Growth in new game sales driven by hit titles and stay-at-home demand
First written in FY2021-Q1. 3 of 16 entries say "Advanced", first in FY2021-Q2. Latest entry: FY2027-H1.
0 other companies' latest entry also says "Other".
- FY2027-H1Decline following elevated levels and expanding demand for softwareAnnual report
「Although new-category sales were affected by a post-peak decline from the high level reached after the launch of new game hardware last year, overall new-category revenue exceeded the year-earlier level as demand for new software expanded with the wider adoption of game hardware and trading cards and hobby products performed well.」
Despite a decline following the launch of a new game console in the previous year, sales of new merchandise exceeded the same period of the previous year due to stronger demand for new software and strong trading-card and hobby-product performance. - FY2026-H1Higher new game sales driven by the launch of a new game consoleAnnual report
「In new-category sales, game sales substantially exceeded the year-earlier level, reflecting stronger demand for new products following the launch of new game hardware,」
New-game sales significantly exceeded the same period of the previous year as demand for new games increased following the launch of a new game console. - FY2025Full-year decline in new-game salesAnnual report
「Sales of new merchandise were below the previous year for games because no title comparable to the hit title released during the same period last year was launched, but strong performance in trading cards, hobby products and other categories resulted in total sales exceeding the same period of the previous year.」
While new-game sales fell below the same period of the previous year, trading cards and hobby products offset the decline, and total sales of new merchandise exceeded the same period of the previous year. - FY2025-H1Year-on-year decline in new-game salesAnnual report
「Sales of new merchandise were below the previous year for games because no title comparable to the hit title released during the same period last year was launched, but strong performance in trading cards, hobby products and other categories resulted in total sales exceeding the same period of the previous year.」
While new-game sales fell below the previous year because no title comparable to the hit title released during the same period last year was launched, trading cards and hobby products offset the decline, and total sales of new merchandise exceeded the same period of the previous year. - FY2025-Q1Slight decline in sales due to the correction in trading-card prices and weak game performanceAnnual report
「Sales of used merchandise, including games and hobby products, remained strong, while trading-card sales fell below the same period of the previous year following the benefit received during the same period last year from soaring trading-card prices. Sales of new merchandise were below the previous year for games because no title comparable to the hit title released during the same period last year was launched, but strong performance in trading cards, hobby products and other categories resulted in total sales exceeding the same period of the previous year.」
While used trading cards and new games fell below the same period of the previous year, new trading cards, hobby products and other categories offset the decline, resulting in total sales down 0.7% year on year. - FY2024Higher sales of key merchandise categories and strong total salesAnnual report
「In addition to continued new store openings, the buoyant trading-card market and other factors contributed to performance, enabling used games, used trading cards, used hobby products, new trading cards and new hobby products to remain solid and increase sales」
Against the backdrop of new store openings and a buoyant trading-card market, used games, used trading cards, used hobby products, new trading cards and new hobby products remained solid, and sales increased 12.6% year on year. - FY2024-Q3Higher sales of key merchandise categories and strong total salesAnnual report
「Sales of used games increased due to the buoyant new-game market and the effect of opening new stores. Sales of new and used trading cards, hereinafter referred to as “trading cards,” continued to grow due to the expansion of the trading-card market in recent years. Led by these key merchandise categories, total sales remained strong, exceeding the same period of the previous year.」
Despite a decline following the previous year's strong new-game sales, used-game sales increased due to the buoyant new-game market and new store openings, and total sales exceeded the same period of the previous year together with growth in trading cards. - FY2024-Q1Strong trading-card and new-game performanceAnnual report
「Under these business conditions, sales for the three-month period of the current consolidated fiscal year exceeded the same period of the previous year. Sales of new and used trading cards, hereinafter referred to as “trading cards,” remained strong due to the expansion of the trading-card market in recent years, while new-game sales increased due to the release of new titles in popular series and other factors.」
The description has shifted from the previous situation, which cited a decline following demand for at-home entertainment in the previous year, to stating that first-quarter sales of trading cards and new games grew due to expansion of the trading-card market and the release of new titles in popular series. - FY2023-Q3Growth in new-game salesAnnual report
「New game sales grew due to the release of new titles in popular franchises and other factors, resulting in sales exceeding the year-earlier level.」
The description has changed from the previous explanation, which attributed the decline mainly to the drop following the previous year's demand for at-home entertainment, to stating that new-game sales grew during the nine-month period due to the release of new titles in popular series. - FY2023-Q2Other merchandise categories offset the declineAnnual report
「Overall net sales had been declining through the first quarter because of the decline following the previous year's stay-at-home demand in the used-book and new-game categories. However, sales of new and used trading cards performed well, benefiting from the expansion of the trading-card market in recent years, and overall net sales exceeded the same period of the previous year.」
It is stated that, although the decline following the previous year's demand for at-home entertainment continued, total sales for the six-month period exceeded the same period of the previous year due to strong trading-card sales. - FY2023-Q1RestatedAnnual report
「Net sales for the first quarter declined mainly because sales of used books and new games fell following the previous year's stay-at-home demand in those categories, resulting in a decline in overall net sales.」
The decline following the increase in sales of new games and other products generated by demand for at-home entertainment in the previous fiscal year was again cited as a factor behind the decline in sales in the first quarter of the current fiscal year. - FY2022-Q1Decline following stay-at-home demandAnnual report
「Against this operating backdrop, net sales for the first quarter of the fiscal year declined mainly because sales of used books and new and used games fell as a result of the decline following last year's stay-at-home demand.」
It is stated that sales of used books and new and used games declined due to a decrease following the increase in sales generated by demand for at-home entertainment in the previous fiscal year. - FY2021AdvancedAnnual report
「In our business, the ability to continue operating our stores despite the impact of COVID-19 and the strengthening of our EC operations in line with our medium-term management plan enabled us to achieve record-high or near-record results across our various metrics.」
It is stated that demand for at-home entertainment, continued store operations and stronger EC operations resulted in record-high or near-record results across the various metrics. - FY2021-Q3AdvancedAnnual report
「Under these business conditions, sales for the nine-month period of the current consolidated fiscal year remained strong, as demand for at-home entertainment, including used books and new and used games, rose rapidly and EC sales also increased. In particular, new-game sales grew significantly year on year, additionally benefiting from the continuing popularity of hit titles, enabling total sales to exceed the same period of the previous year.」
In addition to demand for at-home entertainment and hit titles, growth in EC sales was identified as a factor behind strong sales, with total sales, including new games, exceeding the same period of the previous year. - FY2021-Q2AdvancedAnnual report
「Business remained strong as demand for at-home entertainment, including used books and new and used games, rose rapidly. In particular, new-game sales grew significantly year on year following the release of a hit title, enabling total sales to exceed the same period of the previous year.」
It is stated that demand for at-home entertainment and hit titles resulted in sales, including new games, exceeding the same period of the previous year. - FY2021-Q1First statedAnnual report
「Sales of new games significantly exceeded the same period of the previous year as demand for at-home entertainment increased due to requests to refrain from going out under the state of emergency. For used games, we also implemented pricing based on popular products and inventory levels, and these merchandise categories contributed to increases in sales and gross profit.」
It was stated for the first time that demand for at-home entertainment amid the infectious disease and the release of a hit title after a long absence were factors behind year-on-year growth in new-game sales and increases in sales and gross profit.