年3月期。2023年3月期103.6%)
Segment revenueDigital Content Business ¥15,435 million (YoY +9.2%), Amusement Business ¥9,021 million (YoY +15.6%), Music and Video Business ¥5,036 million (YoY +48.1%)
Segment profitDigital Content Business ¥474 million (YoY -39.1%), Amusement Business ¥3,107 million (YoY +11.5%), Music and Video Business ¥531 million (YoY -1.0%)
Depreciation and amortization¥1,193 million
Impairment loss¥113 million
Breakdown of extraordinary income (loss)Extraordinary income Gain on sale of non-current assets ¥0 million / Extraordinary loss Loss on sale of fixed assets ¥0 million, Impairment Losses ¥113 million, ゲーム開発資産評価損 ¥3,545 million
Disclosure regarding the going concern assumptionNo applicable matters. The notes on the going concern assumption state that there are no applicable matters.
Change in accounting policyChanges due to revisions to standards No / Other changes No / Change in accounting estimate Yes / Restatement No
Changes in the scope of consolidationNew 0 companies / Excluded 0 companies / Company name No
Material subsequent eventsNot applicable.
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingWhether applicable No / Subject person Not disclosed
Issued Shares at Period-End62,216,400
Treasury Shares at Period-End1,643,151
Factors Behind Changes in Business Performanceコンシューマゲームの新作が国内外で複数発売されたことで増収となった一方、新作オリジナルタイトル3作品がプロジェクト損失を計上したことが主な要因となりデジタルコンテンツ事業は減益。アミューズメント事業はポケモンキッズアミューズメントマシン等が好調、音楽映像事業は舞台公演の回復があったものの一時的なコストの増加、先行投資、補助金縮小の影響等により利益率が低下。
Items this document does not state (4)
Revision to Earnings ForecastShareholder Return PolicyRegional salesOrders received and order backlog

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

新作オリジナルタイトル3作品が当初の販売計画を大きく下回りプロジェクト損失を計上したこと、昨今の市場環境と業績動向を踏まえてゲーム開発費用の会計上の見積りを変更したことにより、ゲーム開発資産評価損3,545百万円を特別損失に計上した。また、将来収益が見込めなくなったのれんについて減損損失を計上した。

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Summary of Financial Results for the Fiscal Year Ended March 2024 [Japanese GAAP] (Consolidated) | Marvelous Inc. (7844) timely disclosure | Komori